@TheDorf
the tissue that make it, need [VASCULAR:1+]
1+ being 1 to n, the higher this number the more bleeding it will do.
How would I go about making a creature that has a bone face, that kills the creature when it's shattered? I'm still pretty new to modding, the only things I can do are make items and races.
make the bone face [THOUGHT] and a special [FUNCTIONAL] bone tissue that it's made of. smash the face (or any damage to it really) and it dies.
Thanks

I'll have a look at what I can do then.

Edit: Alright, things are starting to look better. The balrog is actually aflame now, for example

However, it can't move. I believe this is because it's burning. Is there any way to make it burn and still be able to move?
[CREATURE:BALROG]
[DESCRIPTION:A gigantic magic statue made of bronze and bent on mayhem.]
[NAME:balrog:balrog:balrog]
[CASTE_NAME:balrog:balrog:balrog]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[MEGABEAST][DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[SPHERE:FIRE]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_NECK:2WINGS:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE:ROCK_FLAMING]
[TISSUE_NAME:flaming rock:flaming rock]
[TISSUE_MATERIAL:INORGANIC:ROCK_FLAMING]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
(TISSUE_LAYER:BY_CATEGORY:SKIN:ROCK_FLAMING)
[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
[SKIN:LOCAL_CREATURE_MAT:ROCK_FLAMING:SOLID]
[USE_MATERIAL_TEMPLATE:BLOOD:SOIL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[SELECT_MATERIAL:ALL]
[MAT_FIXED_TEMP:10060]
[MELTING_POINT:14000]
[HEATDAM_POINT:60000]
[IGNITE_POINT:10000]
[SPEC_HEAT:60000]
[SELECT_TISSUE:ALL]
[MAT_FIXED_TEMP:10060]
[MELTING_POINT:14000]
[HEATDAM_POINT:60000]
[IGNITE_POINT:10000]
[SPEC_HEAT:60000]
[SELECT_MATERIAL:BLOOD]
[MAT_FIXED_TEMP:12500]
[HEATDAM_POINT:60000]
[MELTING_POINT:10000]
[IGNITE_POINT:12000]
[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[DIURNAL]
[HOMEOTHERM:10060]
[LAIR:SIMPLE_BURROW:100]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
(APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100) 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
Edit2: And they bleed out way too fast, just from standing around

Any advice would be greatly appreciated

Edit3: The skin doesn't want to work either, even though I think I'm setting it up the same way as I do the blood.

Also, the blood doesn't ignite anything :c