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Topics - human_dictionary

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DF Dwarf Mode Discussion / Zombies... Definitely Definitely zombies
« on: October 25, 2013, 11:31:11 am »
i have just seen a page of zombies enter my map at the edge. all i have are 10 marksdwarves, a huge stockpile of bones and a budding metal industry. how could i cope with a siege of that magnitude, with probably more still off the map. i have walls and battlements to shoot from. i have enough wood and string to arm by marksdwarves.

if there is a necromancer with them, how do i deal with that? will it be smart and stay away from my fortress while letting his minions do the work? or will it be dumb and try to take on a fortress on lock-down?

2
DF Gameplay Questions / teh military
« on: June 17, 2013, 01:32:48 am »
i have a squad of mixed melee dwarves (3 hammers, 4 swords, 2 spears, 2 axes) and i have set some melee weapons to be forged, but i have a problem; i also have some wooden swords and spears which were a !!GIFT!! from an environmentalist caravan. some of my swordsdwarves have picked them up, i forbade them in the stockpile and in the inventories of the dwarves, but then i noticed that some of my hammerdwarves were carrying knives. i also noticed that my order of weapons was not completed. will my dwarves pick up a better weapon if it is available? if so, will they move their inferior weapon to the appropriate stockpile?

another question is: im going to make iron armour at first for my military. how can i make sure the first 10 sets go to my melee dwarves? and once i have enough materials to make steel, how can i remove the iron armour to melt it down for use in other things (steel weapons etc.)? and also, what items of armour should i make for best effect? how much iron would it cost to make a full 30 sets?

3
DF Gameplay Questions / err... how... how do i mine adamantine
« on: June 16, 2013, 02:35:07 pm »
this seems like a stupid question, but ive tried to mine adamantine before, but i found some clowns and they ruined my fort

4
DF Adventure Mode Discussion / swimming
« on: June 11, 2013, 01:47:48 pm »
is it possible to move up/down z-levels in water with novice swimmer?

5
DF Modding / question about fingernails
« on: June 11, 2013, 10:42:15 am »
is there a way to mod a healing rate onto fingernails? ive looked in the raws but its all greek to me.

6
DF Adventure Mode Discussion / infection
« on: June 08, 2013, 01:34:03 am »
i did some training on a horseshoe crab, and my ears, fingers and toes got a little smashed, ive heard that finger wounds are often fatal due to infection. is there any way to heal my fingers? if not, can someone give me some code to add to the raws to heal fingers, ears and toes?

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DF Adventure Mode Discussion / infection
« on: June 08, 2013, 01:33:38 am »
i did some training on a horseshoe crab, and my ears, fingers and toes got a little smashed, ive heard that finger wounds are often fatal due to infection. is there any way to heal my fingers? if not, can someone give me some code to add to the raws to heal fingers, ears and toes?

8
DF Gameplay Questions / how do i unretire an adventurer?
« on: June 07, 2013, 01:45:23 am »
title says it all. thanks in advance!

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DF Adventure Mode Discussion / quick question
« on: June 01, 2013, 01:42:49 am »
how do you 'unretire' an adventurer? i got stuck in the sewers once, and i heard that retiring and then unretiring put you on the surface, i was in a place which was like a tunnel straight down, with the entrance on the surface, i had to go in there to kill a vampire, but my only option in the esc menu was to give in to starvation.

10
DF Adventure Mode Discussion / half-decent adventurerering
« on: May 15, 2013, 03:32:38 pm »
i see people in this forum often talking bout a multi-legendary adventurer they had, who killed 100's of goblins by means of tearing off their 4th toe, right foot with a whip made of flowers.

i, on the other hand, have a score of adventurers who died to a *********** chief in a camp which i got for the 3rd or so quest. the only lucky adventurer who didnt get a camp quest died to a goblin attack on the way to a big city.

is there a way to get a good adventurer? experience? good choices? or just simple luck? i would be happy for any answers to this, i cant watch the forum right now, because im off to an 8-hour ritual to xarkandushakk the dwarven god of random numbers, its the blue moon of felsite, so its an occasion which i really can't miss!

thanks in advance and may <carp> (9001) rain on you!

11
DF Gameplay Questions / Live Training
« on: May 08, 2013, 01:29:42 pm »
i just started a new fort (I'm still relatively new to this) and i heard about people who trap animals like fleshballs to practice live training on them.

1. could someone give me a list on what animals are good for live training and for which weapons (preferably harmless ones, **FUN** management is not one of my strong points)

2. how do i capture wild animals, especially in caves?

3. how do i setup a room for live training?

12
DF Gameplay Questions / patrols and cassiterite
« on: April 15, 2013, 11:45:52 am »
in the [m]ilitary screen, ive set up 2 squads of marksdwarves to patrol around my ramparts with 4 dwarves minimum. for some reason though, i never see and dwarves up there.

i tried 2 things: setting up a burrow on my ramparts and setting them to defend the burrow every 2nd month of the year and train on the others, but when that didnt work, i set up a route with [N]otes, [r]outes and made a square route around them.

also, i set the dwarves to train with 4 dwarves minimum, but i only ever see a single dwarf in my 3-wide archery range (i set the room up and everything)

does anyone know what's wrong?


on the cassiterite issue: ive been probing for cassiterite (and therefore granite) pretty much across my map, but i havent found any. is it possible that i dont have any tin in my map? ive just done an import agreement for some bronze and tin, but that sucks if i cant make bronze for shortswords and armour.

13
DF Suggestions / item stands?
« on: April 15, 2013, 02:25:45 am »
im a relatively new player and ive only had a few strange moods, but ive also had some rather useless artifacts, like a figurine. that would be great if i could only trade the thing, so why not make a use for these and make item stands, which, when hovered over with [q] allow you to type in the name of an item or artifact and dwarves will place it there, boosting happiness?

14
DF Gameplay Questions / them caravans
« on: April 13, 2013, 09:36:28 am »
i have a new fort in a heavily forested zone (or whatever it is on the map) and when the dwarven caravan arrived, it didnt even get onto the map before i got the announcement: 'the wagons have bypassed your inaccessible site.' this baffles me as i checked when i built the depot whether it was accessible with [D], and all was fine and gay there. so i think i know what's happened: trees block caravans (like rocks) in a 3x3 square around them, and the caravan where it entered was blocked by a tree. another problem might be that they entered on the other side of an impassible river, and the only path i made across was a single wooden bridge, are there any mechanics with caravans and bridges that i should know about?

1. does this mean i'll have to remove all trees in a 3-wide strip around the map, with a path (or a road) leading to my fortress?
2. does this have any real downsides? (i still managed to get steel and aluminium off them)

please answer these questions if you can, or give any more advice that may be helpful, thanks!

15
DF Gameplay Questions / bones, skulls and other good stuff
« on: April 08, 2013, 08:59:05 am »
i set up a little stockpile for bones, skulls, teeth etc. but nothing goes into it. i checked my butchers shop with [t], and its crammed full of things like panda bones, a kea skull (curse those bloody parrots) and poult skin. so i have questions:

1. do my dwarves still use this stuff? i checked and they arent forbidden.
2. why are they not in my nice bone stockpile?

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