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Messages - kj1225

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8146
You know, Nick Fury had a few choice words about people making 'final' decisions and in this case, I agree with him.

8147
You could always google monsters. That's the best way to get inspiration.

8148
Yeah, I honestly don't see how you could get In Character proof of it being a problem due to the reasons that Akroma stated. Since enough people think that it's imbalanced and nobody has spoken about how fair it is, I'd strongly think about nerfing it. Also asking the players not to powergame or be unfair is probably demanding a bit too much from them. Also I should really make a character and get back into the game now that everything seems to have its shit together. Key word here being should. Making characters has never been my strong point.
Make an Oni, those are always great.

8149
Sanure, just nerf it, pretty much all of the active player base agrees that it needs nerfing.

8150
Akroma is right, invisibility really isn't something a first level character should be able to use without a huge number of drawbacks.

8151
People should probably put their profiles in spoilers.

8152
...

Pick up that can, Citizen!
Picks up can... Then throws it at the combine scum and spends the next few sections running away.

8153
I got around to adding SOMETHING. Gosh, you're such a slave driver.

8154
Do I really need to mention that killing the DPS first is a good idea?

8155
Code: (To group) [Select]
What's the point of surviving if you feel like shit all the time?

8156
It's a good thing I just got back to my notes because I was about to write it down and it leads into the second biggest part of the system.

Spoiler: Stats (click to show/hide)

Now there's two things that you may notice about the stats. First, is that each affects an attack. So, you may be wondering why there are so many different attacks and I'll tell you. Each one of them except for flank attacks and shooting is rolled against a certain other stat.
Spoiler: Attack list (click to show/hide)
Each of the attacks and their relevant defense gets the total bonus on the roll added. Also of note is that the stats can be used in the same way as attacking in other situations. An example occurs below.
Quote from: Master Yoshi's test.
As part of his training the young apprentice ninja Barato has been tasked with stealing another ninja's clothes so Master Yoshi can get 'sensitive information' that is contained within. Yes he did say it with the quotes. Barato failed his willpower roll at that particular time.
Barato has managed to get into the hot springs where the other ninja is relaxing and is now on the final stretch when, out of no where, one of the ninja's friends goes to join her. This is the start of an opposed intelligence test.
The other ninja being Barato's senior has an intelligence skill of +3 which is better than Barato's +2 putting him at a disadvantage. The senior's roll is a five which means that Barato has to roll an 7 or better. Barato rolls a 20 and remains unseen by the older ninja allowing him to complete his test and, more importantly, not seem like a pervert to the rest of the village.
Finally, stats only advance every third level as they are not supposed to be as important as perks which further characterize characters and come every level. (At level four, seven, ten... ect.)

Now the other big thing which is the last bit to finalize before getting to the real customization is Second winds. Now you can probably guess that these are really useful and there is a reason for that. Since the PCs are the main characters and in this system would normally have the same health as a mook, they get to come back into the fight with full health and one action that will always succeed (as long as it's thematically something that would happen. You aren't suddenly going to build the death star for example but you can make sure that you hit your next target.) and get an extra power as seen in the stats explanation.   Some perks, which will be elaborated on more later also have an effect after a second wind.

8157
Durah makes Zirnira dance! (casts Dance Bone Monkey on Zirnira.)

8158
Code: (Group Chat) [Select]
How about you stop being an asshole.

8159
It's not, it's in a link in the instructions in the OP.

8160
Move to K-13 and imply the knight should get fornicated. With an axe.

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