Hello, I'm Kyle and this is an experiment to see what happens when I drop people into a universe where the only rule is 'be excellent to each other'.
To be suggested and added at the GMs leisure.
Name:
Appearance:
Description of starting location: Anywhere in the for locations listed below.
Agreement saying that you will not God mode, force actions on other players, or be a general dick:
A completely flat plane of black obsidian. The rock is translucent. The sky is obscured by black thunderheads, barren of moisture. The land does not appear to contain an atmosphere whatsoever. The area is very hot, averaging 260 degrees celsius. There are scattered hatches, as those from a bunker, which lead into a vast network of caverns, tunnels, and ancient labyrinths. This network is in varying states of disrepair, and extends miles underneath the surface. The plain is patrolled by a multitude of humanoid figures. These figures wander randomly about the landscape. They have been observed to wander in ways defying conventional reason, walking on nothing, walking through solid objects, and changing location randomly. When approached, the indistinct figures dissolve as if it were made of smoke. Those who perceive this occurrence undergo anomalous behavior four hours after the incident. An hour after that, their forms spontaneously crumble into fine ash. Any attempts at detection other than by sight lack any indication of the presence of the figures. The subterranean network contains several instances of a strange creature. The creature appears to be composed primarily of crystallized calcite. It is composed of a chunk of calcite about two feet in diameter, of a roughly ovoid shape, with four "limbs". These limbs are composed of a curving rod of calcite which originates at a point in the center of the underside of the body, which are composed of a 180 degree curve upward and a 115 degree curve in the opposing direction, forming a flanged "S" shape. The outward end of each curve culminates in a smooth, flattened area dominated by a ratchet joint. The other end of this joint is affixed to a slim construct resembling the leg of a piece of wrought metal furnishings. It is composed of an unknown dark metal. From the top of the body protrudes two protrusions of what appears to be compressed calcite. The constructs are about four feet long and the thickness of a single-wire cable. They exhibit a flexibility far beyond the capability of calcite. At the end of each protrusion is a sharp two inch spike made from the same metal as previously observed. The creatures move about the labyrinths without any yet observed purpose. They seem to originate from somewhere deeper underground.
A gigantic city that extends in all directions, and has, throughout time, mergeed into what is practically one entire building, although this merging is a bit haphazard. The place is rather dystopian, as lax regulations have caused many in the upper tirs to simly dump excess water and other waste straight down, disregarding those below them. There have been attempts to fix this, but corrupt city officials have, so far, been able to stop all attempts to broach the problem. Discotheque currently resides in one of the lower tier parts of the city, in the seedy entertainment district there. He works as a DJ there, and practices illusions and mind magic on the side, usually trying to link it to his music in one way or another.
A continent in the middle of an ocean on the side of the world all the other starting locations are, this land is full of monstrous humans that mostly use the humans that have settled there for their own gain, notable exceptions being Damphyrs, Lamias, Harpies, Giant bees, and others. There is an island that that subverts the standard on the main land. However the humans and monsters on the mainland hate every sentient being on the island due to them being different.
The City of Wind, a magitechy city built on a number of islands floating over a stormy patch of sea rich in seafood.