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« on: May 30, 2013, 03:17:40 pm »
i usually start as 'hero' and get rid of musicality, linguistic ability and the other useless ones in favour of good stats in strength, agility and kinaesthetic sense, for skills, i go with novice swimmer & reader (you cant train those) and then pump the rest of the points into a weapon skill; the rest is up to you, my current adventurer i trained for a day or 2 in throwing until i got bored (macros ftw) and fought some horseshoe and de-clawed crabs until i got legendary in shield user and dodger (had no armour, so im still dabbling at that) this means some things:
1. i dodge ALL the hits, and if i dont, i block them, and if i dont, well, i havent been hit yet.
2. i have superdwarven strength and agility before ive done my first quest, and i can outrun most bandits while lying on the ground
all this seems a bit OP, but i guess its whatever you find fun. i might make horseshoe crabs playable as adventurers... GOOD IDEA! im off!