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Messages - Vidox Darkling

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1
General Discussion / Re: Masterwork D&D 5E Conversions
« on: July 12, 2015, 05:57:42 am »
Frost Giants from Masterwork Dwarf Fortress, not just vanilla.

2
General Discussion / Re: Masterwork D&D 5E Conversions
« on: July 12, 2015, 03:56:37 am »
Nerfing their AC and their health a bit. The main reason I had their CRs high was because I was trying to capture the lethality of Dwarf Fortress. One good strike could end your life. That, and because I've been making these from scratch as opposed to following the DM's guide on creating monsters. I'm trying to find just the right blend of D&D and Dwarf Fortress. Most of the people ingame are huge fans of DF, so they've been digging what I've been throwing at them so far.
Making Thebi a Legendary Monster as well.

3
General Discussion / Masterwork D&D 5E Conversions
« on: July 12, 2015, 03:23:22 am »
I hope this is the right place for this. Not sure if this is a General Discussion thing, Creative Projects Thing, or Other Games thing. Sorry if I'm wrong. Long story short, I'm hosting a Masterwork Dwarf Fortress themed Dungeons & Dragons 5E game. I'm converting a lot of things from the game such as Giant Desert Scorpions and Giant Cave Spiders. I'll post some of what I've converted so far.
Anyways, one thing I was wondering if anyone had any advice for was converting Frost Giants over (the jerks who'll invade your fort if it becomes too advanced). They'll be a late game enemy, but one that I'll want weak enough that there can be armies of. Any advice?

Giant Cave Spider
Spoiler (click to show/hide)

Giant Desert Scorpion
Spoiler (click to show/hide)

Forgotten Beast, Thebi
Spoiler (click to show/hide)

4
I was playing Kobold Camp. I had a giant wall around my small town with all my food and stuff inside. I was under siege by a bunch of dwarven pricks who were upset at me because I stole some of their trash. I had raised the gate and conducted a raid of the trading post, where my homeland's caravan had been slaughtered. We just barely made it back in and shut the gate in time. In fact, one of the dwarves managed to slip through right before the gate shut. He was greeted by an Ogre who promptly punched him straight into the wall and torn apart by my entire civilization of Kobolds, who proceeded to butcher him and serve him with a side of plump helmet.

The screams of their comrade being torn limb from limb was enough to scare them away. The entire dwarven army said "Fuck all that noise" and made for the hills. The oh shit moment came about a month later. The second dwarven siege.

Fifty soldiers. Fifty mounts. Ten of the soldiers were masters of their weapon. All of this in the first year of Kobold Camp.

Apparently the dwarves had decided that, after the events that happened last siege, that Kobold camp was going to god damn BURN.

5
Masterwork DF / Re: ☼Hive☼ Everything Hivewasp related
« on: January 21, 2015, 10:09:45 am »
I had to set everything up again, and this time it didn't give me the error. Which is odd. I tried a fresh install before and it didn't work.

Oh well, time to finally experience the Wasp.
Thanks!

6
Masterwork DF / Re: ☼Hive☼ Everything Hivewasp related
« on: January 21, 2015, 09:48:26 am »
I'm probably a dumbass who's missing a note somewhere, but I really want to play, so I'm going to go ahead and ask. Am I supposed to install this directly into Masterwork? Whenever I try, I get an error relating to the icons.

Again, I'm sure there's probably something obvious I'm not doing that's mentioned somewhere. I just can't find it.

Thanks in advance.

7
Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: October 27, 2014, 01:39:31 am »
It's been a while since the last update, and it's left me wondering (since I don't know where to go for Masterwork DF news), are you planning on making Masterwork compatible with the new release or are you just going to keep it on the release it is currently?

8
Masterwork DF / Re: ☼Humans☼ - Everything Human Mode
« on: August 20, 2014, 07:11:30 am »
Odd. I had a few people become Squires, and they served their two years all fine and dandy. Then they became Knights. About a minute later, they went ahead and transformed into Paladins. Not really a bad thing, but a bug. Anyways, about a year later, they reverted into knights, before becoming Paladins again after a minute like before. I have no clue what that was about.

9
DF Adventure Mode Discussion / Re: Challenging False Deities.
« on: May 07, 2014, 02:53:33 am »
I got told to challenge a false diety. It worked out pretty well. I wore mithril armor and used the dual chain blades. I became Kratos. Annihilated him (it was a Deep Crow), fought my way out of the fort and traveled across the land to another kingdom. The original kingdom hates me now, so I feel like Batman.

10
Masterwork Dwarf Fortress. Warlock Fort Mode.

A skeleton was mining out a pit in the caverns for our Overlord, Dargor's, throneroom. He fucked up and a cave-in happened. His left leg fell off. He then proceeded to spend three months down in the pit, while Dargor was being a cunt of an overlord. And he was somehow the happiest motherfucker in the place. Dargor got torn apart when he went berserk. With his asshole self gone, we finally had the time to pick up Urist McMiner, our trapped skeleton. Once we retrieved his body, we fixed him up, and sent him out with a crutch in hand.
Once he got outside, he ran into the Overlord's ghost, who proceeded to tear his other leg off.

God damn it, Dargor.

11
Everything here was done in Masterwork Dwarf Fortress.


I was ambushed while traveling by about 30 humans. One was an Axelord. After rumbling with him for a good minute, I managed to get ahold of his axe and tear it out of his hands. Then that happened.


Another time, I was playing an assassin-style character and assassinating every Elven noble in the world. I found the queen of one of their civilizations and snuck up behind her. That happened. I stayed behind just long enough to make sure she bled to death.


Same character, I leapt on another Elven Queen from behind while sneaking. That happened. Beautiful.

12
DF Adventure Mode Discussion / Re: Strangest World Theme?
« on: March 22, 2014, 07:52:38 pm »
The God (Or Goddess, I can't remember) of Gambling and Games, Ison, seems to have a grip on the place. We're currently in The Second Age of Heroes. From Ison's legends page, it seems he/she cursed a LOT of people to be werebeasts and vampires, so I'm thinking it was Ison who forced us into The Second Age of Heroes from The Golden Age.

Is that what you mean by theme?

13
DF Gameplay Questions / Re: Question about Cave-Ins
« on: March 20, 2014, 08:00:48 am »
Thanks for the help.

I've decided to dig a large 1-tile deep hole in the ground and construct the boat there next to the ocean (with wooden walls blocking the waves from getting to it until I finish). Once I've finished building it, I'm going to mine the thin wall between it and the ocean away, extending the ocean and giving me the boat I wanted.

14
DF Gameplay Questions / Question about Cave-Ins
« on: March 20, 2014, 07:41:15 am »
So, I've embarked on an ocean site. I've started buiding a boat in midair over the ocean itself, and I've gotten the first floor (what will be pressed against the bottom of the ocean floor) done. However, I just noticed that the terrain underneath it is uneven. Should I be concerned? I'm not sure how cave-ins work with un-even terrain. Will part of the first floor sink down farther than the rest, causing a flood? Or would the part that lands on the highest part of the terrain keep the rest even with it?

Thanks in advance!

15
Sometimes I wonder how these fucking dwarves get elected.
Your average Urist McDwarf doesn't care if you're a vampire or a necromancer. He votes on the issues.

Surprisingly accurate. I had a Military Police State kind of fort going on. My commander was my leader, as well as my broker. Every time there was a zombie or siege or trading caravan, he'd drop what he was doing, run inside, and hold a meeting that lasted ages. And after moving something to the trade depot, he'd hold another meeting, asking for suggestions on how they could improve their goods transfer speed. And then a meeting on how to improve meetings. And it just kept going.

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