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Messages - kj1225

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56806
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 11:00:32 pm »
Kyle
"Wow first some guy gives me a gold bar and now I got enough bits and bobs to make a slime cat!"
((What.)) Create a slime cat out of mucous cat ball.
I think we need a bit of GM intervention. And someone to nerf griffinpup.

56807
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 10:37:14 pm »
Kyle.
Use kinetic energy from falling face first at the ground to propel my self up and down in a manner somewhat like falling with style. Start swinging my feet forward and backwards to propel my self around the world.

56808
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 10:30:40 pm »
Kyle

Create beings of pure energy. Have them follow all the other players around and disappate when seen clearly.

56809
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 08:56:23 pm »
Kyle
Use my powers over energy so that the next time Rush tries to move he flies off into the next galaxy over.

56810
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 08:38:33 pm »
Wait... can you go twice?

56811
Roll To Dodge / Re: Metamorphican Madness II: Turn 32
« on: May 25, 2013, 07:45:49 pm »
Look for a link to redbox vancouver and it should be there. Also the PDF is at Lulu.com for free.

56812
Assimilate! Uh... I mean hey there Dave how's your day been?!

56813
Roll To Dodge / Re: Metamorphican Madness II: Turn 32
« on: May 25, 2013, 07:39:27 pm »
I at some point saw the PDF for this so I down loaded it to my touchpad. I would search for the metamorphica  and it will be the first link you see. And it's free, that's always a plus.

56814
Roll To Dodge / Re: Metamorphican Madness II: Turn 32
« on: May 25, 2013, 07:26:10 pm »
Having looked through the Book I will agree in that choice two is probably the best one. And that if we rolled one higher on the second mutation we would have gotten a really awesome mutation.

56815
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 07:16:58 pm »
Kyle
"Hmm... What to do? ... ... I got it!"
Begin infusing the gold with energy to make a magic reflector. Flatten the new magic reflector in to a circular shape.

56816
Roll To Dodge / Re: Metamorphican Madness II: Turn 32
« on: May 25, 2013, 07:07:26 pm »
If I were you, I'd go for one of the other two. Becoming less conspicuous seems to help survival in this game, statistically. And the other two sound damn useful.
MALLEABLE FEATURES BEST POWER
To be honest malleable features would require a fair bit of time and some good rolls to get working well. To be fair all the options are shit. I know I read the Metamorphica for fun. I suppose the anthormophisim is not very useful as well given it is based all on the dice... screw it do whatever.

56817
Forum Games and Roleplaying / Re: Adventure of wizards
« on: May 25, 2013, 06:52:49 pm »
Kyle the comparatively normal.
Spoiler: element related stuff (click to show/hide)

Redirect solar system destroying energy to the north.

56818
Things that you can't make fun of on TV.

56819
Roll To Dodge / Re: Metamorphican Madness II: Turn 32
« on: May 25, 2013, 06:40:30 pm »
Choose furry self and hope I- I mean we become something that can fly.
Apologize and leave burger shop. Ask Broody what the fuck he keeps talking about.

56820
I found my metaphysical clicker in my other metaphysical pants. Why would I be trying to kill you this early. I will at least give everyone until I have my own solar system. And when I have that I will most likely move anything I have in a different place there so it would take even longer for that to happen.

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