Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sanctume

Pages: 1 ... 195 196 [197] 198 199 ... 223
2941
DF Community Games & Stories / Re: Ice Station WereZebra
« on: October 28, 2015, 10:17:10 am »
Peeking in for interest, but not committing yet, still reading. :)


2942
DF Community Games & Stories / Re: Onra Thran, the Succession World
« on: October 28, 2015, 10:13:47 am »
I'm interested, but I do not play adventure mode though.

Can you post a save so I can peruse around? 

I'm thinking of creating a fort and build a small farming village, above ground, maybe grow hemp or cotton, then retire it by the year's end of at least 1 year of building.


2943
So many good succession games going.  Still catching up on reading for now. 

Hatches are unbreakable from below, I would think it would be easy to turtle being a tower.
And no one made an 10x10 retracting bridge that drop tons of stone blocks onto a 10x10 baited siege room yet? :)


2944
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 28, 2015, 09:06:44 am »

Goals
         
* feed every dwarf of The Old Nets.

* farms for every type of above-ground crop.

As much as the variety seems limitless on above ground crops, they are biome specific, so only the possible crops show up in the farm plot menu.  And there are some seeds that we do not have yet. 

Take for example, Strawberry seeds I bought from a caravan (human), I did not micro-manage the fruit, so it probably ended up being cooked, thus producing no seeds.  So maybe for those types of seeds that we want more of, should be toggled to cooking off for a few years.

Quote
* separate pastures for every type of animal we have (more than one of) on the site
- (Exception: we can have a 'misc' pasture for animals we only have one of, but try not to mix the giant predator's with the adorable grazers)

All I remember from the animals is we have 3 giant hamsters, but they do not seem to be breeding.

Quote
* breeding programs for as many different types of meats as possible, with special emphasis on rare, non-domestic varieties. Do good by the elves: you'll want them to bring as many animals as possible.

One science I've read about breeding programs is (for non-grazers) to have the males in cages in the middle of pastured females (or nestboxes). 

The females will still get pregnant despite the cage bars.

Quote
* cover as much surface area as possible with farms, pastures, roads and buildings.

I can imagine tenements apartments sprouting outside the moat for The Old Nets squatters as war rages on...
Spoiler (click to show/hide)

2945
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 26, 2015, 10:29:31 pm »
That's Glumprong trees, only grows in evil biomes

2946
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: October 26, 2015, 03:59:47 pm »
before you designate a bed into a room, toggle the door as internal, so the sleeping area is in common and visible to others, while each bedroom designation has its own private storage.

Code: [Select]
   #####
   #.#.#
   #h#h#
   #d#d#
   #b.b#
   #...d -> hallway
   #b.b#
   #d#d#
   #h#h#
   #.#.#
   #####

where #=wall, h=coffer, d=door, b=bed, .=floor

2947
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 26, 2015, 09:46:11 am »
I gen a new world, and experimenting with the use of dfhack.

Well I like to have aquifer, and using liquids does not remove the aquifer-ness of a tile.
So I use "reveal" to see where the damp stones are, so I find my spot where I can make a cube of obsidian without the hassle of hitting aquifer.

I "liquids" to create obsidian cube,
then "fastdwarf 1 1" to dig faster to flatten 2z worth of sand.
Then of course, I was not satisfied at this fast pace progress, that I "createitem" 5 iron picks and set everyone to mining.

The digging goes nice, but then digging out obsidian created on sand does not leave an obsidian floor. 
So I "createitem" obsidian blocks, then floored all over.

Might as well smooth everything too, so I set everyone as engraver now. 

Now that I have a cube of obsidian, with smooth walls, I need bridges and lever.
I also dig and smooth a maze-dodge trap for my entrance, that can handle with a future project of flushing with water (or magma) in the bottom of a 2z pit.

I then expanded by cube to have a 2z dry moat with climbable smoothed natural obsidian walls.

Then I spent time adding an air lock Trade Depot. 

I created a 23 wide diameter hall, room for 60 tables and chairs.
At this point, the drab gray of obsidian is looking lame.  So I add purple (Rutile) and yellow (Orthoclase) furniture, and purple (Glumprong) beds.

I have 1 Carpenter create 100 glumprongs beds.  I can use create item on the bed, but the description will not have any maker's name.
So I just created a carpenter workshop, createitem logs, then set the stockpile to give to shop, and repeat make beds. 
But before I place the bed, I did a changeitem and all the beds are not masterful.

I repeat for Orthoclase Doors, and Rutile Coffers.  The 2nd floor, 100x bedrooms are done next.

The 2nd floor is also roofed with natural obsidian walls, has an overhang carved into fortification, and a 2 tile hallway for future patrols.
I even have a shooting gallery of the maze-dodge trap area.

I dig the basement 2 and 3 to house the food and textile industry, including an 5z indoor refuse dump and atom smasher.

I also dug the 5z ammo splitter, archery training.

Basement 4 becomes the forge area, 5 is the magma fuel area and storage.

Basement 6 is the hospital and jail, 6 and 7 being the cistern area.

I find where the aquifer tiles are, dug a power generator, and then a pump to fill the cistern below, add levers for shutoff. 

And the final thing I did so far is to "feature" change to reveal magma so I can make the magma smelters, forge, glass furnace and kiln.

It's not even Autumn yet, and I only had 2 migrants +kids.

Next to do: Add water drain to map edge.

Thinking about it, I should have just tried to start with the max pop dwarf because 7 dwarves, even in fastdwarf 1 1 mode are still too slow.

2948
Everybody's labeling their levers right? Right?!

Labeling levers is DFHack's "rename building", right? Or is there something built in?

It's more using (N) notes.  (p) place a note where the cursor is. (n) to name the note. (t) to add text description for that note.
And then, the bridge should also add a note corresponding to the lever that controls it.

2949
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 24, 2015, 07:38:00 am »
my military dorf is meant to be named Alex or Alexis and is not in the list

I have a post here of military dwarfed list.

The format of the dwarflist in Name, Gender, Labor, Title; so I followed that.

Do you guys want me to write up a Dramatis Personae for after my turn?

I could also do the dfhack "forum-dwarves"  to capture the flavor descriptions.
The caviat with "forum-dwarves" is that it quickly exceeds the 10,000 word post cap.

Let me know how I can help update the first page.

edit: Oh, I see the format now: it's IC Nickname, Gendel, Labor, Title (dead status).  But this does not have the link to the forum user name since Quasar allow a second dorfing. I will write up a list.

I missed a few dorfing commits: 
1. OOC=Hiddenleafguy, IC=Kolven "of the leaf clan!" -- pick any military, probably of Neighborhood Watch.
2. OOC=Ama, Zasit Betanadil should is now be `Ama' Betanadil, Farmer and Militia Captain of "Civilians (Planters)"

2950
I'd definitely would watch.  I might even try playing.
A rush to iron+ armor and steel weapons increases the win rate versus normal hordes.
Stress management seems to play a larger role in long term mass casualty cleanup.
Maybe the good biome part can be a happy place burrow.

2951
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 23, 2015, 12:23:10 pm »
(updated 10/14. Format: IC Name, Gender, Profession, Title (Forum User)

DWARF LIST (as 1st Granite, 241)

Format Dwarf Name, gender, title (forum user)

Civilians
Gwolfski, Male, Duke of Breadbowl (Gwolfski)
Aristotle, Male, Philosopher (Aristotle)
Quasar, Female, Mayor of Breadbowl (QuQuasar)
May, Female, Chief Medical Dwarf (May)
Neblime, Male, Legendary Carpenter (Neblime)
Bearskie, Male, Legendary Planter (Bearskie)
Hiddenleafguy, Male, Manager (Hiddenleafguy)
Tonnot, Male, Legendary Brewer (Tonnot)
Brassroast, Male, High Master Mason (LordBrassroast)
Illithid, Male, Legendary Armorsmith (Illithid)

The Shafts of Fortifying
Taupe, Male, Spearmaster, Militia Commander (Taupe)
LordBrassroast, Female, Spearmaster (LordBrassroast)
Alexis, Female, Swordmaster (Gwolfski)
Fairybrow, Male, Axe Lord (fairy eyebrow)
Sanctume, Male, Mace Lord, Captain of the Guard (Sanctume)

The Earthen Assaults
Vortex, Female, Axe Lord, Militia Captain (Vortex)
Murky, Female, Axe Lord (QuQuasar)
Techno, Female, Axe Lord (Pyro)
Angus, Female, Axe Lord (Urist McVoyager)

Neighborhood Watch
Pyro, Female, Legendary Furnace Operator (Pyro)
Japa, Male, Great Tracker (Japa)
Browedeyefairy, Female, Skilled Marksdwarf (fairy eyebrow)
Zefon, Male, Legendary Cook, Militia Captain (undorf)
Onul, Male, Professional Marksdwarf (undorf)
Sazir, Female, Great Tracker (undorf)
Ushat, Male, Legendary Wood Crafter (undorf)
Cilob, Female, Master Marksdwarf  (undorf)
Udil, Female, Adept Marksdwarf  (undorf)
Likot, Male, Professional Cook (undorf)

The Dead
Psychoangel - Male, Brewer - Custom profession "Le Grand Soaper" - Dead (drowned).
Sqman - Male, Marksdwarf  - Dead (trolled).

Dorf Request
IC=Kolven, Gender=?, Profession=Military (Forum User=Hiddenleafguy)
IC=Ama, Gender=?, Profession=Planter (Forum User=Ama)

2952
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 23, 2015, 11:02:05 am »
Thank you DF players for letting me participate in Breadbowl.
This is really my first time joining a succession game, and I've lurked in many games since circa 2012.
Although time consuming as any hobby, I definitely enjoyed my time.

It's interesting to observe that whatever I wrote, the styles of my favorite novels (and authors) influence how I express my thoughts into paper words.
From Robert Jordan (Wheel of Time), to Stephen King, to Steven Erickson (Malazan), and yes, even GRRM (ASOIAF).
I think it's mostly Steven Erickson that helps me enjoy spinning tales.  If anyone read his work, I am awed how words from one chapter is connected to another chapter.

Anyway, I hope the DFFD save works ok.  I will most likely play many alternate universe of Breadbowl (until XCOM2 relesease next year).

Something trivial, I jot notes on when I posted and the "Views" count starting from Chapter 10.
Spoiler (click to show/hide)

2953
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 23, 2015, 10:40:10 am »
Hey QuQuasar, these should help update the front page:
Changed "Prologue, Chapters 1 and 2" -> "Prologue"
Changed "Chapters 3-6" -> "Mandate"
Changed "Siege of 240" -> "Spring Siege of 240"
Added Autumn Reports to Epilogue links.


Appendix
Prologue
Mandates
Spring Siege of 204
Dramatis Personae: 1, 2, 3, 4, 5, 6, 7
Siege Chapters: 78, 9, 10, 11, 12, 13, 14, 15, 16, 17.
Siege Epilogue
Spring Report
Summer Report
Summer Chapters: 21, 22, 23, 24, 25.
Autumn Report
Winter Is Coming
Winds Of Winter
Winter Siege of 240: 29, 30, 31, 32.
Plowshares To Swords
Epilogue

2954
Sketch up looks pretty nice.  So this software will render the game similar to how stonesense does?

2955
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 23, 2015, 02:00:27 am »
Epilogue

Dodok, the creator of Alaknikot and I drank in this nice room they call Happy Place. 
He told me of tales of great catches in the new Fishing Shack.
We talk of our family, and of our children and grandchildren.

. . .

We have known peace.  There are times when we sow our fields and know we will live until harvest. 
Times when all that our children know of war is what the bards sing to them. 
Those times are rare, yet I’ve tried to explain to our grandchildren what war is.  I am dutiful.  I tell them it is bad. 
That it leads to sorrow and grief.  Yet, they do not believe me.  I tell them to walk into Breadbowl and see the crippled dwarves.
To stand by the graves and hear the Gorlaks weap.  But they do not believe me.

Instead, they hear the bards.  They hear the pounding rhythm of the songs that quickens like a heart in battle. 
They hear the stories of heroes, of male, and of female too, who carried babes and blades against an enemy who would kill and enslave our children.

They hear of the glory of war. And at the courtyards, they play at war.
Striking with lychee training axes against willow shields and they do not believe that war is an abomination. 
And perhaps those children are right.

I stood up, stretched, scratched an itch behind my neck with a silver mace, and walked home in Breadbowl.

The end.

Note to the next overseer
1. I place a pull order on the bridge shut off for both Refill stations.
2. Labors need revisiting, see Chapter 27
3. Butcher and Boneyard needs some attention.
4. I have not assigned any shell decorating with the new craftsdwarf shops.

--

This save is the end of Sanctume's turn for Breadbowl, 240.

I played using LNP 40.24-r15, and I saved the game in default ASCII.

The file is compressed using 7zip 9.38 beta (64-bit) 2015-01-03.
7-Zip is a free software. www.7-zip.org

DFFD Save File: Breadbowl end of 240




Pages: 1 ... 195 196 [197] 198 199 ... 223