4915
« on: February 27, 2016, 05:15:53 pm »
Why not rely more on tools instead of a character's personal skill? Like, a everyone is about the same amount of skilled and there's very little time to actually progress notably, so they have to either start getting creative with tools they have or they get better ones. Like say, there's a mission where you have to take out some platoons with your small squad, obviously it's a bad idea to go in guns blazing so you have the characters come up with traps of varying effectiveness, like, someone brought some rope, so there's a number of traps you can make with rope such as a net thingy trap. Someone only brought a gun, so they set up a sniper nest in the trees.