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2956
DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
« on: October 23, 2015, 01:33:34 am »
    Chapter 33 (Plowshares To Swords)

    “Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.” -- Sanctume, Doctrine of Bridges

    16th Moonstone, 240

    Taupe ignores the whimpering sound coming from the Little House in the Jungle.
    Taupe orders, “Everyone muster in the barracks.  I don’t want the stragglers to come out here.”

    I said, “Well now that this interruption is done, I can attend to my other duties.”
    I declared everything here forbidden, and marked the corpses for immediate dumping.

    I added, “The burrow alert should be lifted.”
    Taupe reminded me, “In due time. You will need due diligence in your selections for these dumping tasks.”

    I walked in silence to the barracks without looking back knowing a boy watches me.
    When we arrived in the barracks, Taupe dismissed us.

    I tell the rest of Shafts, Earthen and Watch that they can all help hauling corpses to the dump.  They all look at me like I was insane. 

    I shrugged and left to store some gear, and when I came back, they were just lounging around, some went to get their gear too, and nothing, no activity whatsoever. 

    “Fine, go back to training.”  And they immediately are energized and started sparring. 

    Oh, I so want to join them, but the King’s Mandate demands my attention for the rest of the season.  I can’t wait for this year to end!

    Mandate #1 Clear Glass
    Goal: Produce 420 clear glass blocks to construct ceilings for below ground farming.
    Result: 12% complete.  50 of 420 clear glass blocks created in 1 year.

    Goal: Implement Drink and Food Production (revision 2)
    Result: Complete.

    It is obvious that this grand plan of mine to have clear glass ceilings for the farms is a long term endeavor.  I firmly believe that moving the farms below will increase our food production to meet the King’s Mandate.
    So I commit our farmers to lay fallow their plots and destroy them on the surface.  We have plenty of food preparations in stock that a season delay in farming will not be missed.

    The miners tore open the surface and the farmers quickly lay their new farm plots below.  Some fungus and the unwanted underground plants have sprouted beneath the stockpiles.  These were resolved by constructing roads or floor, and removing them to reveal fertile soil or sand.

    One minor issue that arise from this otherwise flawless task is a hole from

    A fungus rapidly sprouts into a full tree, and Duke Gwolfski cut it down with a training axe, grumbling the whole time.  A rock salt floor is constructed in its place, then designated a pond above.  A bucket of water drop later muddied the floor and it’s flawlessly ready for a farm plot.

    The seed feeders to specific seed piles are set.

    Farm Plots from Left to Right

    For Dyes
    • Blade Weed and Sliver Barb
    For Brew or Mill (Flour)
    • Maize
    • Whip Vine
    • Rye
    • Rice
    • Barley
    For Brew or Cook
    • Potato
    • Prickle berry
    • Fisher Berry
    • Rat Weed
    For Cook Only
    • Horned Melon Vines
    • Rope Reed
    • Red Spinach
    • Watermelon

    The cobaltite roads in the kitchen partitions the stockpiles.

    Plants for dyes are funneled to its own room that can be connected to the Cloth & Leather Guild in the future.

    There is a separate room for Fish with a hall connecting to the Fishing Shack.

    There is also a meat locker with stairs leading above to the Butchers.

    The stills are surrounded by brewable plants and fruits.

    The pots and barrels are centrally located.

    The kitchens have easy access to a variety of ingredients: Fish, Flour, Meat, Egg, Cheese, Press Cakes, Plants, Leaf and Bulbs.

    A food preparation overflow stockpile is below the Mill house.



    Mandate #2 Expanded Burrows
    Goal: Maintenance of Burrows
    Result: Complete.

    Safe Indoor - is updated to include the marble levels
    Outside In-Wall - needs to be update
    Wall Construction - up to date to include power stations.
    Corpse Retrieve - update as needed.
    Happy Place - up to date.  Added some citizens.
    Lever Room - occasional use, no citizens.

    Mandate #3 More Stone
    Goal: Produce more stone blocks for construction materials
    Result: Complete.

    Mandate #4 Metal Equipment
    Goal: Evaluate current military equipment needs
    Result: Complete.

    Steel bars are now being made with access to marble flux.
    Some steel weapons and equipment have been created.

    Mandate #5 Moat Wall Construction
    Goal: Construct Defensible Wall around Breadbowl
    Result: Complete.

    The moat walls are 1z high.
    There are forbidden logs that fell on level z+1 of the walls.
    We really do not want haulers showing themselves up in these walls during sieges because that can invite climbers.

    If the future overseers want to expand the walls to have fortification ramparts, remember to floor first before you above to to prevent trees from growing into constructions that causes world crash.

    Two areas of ramparts are added.

    The west drain and refill station is an enclosed roof and fortification bunker, accessed from the kitchen.



    The north refill station is an enclosed roofed and fortification bunker, as its own building, accessed from inside Breadbowl’s walls.



    Mandate #6 No Dirt Floor Below Constructions
    Goal: Ensure vigilance that no trees growing into any construction in the world.
    Result: 80% Complete.

    The basement apartments are on dirt floors.
    The fast “cheese” solution is to create an empty stockpile that prevents further growth.
    However, once the stockpile is removed, the fungus trees will continue to grow, so construct floor or build roads on it fast just in case there is an open space above with a constructed floor on it.

    There are trouble spots in the animal pen where tree saplings are growing and constructions on the second level may pose risk.  I have constructed floor on those sapling and will need to be deconstructed.

    Mandate #7 Corpse Duty Services
    Goal: Assign dedicated workers to undertake the grim labor of collecting and proper disposal of all sentient remains, mandatory dump orders, and other refuse hauling.
    Result: Complete.

    After that barracks fiasco of me asking soldiers to help in corpse clearing, I selected twenty five more happy citizens to allow them to haul corpses along with their normal duties.

    Of the previous fifteen I pre-selected for Corpse Duty, ten are now in the official Corpse Duty squad.

    I ordered, “Let’s get this corpse removal done!”

    The corpse clearing has been successful and completed.

    Mandate #8 Moat Clearance Services
    Goal: Remove dirt and trees in moat  to ensure body of water water is at least 3 tiles wide. 
    Goal: Remove dirt and trees in moat adjacent to walls. 
    Result: 90% Complete.

    Prudence dictate that time is of the essence.  Unforbid and dump all in the moat except for logs and ammo.

    “Oh, ho, ho! I see here is the rare ‘wagon wood’.  Secure a single wood stockpile on the north bank. Forbid it and save it for our legendary carpenter Neblime.”

    Some stray lumbers, ammor, and other items are set to forbid and in the moat still.

    The moat is also designated with to Restricted traffic.

    Mandate #9 Subcommittee: Moat Drain Project
    Goal: Provide a means to drain moat in the most efficient method.
    Goal: Provides solution to mandate #7 Corpse Duty Services
    Goal: Provides solution to mandate #8 Moat Clearance Services
    Result: Complete.

    This mandate is completed fully.
    The West Drain has a complement of two separate draining mechanical engineering.
    A power generator enabled two separate pumps that sucks water from the moat and into the ever thirsty aquifer. 

    Each drain pump can be disengaged with a lever and gear.
    Each drain pump can also be shut off their own with a raising bridge, that doubles as atom smasher in the moat.

    Furthermore, this mandate also provides a means to refill the moat.

    The West Refill uses a triple-triple pump-stack and uses the aquifer as it’s water source.

    The North Refill also uses triple-triple pump-stack engineering design.

    The moat is expected to near 7/7 full by year’s end.

    Mandate #10 Fisherman’s Wharf
    Goal: Centralized Fishing Guild to use wharf, and streamline fish production line from Wharf to Kitchen.
    Result: Complete.

    A Fishing Shack is created north of the West Drain and Refill Station.

    Surround area near the Boneyard houses four Fishery.

    This is prime location near the Dump Tower.

    The second floor houses four Craftsdwarf shops to make use of the increasing shells.



    Future construction site is located in basement 1 and 2 and have possible access to the CLG.

    Mandate #11 Apartment Expansion
    Goal: Build homes to the growing population of Breadbowl.

    Third level apartments are floored and roofed.  The spaces are ready for future demands on new living spaces.

    Mandate #12 Duke’s Mandate

    Duke Gwolfski stopped me in the halls.  “so ‘Captain,’ how are you holding up?”

    I asked, “captain?”

    Duke cryptically asks, “you are the Captain of the Guard, are you not?”

    I feel like a delicate silk cloth gliding between walls of refuse that any ill wind will leave me shit stained forever. 

    I answered, “oh, I’ve got me mandates met duke. I got me house in the apartments above. Very far from the the possibility of drowning chamber.” I grinned.

    Duke seems amused.  “Nice move, you’re learning.  Anyway, I can look past that incident with your daughter.  Our good mayor contradicts herself.  I’m sure you can also look past those complaints.” 

    I agreed, “I haven’t thought much about it. So it’s there, but forgotten.”

    Gwolfksi smiled. “Now I have a personal mandate. I want my own steel battle axe to chop wood with.  You know, for style that comes with this office.”

    I mused, “I ordered 5 steel battle axes as priority, and delayed the needed steel helms, steel iron mail shirts.”

    Gwolfski soured his face.  “Oh yes I know, but your Axe Lords think they have priority and gets first pick since the new weapons are stored in the barracks.  I want my own. Do make it so.”

    Now my mood is becoming sour.  “We have no more flux to make more steel. I have much to do,” I complained.

    Duke looks at me conspiratorially, “Now, now, you’re not the complaining type.  You’re a do-er.  Haven’t you ‘reach’ for something and grab for it.”

    Puzzled I pause and thought, “I remember that report about a ‘Reacher’ in the caverns.  And marble is exposed some 20z below.  I will tell the miners to get you flux and make yer steel.”

    Duke nods and went on his way leaving me scratching an itch behind my neck.

    I went to the Mason’s Guild with Miners and Engravers and Mechanics in tow.

    I point to the floor.  “Dig here until you see marble. Before that, make this room, smooth it. Put a raising bridge and a  lever pulled from the inside, room for a pantry, six beds, and dinning hall.  On the mable level, put a bridge with a lever also.”

    Mandate #13 Mayor’s Mandate

    Mayor Quasar has been civil, but we have not converse much since the incident.
    I did observe she is liking the gold crutch she now uses.
    I do wonder if a platinum crutch would have been a better choice.

    Mandate #14 Royal Jelly
    Goal: Include royal jelly in lavish meals.
    Result: Complete.

    These rare foods are part of the food production of Breadbowl.
    Although I still lack the knowledge to mass produce and align the hives in a central collection building, I believe it is an acceptable addition for the King’s Mandate.

    Mandate #15 Murky Pool Safety Initiative
    Goal: Remove threat of murky pools inside Breadbowl.
    Result: 50% Complete.

    Three of the murky pools inside Breadbowl are pumped dry, and floored. 

    There are more, but are out of the immediate walking areas. 

    So their priorities will be determined in the future.

    Secret Mandate, Special Project: Little House on the Jungle
    Result: Construction Complete.

    The house is a bunker that is roofed and fortification in the north and south.
    It has a bed, rose gold furnishing, ammo stockpile, weapon stockpile for crossbow and pick, and a pantry.  The weapons did not make the haul when the rose gold hatch is locked with `Wild Child’ Datan Fliersacks was placed on 31st Galena, 240.  He is 10 years old at the time.

    Mandate #16 Captain of the Guard Sanctume Mandate
    Goal: Satisfy the mandate dictated by the office.
    Result: Complete.

    I think I know there is blood price to be paid in the future should I remain as Captain of the Guard.

    But for now, the citizens happily obliged and gave me a nice apartment on the 3rd floor, and no neighbors yet.  I should put a nice clear glass window, but I think that luxury is needed more in the farm’s ceiling.

    I also got myself a family tomb: for me, for my wife, and my daughter in hopes that this give her happy thoughts in her melancholy state.

    And I must show off my flair for Architecture.

    I added Happy Place luxury room,

    I also added the luxury suite jails that is part of Happy Place burrow.

    Non Mandate Projects

    I did some organization, and expansion of the Furniture Warehouse
    And some other stockpiles for ammo, weapons and armor

    I added 3 levels of Archery Training.  2 of them should be ready for a squad.
    The 3rd I left unfinished, or may be re-purposed.

    My Architecture Project is done.

    I have constructed areas in Breadbowl that have these architectural features composing the letters:
    S - floor of hospital
    A - dump tower
    N - roof of clear glass building 2
    C - roof of clear glass building 1
    T - archery 1
    U - roof of furniture warehouse
    M - fishery 1
    E - fishery 2




    2957
    Custom Profession text helps identify the dwarf in the combat reports from the enemy's pov.


    2958
    DF Community Games & Stories / Re: Ice Station WereZebra
    « on: October 22, 2015, 01:54:28 pm »
    Dangit. I'm having trouble getting Stakud to put her armour back on. I've tried switching "partial match"/"exact match" and "over clothes"/"replace clothes", as well as removing her uniform and re-assigning it.

    She checks all the "metal armour" checkboxes in the military screen, and she'll put on clothes when 'over clothes' is checked, but she won't put on anything made of metal. Any suggestions?

    On the bright side, she has at least picked up her (named) bronze spear.

    Could be a bug in an item item in a bin where it is tagged as claimed, but the dwarf never gets to digging it out of the bin?
    Designate: Forbid item. Dump item. Remove Dump item. Reclaim item.
    I also prefer to have a separate room and stockpile with the armors items I want to be worn.

    Other than micro managing that way, you can try specific armor and specific weapons?

    2959
    Cool, chill, chilli, hot sauce, maybe I'll visit as a flaming ghost habanero!

    2960
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 22, 2015, 10:31:49 am »
    Man, that last battle's writing (I felt) was a let down akin to the off screen Battle of the Shire. 
    Nevertheless, it was better than my intended turtle-ing and avoiding a fight and focus on completing my projects.

    I do feel a bit naive of what I've done (or haven't done FUN-wise) compared to the other succession games I've been reading lately. 
    But I suppose that's the charm in Breadbowl.

    Anyway, I played until middle of the 12th month until 1 am, and I had to slay my OCD for completion and go to bed.

    There's little story going, and I somehow stopped taking notes as I go to one area project and finish constructions mostly.

    So please excuse my rants here as I list things that will probably be lost in my ending chapters:

    1. Best news: sentient corpse / body parts are dumped.
    1.1 OCD, still some junk in moat, set to forbid.
    1.2 A minor bad news, some masterwork was atom smashed -- probably a lone bolt.  Sorry Legendary Carpenter Neblime.
    1.3 I did rescue "wagon wood" -- it has its own 1x1 wood stockpile outside, forbid.  I wanted Nebime to make a wagon wood throne--but I'll give that fun to the future overseer.

    2. Moat
    2.1 One minor adjustment was I needed to add 2 water wheels to west power plant. 
    It ran ok as long as the 1 drain pump disengaged, buy may prove complicated in future use.
    So I went for more power, and KIS (keep it simple) via 2 bridges for drain, and 1 bridge for refill.

    2.2 North refill station had stupid builders trapping themselves.  Added restricted traffic seems to help.
    2.3 Added Restricted traffic in moat.

    2.4 Bonus, 2 drain bridges should act like atom smashing water for faster draining via manual repeat pulls.
    2.5 Question: If a manual lever linked to a bridge, can the bridge be liked to a gear for auto open and close via power lines? (no time now)

    2.6 Good news, FPS is at 35 with both refill triple-triple pumps going.

    3. Farms
    3.1 I committed to make our main farms below ground, with no ceiling.
    3.2 ceiling will get done overtime as long as the queue to make clear glass blocks are done.
    3.3 I have 20 clear glass blocks in a stockpile, so I will leave that where they are.
    3.4 I had to put roads in between farm plot so the trees will not grow.

    3.5 Kitchen area roads are done in a nice blue cobaltite.
    3.6 Stockpiles did not go as planned, so I rearranged.  Most likely my final chapters will have some sort of production flow chart of some sort.

    3.7 "Mill House" and screw press is just a mess, but the windmills and millstones are untouched.  It's just no concrete plan on how to manage them.
    3.7.1 Farm Plots 2 through 6 are all millable to make flour; but also brewable and we have lots, so I think we made a lot of booze.

    3.8 I did create a separate 40 tile room for Plants & Dye, but did not connect with the CLG.

    3.9 I have honey going, but can't figure out if I can move the hives into it's own building. I can press honeycombs though.
    3.10 OCD - I build floors on ants / termites mounds when I see them. So be wary of Urist going out in the forest with rock salt blocks (and maybe even the moat).

    3.11 I can't quite grasp the issue concerning creating Soap and Pressing Oils.  I know the bug about lye in buckets that are in in barrels. 
    I'm unsure if tallow or oil need also be in stockpile without barrels.
    I suppose we don't have pressable items.  Olive Pits seems useless as I thought Olive Oil is possible.  No other "nut" can be pressed to make oil.
    I know I have had success with "rock nuts" but King's Mandate forbid the use for that underground crop.

    4. Marble
    4.1 Yeah I found it exposed near from that one deep cavern where the "Reacher" was in the units list.
    4.2 There's a spot to dig straight down.  But then OCD kicks in and I now have extra room shelter / rest stop lockable by bridge.  Maybe I should put a pick here, and call it a "oh crap shelter"
    4.3 Got some steel going though.

    5. Steel Battle Axe for the Duke
    5.1 I make steel battle axe so I can get Gwolfski to cut glumprongs with all other axes forbid (except new steel battle axe), and he with the only woodcutter labor.  But Shafts and Earthen takes the steel axes first. 
    5.2 I order 5 more steel axes and forget the whole thing.  So if the duke goes out and chops wood, you'll know what's up.
    5.3 What does 100 cap from elves mean? Is that 100 trees, or 100 logs?

    6. Labors and Happiness and Dwarf Therapist.
    6.1 I nicknamed a few with "Corpse Duty" and there is a bug in DT that has Squad IP Civilians !.  It turns out "Rakust" something still shows in DT, but no longer a citizen.  I had to remove this from DT and it's fixed.  I instead created Corpse Duty squad.
    6.2 Lots of unhappy people, and Happy Place burrow has all these citizens roaming with "red down arrows" but I think they are hanging on.  They roam between the mayor's house, to the luxury jails, and to that happy place dinning / lounge. 

    6.3 No wonder the cages aren't moving, they were set to forbid.  That fixed, the metal cages were used :( So slow to reload those outside.

    7. Castles
    7.1 Speaking of castle. I think the moat and walls are a start.
    7.2 The Wall Construction burrow is set to be 4z tall, so there is plenty of room to build ramparts.
    7.3 Speaking of ramparts, West Drain and North Drain can be considered rampart for they are enclosed and roof with fortification. 
    7.4 West Drain can only be accessed from the inside kithens.
    7.5 North Drain is a separate building, but can be dig to for inside access only in the future.

    7.6 CLG is an internal building with 2nd floor fortification, so a possible rampart when roofed, and made to be accessed from the inside only.
    7.7 The Blacksmith's 2nd floor is also roofed and half fortification on the North and East for line of sight of the east bridge.  Access from the Blacksmith building only instead of the outside ramps.

    7.8 z88 is where I make the animal stock pile for goblins, trolls, ogress* and gorlak. It has a microline door too, the way I dig for stone so I can forbid and cut off pathing for FPS savings later.

    8. Fishing Shack, Fishery, Boneyard, Butcher.
    8.1 I got the fishing shack with 3 grates, and a shut off bridge.
    8.2 4 Fishery built.
    8.3 the Boneyard is a mess.
    8.4 I am building 4 Craftdwarf shops above the fishery--still working on the floors.
    8.5 There is room below the Fishery for future stockpile flow on how the shells / bones can be used to decorate but that's someone elses' project maybe.
    8.6 The stairs from Fishing to Fishery to Fish stockpile to Kitchen should work out ok.
    8.7 Deconstruct old Craftsdwarf and walls, and expand the building to house 2 Butcher Shops.
    8.8 Stairs down to Meat Stockpile should prove a bit more better for flow.
    8.9 Maybe in the future, these will connect to the CLG also

    9. My "cheesy" Architecture Design screenshot is done. :D









    2961
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 21, 2015, 10:56:17 pm »
    We do have a pair of Ogre and Ogress captured in the last battle.

    2962
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 21, 2015, 07:01:58 pm »
    Chapter 32 (Mop Up)

    “Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive.” -- Sanctume, Doctrine of Bridges

    Winter Siege of Breadbowl, 240

    9th Moonstone, 240

    “I’m alright” -- Datan after The East Split.
    Within the last season, he didn’t feel anything while in conflict.

    Spoiler: Chapter 32 Siege Units (click to show/hide)

    This siege isn’t over, but efficiency demands the citizens work within its burrows.

    Cancel all station orders.

    Raise up the north bridge.

    Create a prisoner holding pen down in z88 and secure it with a microline door.

    Expand Corpse Retrieve burrow and mark the sentient corpses and sentient body parts for dumping.
    Give Refuse Hauling to 20 more happy citizens on top of the 15 "Corpse Duty" previously selected.

    Everything else is forbidden.

    Remove Shafts and Earthen from training in barracks and give them Refuse hauling to help dump corpses.

    Assign Archery Range Level 2 and floors. 
    Yeah sure, color coordinate: Orthoclase Archery Target with Microline, Bauxite, and Jet floors.

    Leave the Level 3 unfinished.

    Assign glumprong stockpile.

    Un-suspend an unfinished floor job for the carpenter’s shop to make exclusive glumprong shields.

    All woodcutting is disabled. Create a stockpile for training weapons.  All those training axes will be forbidden or dumped soon enough.  We have over 40 iron battle axes.
    If I remember right, the duke wants a steel battle axe, so if we have steel left, order one.

    Speaking of steel, I found something of interest.  A "Reacher" creature can be heard from deep down below the caverns.  But the most interesting find is that this cavern exposes marble, some 20z below.  I ask the miners to determine where might be a good spot to dig down from the Mason's Guild level.

    --

    10th Moonstone, 240

    Likot of Watch reports, “The ogres are moving east to the edge of the forest and fleeing the battlefield.  The goblins remain below Datan’s house.”

    Taupe is still sleeping. 

    Sanctume, “Let them be for now, we will rally as soon as Taupe joins us.”

    Sodel Orrovod, Pump Operator begins mysterious construction with a microline boulder and Gray Langur mangled bone [6] in a Craftsdwarf workshop.

    --

    13th Moonstone, 240

    Japa is now resting in doctor May’s Hospital bed.  His ability to grasp is somewhat impared.

    Olin Thaderal, Fish Cleaner is also in the Hospital bed.  That Em “Enem” goblin recruit beat him up.

    The squads are not doing any hauling.  It just says Soldier (no activity).
    So I muster all of us by the north bridge to ready an attack on the remaining goblins.

    Duke Gwolfski mandates 1 millstone.

    14th Moonstone, 240

    Sodel Orrovod becomes a Stonecrafter and made a Komantustem, “The Spread Courtesy”, a microline earring, value 3,600.

    The north bridge is pulled down. 

    Shafts, Earthen and Watch move in the moat, closest to Datan’s House.

    Vortex decides it’s time to drink and break rank.

    Taupe orders, “kill all in this region, go!”

    Angus charges forward, followed by Alexis, Taupe, LordBrassroast, Sanctume, Fairybrow, and Techno.

    Sanctume is shot at first, jumping away and the rest missing.

    Japa even joins and unloads volleys of iron bolts from a distance.

    Zefon and Cilob stayed in the moat despite the kill order.

    “How fragile we are. Begone fear!” - Datan during the “Mop Up” battle.

    15th Moonstone, 240

    “How fleeting life is.  I must not succumb to fear!” - Datan during the “Mop Up” battle.

    The battle rages on to the next day.  The grim details of it look as spectacular as any victory.
    Nevertheless, the important fact is no more citizen of Breadbowl is injured or maimed or killed.
    The results of who died to whom are in the siege unit report.

    16th Moonstone, 240

    “Death is all around us… The Horror!” - Datan after the “Mop Up” battle.
    He is terrified while in conflict.
    He is afraid after experiencing trauma.

    This is a “mop up” operation, although it left quite a bit of limbs, and heads, and teeth among the mangled corpses, it thus ends the Winter Siege of Breadbowl in 240.

    --

    I think he (Datan) saw me, but all the killing must have traumatized him.  I cannot see him from down here, but I seem to hear whimpers coming from his house.  I am tempted to unlock the hatch, but this battle within me, a battle between duty and compassion must be drowned in booze for the time being.  I still have the King's Mandate and less than a season to do my own "mop up."




    2963
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 21, 2015, 04:49:24 pm »
    Those ogres don't take pain too well. Could it be because they don't really have layers?

    Darn well they don't have donkeys either.

    Do onions grow in our biome? 

    We do have a fabled dragon who resides in The Hills of Death.

    We just need a human liaison named Lord Farquaad.

    2964
    DF Community Games & Stories / Re: Ice Station WereZebra
    « on: October 21, 2015, 02:52:36 pm »
    By the way, if anyone has any experiment idea's, feel free to suggest them.

    Awesome story, and I'm caught up.  I'm thinking of Staalo's Dwarven Day Care thread. 
    A cross path with upright spear, and landing of 4/7 water with willow wood floors, and each of the cross path leads to: exit/entrance, food/drink, hospital and beds, and clothes room. 

    So it's danger room for kids. 

    Hostile creatures, the kids will attack when military has line of sight.  So a military stationed behind fortification, will trigger the children to attack.


    2965
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 21, 2015, 10:17:14 am »
    When I switch pov story telling, there were some text that did not translate.


    I remember trying to figure out how to make someone disengage from the fight and get him to the hospital sooner.
    But Japa pulled out the iron bolt that pierced his liver, gives in to pain, and stood up shooting still.

    The last time I saw him during the battle, he stepped back nearer the depot and remained in "station."

    Anyway, I have the next chapter, but don't have the 1 image uploaded to imgur, so it will just have to wait tonight.

    I think I can wrap this up by Friday, what can go wrong?  :D

    2966
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 21, 2015, 01:13:55 am »
    PTW
    Dwarf me as a farmer named Ama please.

    Zasit Betanadil is now Ama Betanadil, Farmer and Militia Captain of "Civilians (Planters)"

    2967
    DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
    « on: October 20, 2015, 08:00:33 pm »
      Chapter 31 (East Split)

      “And if we are able to attack an inferior force with a superior one, our opponents will be in dire straights.“ - Sanctume, Doctrine of Bridges

      Winter Siege of Breadbowl, 240

      “Is is such a joy to be with people” -- Datan after the North Split
      Within the last season, he didn’t feel anything while in conflict.

      Spoiler: Chapter 31 Siege Units (click to show/hide)

      7th Moonstone, 240

      Copse Retrieve burrow expanded to cover ogre corpses.

      “The East Split” plan is to pull the east bridge down and lure the invaders to spread apart in the moat. 
      The goblins will be faster than the ogres, so they will be the first to come in. 
      A quick pull on the east bridge should trap them inside.

      And when the ogres are observed to start moving east, the north bridge will be pulled down to further split the ogres between east and north paths.

      Mason Brassroasts, “The east bridge isn’t responding! Could it be the ogres on the bridge are too heavy?”



      Taupe orders, “pull the east bridge now, and pull it twice more!

      Mason Brassroast is the nearest to the lever and is now the sole citizen of Lever Room burrow with personalized assignments to four levers.

      Earthen’s four axedwarves are inside the Blacksmith, they are in good position.

      Shafts are in the Barracks.

      Taupe orders, "Move in to the Blacksmith. I'm going to sleep."

      The goblins may have line of sight, but the Blacksmith would be an ideal position to defend.

      The battle must be engaged as the Ogres are moving to the east of Blacksmith.

      The Watch are to move closer in the open, just north of the barracks.

      Ago is captured by the lone cage trap on the northeast corner of the Blacksmith.

      --

      Cilob of Watch is first in range and let loose volleys of copper bolts.
      A goblin archer pushes the Blacksmith door open, only to step back.
      Cilob of Watch shoots but the archer jumps inside the Blacksmith.

      Rain of bolts and arrows from the goblins pours over Watch's position.

      Japa was hit in the left arm, dropping the wooden shield.
      Japa was pierced by an iron bolt, tearing the liver.
      Japa gives into pain and falls over.

      The Shafts must charge the goblins to prevents more volleys against Watch!

      --

      Some time in the chaos of battle, the east bridge raises up and cutting off the horde of nine goblins and twelve ogres inside Breadbowl from the rest of the siege.

      I apologize for the abruptness of this narration, dear reader, but now I present you…



      Goblin Diaries

      I, Em “Enem” Omospor, (an amateur rapper)
      best recruit of this war.

      Goblin Assault, Booger Squad,
      that’s my crew, and we are gawd.

      My words and rhymes are not whack,
      I am here to first attack.

      The bridge is down, I’m first in,
      running ahead and slayin’.

      Kick a dwarf who smells of fish,
      he down on the floor, “sup bish!”

      Spun around to so much pain,
      a silver mace, bruise my brain.

      My last thought is of my bed,
      as an axe cut off my head.

      --

      “Dub” - Snodub Zomonu, Goblin Hammerman, Squad Leader
      I order Nguslu and Ago to check the building on the left.
      A dwarf (Vortex) rushes out of the door and my reaction is slow.
      An iron battle axe swings towards me, and as I step aside, it’s wicked blade tears my right lung.
      I am having a trouble breathing.
      The axe lodges firmly in the wound and the dwarf pulls on it.
      I swing at the dwarf twice but missing.
      The dwarf charges at me with such ferocity that I am knocked over tumbling backwards.
      I stand up, swing, and miss.
      “How fleeting life is… Begone fear!”
      “I’ve been injured badly, I feel hopeless.”
      I swing my copper hammer with both hands aiming for the head.
      But the dwarf feint right and sweeps low ripping my left upper leg.
      I fall over, and try to swing again, missing.
      The dwarf hacks off my left lower arm.
      I lose my left glove and copper war hammer.
      I am enraged!
      The dwarf hacks at my lower body, spilling my foul guts.
      I give into pain, and lose hold of my copper helm, and copper shield.
      The dwarf swings her iron battle axe, and my head severs off my body.

      --

      I am “Ost” - Stasost Ngomxom, the best bowman of Booger.
      Em is fodder and runs ahead attracting enemies.
      I aim my bow at a dwarf crossbowman (Japa). 
      My copper arrow strikes true in the left upper arm, tearing muscle and tendon through emu leather armor.
      I shoot at a dwarf (Vortex) and miss.
      I shoot at a dwarf (Angus) who jumps away, I shoot again and miss.
      A copper bolt (Cilob) misses me, a bikt second lodges in my left eye, and a third bruised my heart.
      I staggered as the crossbowman bashes at me with her copper crossbow.
      I shoot at the dwarf (Cilob) who blocks my arrow.
      A spearmaster (LordBrassroast) stabs my lower arm, shattering my right elbow.
      The pain was too much and fall over.
      The pathetic crossbowman still tries to bash me, but a bronze spear tears my brain.

      --

      I am “Dang” - Olngo Omngodang, the best crossbowman of Booger.
      I also aim at Ost’s target.
      My iron bolt hits even more true shot as it strikes in the upper body, tearing liver through (emu) leather armor.
      Iron bolt firmly lodges in the wound.
      The dwarf yells into pain.  I grins then surprised when I witness the dwarf pull out the iron bolt and curse at me as he falls on the ground. Fool!
      I shoot at a dwarf (Vortex) and miss.
      I shoot at the dwarf (Cilob) who blocks my bolts.
      A mace lord (Sanctume) punches my right hand fourth finger into gore that the pain was so awful I fall over. 
      A silver mace jams into my skull.

      --

      I am “Ago” - Ago Urarloz, the best crossbowman of Booger.
      Squad leader Dub orders me to look inside the building on the left but on the other door where the Ogres are going.
      *click* “Hey guys, I’m stuck in this cage. A little help? Hello?”

      --

      I am “Nguslu” - Nguslu Stumongokang, scout bowman of Booger squad.
      Squad leader Dub orders me to look inside the building on the left.
      I push the door hard with my right hand to surprise those inside.
      An iron battle axe (Vortex) slaps my right thumb and cuts open an artery.
      I step back to only jump inside away from a copper bolt (Cilob).
      My momentum pushes me further inside this Blacksmith, but then my left hand and fur left glove is cut off (Angus), falling to the ground.
      My forward step was abruptly halted as my right lower leg was decapitated (Murky) from the rest of my body. I lost my leather sandal and silk sock.
      As I am falling on the ground the rest of my left upper arm was also decapitated (Angus).
      A dwarf (Murky) collides with another dwarf (Angus) trying to be in the same spot on where I was. 
      The dwarf (Angus) who is knocked over, stands up and cuts off my left foot and embeds an iron axe in the wound.  I lost my other sandal.
      The charging dwarf (Murky) bruised my skull with an iron battle axe despite my iron helm.
      The dwarf (Vortex) who slaps my thumb, kicks me in the right eye.
      A new dwarf (Techno) bitch slaps me in the tongue my with the flat of her iron battle axe and crushing my left cheek.
      The dwarf (Angus) punches my right third finger, it’s now swollen.
      The dwarf (Murky) hacks off my right upper leg.
      The dwarf (Techno) hacks off my left foot off and I lost my leather sandal and silk sock.
      The dwarf (Angus) hacks my lower left arm, more parts sails in an arc.
      The dwarf (Murky) hacks at my left lower leg, opening artery.
      The dwarf (Techno) hacks my neck that shatters my upper spine.
      Finally, I give into pain.
      The three dwarves (Angus, Murky and Techno) hacks at my head, but only bruising thanks to my iron helm.
      “WTF dorfs?”
      They kept doing this until the battle was over.  I died sometime near the end, I guess.

      --

      I am “Xung” - Ngerxung Udosta, the best Crossbowman of Booger.
      One minute, I am looking at Ago pleading to be let out of the cage.
      I shrug.
      The next minute, I did not even notice a dwarf take down Dub.
      The dwarf (Vortex) sweeps her iron battle axe low. 
      I try to jump away, but my left foot is cut off and I fall.
      The dwarf hacks my left upper leg, but my iron mail shirt deflected it.
      I shoot my crossbow in the dwarf’s face, but she moves aside.
      I was rewarded with a slap in the head with the flat of the iron battle axe.
      My head is ringing.
      The dwarf cut off my right lower leg. I lost my leather shoe and fur sock.
      The dwarf hacks my neck, but my iron mail shirt deflects it.
      “Guesome wounds! Begone fear!”
      The dwarf hacks me in the left lower leg, and punches me in the right ear.
      The dwarf cuts off me left lower arm. I lose my left leather glove.
      “I’ve been injured badly. This has shaken me.”
      My iron mail shirt deflected a hack in my lower body.
      My teeth scattered as a right iron gauntlet plunged into my mouth.

      --

      I am “Mob” - Kutsmob Gozruuxu, the best spearman of Booger.
      I see a dwarf (Vortex) step out of the building coming at me.
      I stab my iron pike in two successive jabs, both missing.
      I strike overhand but the shot is blocked.
      The dwarf hacks my right hand off!
      I strike and miss.
      The dwarf charges me in surprising ferocity and I am knocked over tumbling backwards.
      I stand up, only to receive an iron axe tearing my lower body and spilling my stinking guts.
      The iron battle axe lodges there and the dwarf pulls it.
      I punch at her and miss.
      The dwarf hacks my left foot, fifth toe.
      I strike at her, and she deftly parried.
      The dwarf charges me again and I tumble backwards.
      I stand up again, only to have my right foot cut off.
      I lose my leather sandal and silk sock.
      I fell.  The dwarf hacks off my lower right arm.
      I swing one more time and miss.
      The dwarf kicks me in the left lower leg, fracturing bone.
      I gave in to pain and darkness.

      --

      I am “Olngo“ - Olngo Xolanggarstruk, the best bowman of Booger.
      I ready my iron bow with iron arrow.
      I shoot at a dwarf (Vortex) and miss.
      I shoot at a dwarf (Murky) who blocks with a shield.
      I shoot at a dwarf (Vortex) twice more and miss.
      A dwarf (Cilob) bashes my left foot with her copper crossbow.
      A mace lord (Sanctume) bites me in the lower front teeth.
      A dwarf (Cilob) bashes my left hand.
      I strike at the dwarf (Cilob) who blocks my shot.
      A spear master (LordBrassroast) stabs me in the upper body, tearing the middle spine nervous tissue. 
      I lose hold of my iron bow and fall over as the bronze spear embeds in the wound.
      A silver mace shatters my right ankle.
      The bronze spear was pulled to only stab and crush my right foot.
      I weakly swipe at the dwarf (Cilob) and miss.
      An axe lord (Fairy Eyebrow) hacks my right hand off.
      A silver mace bruised my left kidney.
      A copper crossbow bruised my left foot.
      A bronze spear shatters my right foot.
      An iron battle axe shatters my right hand.
      These four dwarfs beat the vomit out of me until I look sick, twice.
      Apparently, the beating continued until I pass out from exhaustion.
      I did not feel the bronze spear tear my brain through my iron helm.

      Ogre Diaries

      ”Ber” - Ber, Ogress
      I attack dwarf (Vortex) and miss.
      I attack war dog, but dog jumps away.
      I attack dwarf (Vortex) and miss.
      I charge dwarf, but Ogre Ngebzo get in way, so Ogre is knocked over.
      I attack war dog three times but miss and dog jumps away.
      I charge dwarf (Vortex), but dwarf jumps away.
      Axe Lords (Fairybrow and Vortex) hacks at me, but my robe deflects.
      I attack dwarf (Vortex) and miss.
      Spear master (LordBrassroast) stabs my left upper arm and fractures bone.
      I give into pain and fall over.
      Mace Lord (Sanctume) kicks my lower leg.
      The dwarf (Vortex) hacks my head, fracturing my skull, axe is stuck.
      The dwarf (LordBrassroast) stabs my head, and tears my brain, spear is stuck.

      --

      ”Ngebzo” - Ngebzo, Ogre
      I attack dwarf (Vortex) and miss five time, and jumps away.
      I charge dwarf (Vortex) but she jumps away.
      Ogress Ber charges dwarf but I’m in the way and I am knocked over.
      I stand up, and Mace Lord (Sanctume) bashes my lower left leg, fracturing bone.
      I fall over and give into pain.
      A dwarf (Cilob) bashes copper crossbow in my head.
      A silver mace (Sanctume) fractures my skull.
      An iron battle axe (Vortex) fractures my skull.
      A copper bolt (Cilob) fractures my right upper leg.
      A swordmaster (Alexis) fractures my skull.
      A silver mace (Sanctume) bashes my head, pulps my brain.

      --

      “Kang” - Ngokang, Ogre
      I attack a dwarf (Vortex) and miss three times.
      The dwarf hacks my left foot with her iron battle axe, fracturing the bone, opening artery, and severing sensory nerve.  I fall over.
      I attack the dwarf (Vortex) three times and miss.
      The dwarf cuts off my left hand, and also lose my silk left glove.
      The dwarf hacks at my left lower arm, my upper right back teeth, and upper body, but my silk robe deflect them all.
      The dwarf pommel strikes me right foot, fracturing bone.  I give into pain.
      A spear master (LordBrassroast) stabs my head, chipping the skull.
      A crossbowman (Cilob) bashes my head with her copper crossbow.
      Axe Lords (Fairybrow and Votex) fractures my skull.
      A sword master (Alexis) slashes and cuts off my head.

      --

      “Snamoz” - Snamoz, Ogress
      I attack a sword master (Alexis) and miss.
      The dwarf (Alexis) stabs my left foot with her iron short sword, fracturing bone.
      I give into pain.
      The spear master (LordBrassroast) kicks me and bruises my upper leg.
      I fall over.
      The dwarf (Alexis) stabs my head and tears the brain, lodging the iron short sword in my skull.

      --

      “Damsto” - Damsto, Ogre
      I attack a sword master (Alexis) and miss.
      The dwarf (Alexis) stabs my left hand, chipping the bone and tearing ligament and tendon.
      The iron short sword lodges in the wound.
      I give into pain and fall over.
      The dwarf (Alexis) pulls the embedded sword
      The spear master (LordBrassroast) stabs my head and tears the brain with her bronze spear.

      --

      “Nako” - Nako, Ogress
      I grab a stray dog by the throat with my left hand.
      I stand up.
      Axe Lord (Fairybrow) and Sword Master (Alexis) and Crossbowman (Cilob) attack me but my troll fur robe deflects all attacks.
      Mace Lord (Sanctume) fractures my skull with a silver mace.
      A dwarf (Cilob) attacks but I roll away.
      A dwarf (Vortex) tears my head muscle with her iron battle axe.
      A dwarf (Cilob) bashes my head with her copper crossbow.
      A dwarf (Vortex) lodges her iron battle axe in my fractures skull.
      A dwarf (Sanctume) fractures my skull with his silver mace.
      A dwarf (Cilob) bruises my head with her copper crossbow.
      A dwarf (Sanctume) fractures my skull with his silver mace.
      A dwarf (Vortex) decapitates my head with her iron battle axe.

      --

      “Usbu” - Usbu, Ogre
      I grab a stray dog by the front toe and punch it in the head.
      The injured parts explodes into gore.
      The stray dog is propelled away by the force of the blow.
      I stand up.
      Axe Lord (Fairybrow) hacks in my upper body by my fur robe deflects it.
      I strike at the dwarf (Fairybrow) but it is blocked.
      I strike the dwarf (Fairybrow) and miss.
      The Spear Master (LordBrassroast) uses her bronze spear to vault up using my left ankle.
      I fall over and give in to pain.
      The axe lord tears muscle in my head with his iron battle axe.
      The spear master sommersaults mid-air and points the bronze spear into my head.
      The axe lord tears more muscle in my head.
      The spear master lands on my head with the bronze spear chipping into my skull and tearing my brain.

      --

      “Snodub” - Snodub, Ogress
      I grab a stray dog by the teeth, by the fourth left rear toe, by the lower body, by the right rear leg, and lose grip each time.
      I attack a dwarf (Alexis) and miss.
      The Sword Master (Alexis) bruised my right lower arm.
      I attack the dwarf and she jumps away.
      The dwarf fractures my left upper leg.
      It hurts and I fall over.
      The dwarf (Alexis) fractures my skull with her iron shot sword.
      A Spear Master (LordBrassroast) stabs my head and tears my brain with her bronze spear.

      --

      “Song” - Song, Ogress
      The Mace Lord (Sanctume) kicks my left foot, bruising muscle.
      he Sword Master (Alexis)  bruises my left foot, then fractures my left lower arm.
      I give into pain and fall over.
      The Crossbowman (Cilob) bruises my head with her copper crossbow.
      The Sword Master fractures my skull.
      The Spear Master (LordBrassroast) stabs my head and tears my brain with her bronze spear.

      --

      “Zolak” - Zolak, Ogre
      The Sword Master (Alexis) fractures my skull and the iron short sword lodges in the wound.
      The Spear Master (LordBrassroast) fractures my skull with her bronze spear.
      The Mace Lord (Sanctume) fractures my skull with his silver mace.
      The Crossbowman (Cilob) bruises my head with her copper crossbow.
      The Sword Master (Alexis) pulls the embedded iron short sword.
      The Mace Lord (Sanctume) bashes my head and the injured part is crushed.

      --

      “Atu” - Atu, Ogress
      A dwarf (Vortex) hacks my right upper leg but my leather robe deflected the attack.
      A dwarf (Fairybrow) shield bashes my head, and kicks my lower left leg, bruising muscles.
      The dwarf (Vortex) fractures my lower arm bone with a pommel strike of an iron battle axe.
      I gave into pain.
      The dwarf (Fairybrow) severs motor nerve in my left foot.
      The dwarf (Vortex) fractures my skull.
      The dwarf (Sanctume) fractures my skull.
      The Axe Lord (Vortex) decapitates my head with her iron battle axe.

      --

      “Ms Zolak” - Zolak, Ogress
      I attack a dwarf (Alexis) and miss.
      The dwarf (Alexis) slashes my upper body but my leather robe deflects it.
      I attack a dwarf (Alexis) and miss.
      The dwarf (Sanctume) bruises my liver with his silver mace.
      The dwarf (Alexis) fractures the middle spine bone.
      I give into to pain and fall over.
      A dwarf (Cilob) shoots me with a copper bolt , fracturing left false rib.
      The dwarf (Fairybrow) tears head muscles with his iron battle axe.
      The dwarf (Sanctume) fractures my skull with his silver mace.
      The dwarf (Cilob) bruises my head his her copper crossbow.
      The dwarf (Alexis) stabs my head, and tears the brain with her iron short sword.

      [/list]

      2968
      I hear we have magma access.  Let me get my armor forge going.  Maybe a nice forge above the lakes.

      2969
      DF Community Games & Stories / Re: Breadbowl: a Succession Farm [40.24]
      « on: October 20, 2015, 09:34:16 am »
      A Winter Siege has come to Breadbowl, 240. 

      Fortunately, the Masons and Mechanics Guilds built four individual raising bridges over the moat with their own levers. 

      Unfortunately, the moat is currently drained for sentient "Corpse Duty" clearing.

      The Neighborhood Watch reports a siege consisting of 36 goblins, and 36 ogres/ogress. 

      Breadbowl has an arsenal of 2 spear masters, 1 sword master, 1 mace lord, and 5 axe lords, 1 axe dwarf, with around 10 marskdwarves whose skills are learned from limited hunting duties.

      The "East Gambit" successfully lured 8 Goblins of the Goblin Scout Squad in the east bridge and trap them inside the wall for a victorious skirmish.

      The "North Split" successfully lured 8 Ogres and Ogress of the the Ogre Shock Troop, 1st Squad in the north bridge and trap them inside.  The ensuing battle went flawlessly.

      Now, the "East Split" is to be employed in hopes to lure a Goblin Assault Squad inside the walls for another easy engagement.

      However, Armok laughs at our plans for the east bridge is not responding to the lever pulls.

      There are now at least 8 goblins, and at least another 8 Ogre Shock Troops inside Breadbowl's walls.

      Most of the marskdwarves of Neighborhood Watch did not wear the new uniform set that has metal helms, so some are still "picking up equipment" with invaders already inside.

      The melee squads, The Shafts of Fortifying and The Earthen Assaults are ready and inside buildings (Barracks and Blacksmith) in hopes to engage the goblins without too much risk from arrows and bolts.

      However, the danger is quite present at the unknown engagement against goblins and ogres; and the un-responding bridge still presents a path for more ogres and goblins to come.

      The risk are greater this time, but we'll see the outcome soon enough.

      2970
      DF Dwarf Mode Discussion / Re: What's going on in your fort?
      « on: October 20, 2015, 09:15:50 am »
      A Winter Siege has come to Breadbowl, 240. 
      Fortunately, I have 4 individual raising bridges over a moat with their own levers. 
      Unfortunately, the moat is 1z deep, and currently drained for sentient corpse dumping.

      The Siege has 36 goblins, and 36 ogres/ogress. 
      I have about 2 spear masters, 1 sword master, 1 mace lord, and 5 axe lords, with 10 marskdwarves who's skills from from hunting only.

      I manage to split 8 goblins, raise the east bridge and trap those inside and engaged, did ok.
      I 8 split ogres, raise the north bridge and trap those inside and engaged, did ok too.

      Now I'm trying to split 8 more on the east bridge this time, but the bridge isn't responding?

      I have at least 8 goblins and 8 ogres inside the walls now.

      Most of my marskdwarves did not wear the new uniform set that has metal helms, so they are "picking up equipment" with invaders inside.

      It looks like my melee squads are ready and inside buildings that can get close to the goblins without too much risk from arrows.

      A mix of goblins and ogres would be riskier this time... but I'll see the outcome soon enough.

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