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Messages - TheDorf

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211
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 09:44:44 pm »
What you did there is what you do for a plant, not for an inorganic. You probably want to use material reaction products.

Yeah, I looked at a plump helmet for hints :-[ So I should just create another inorganic that is permanently in liquid form, and let this be the product of the reaction? And how do I make it only accept water? :)

212
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 09:17:33 pm »
I'm currently trying to create a reaction for magical potions/elixirs. I've got an inorganic material that looks like this:
Spoiler (click to show/hide)

How would I go about accessing the drink? Would the following work?
Spoiler (click to show/hide)

Does that look right? How would I go about making it require water instead of "any liquid"? Is WATER a material?

213
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 04:40:31 pm »
ITEM_TOOL_KNIFE_CARVING and ITEM_WEAPON_DAGGER are both subtypes, you're missing the actual item tokens. Put "TOOL:" and "WEAPON:" in front of them, respectively.

Try this:
Code: [Select]
[REACTION:MAKE_DAGGER_FROM_HORN]
[NAME:craft a unicorn horn dagger]
[ADVENTURE_MODE_ENABLED]
[REAGENT:unicorn horn:1:CORPSEPIECE:CREATURE_MAT:UNICORN:HORN]
[REAGENT:knife:1:TOOL:ITEM_TOOL_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:INORGANIC:STEEL]
[SKILL:BONECARVE][/spoiler]

Thank you, works like a charm. :D

214
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 04:28:06 pm »
You can also just use EBO tags (extra butcher objects) to drop whatever you feel like as an extra item upon butchering. An animal can drop a stone ladle if you want, without any connection to tissues.

Thanks, didn't know about this. :o This will be really useful, seeing as I'm working on a rather "gamey" mod :D

Honestly, not entirely sure. I'm thinking it'll always still have the name attached though, since it came from that creature.

Alright :o Would it be possible to make the unicorn not drop the horn, but still keep it? Then I could add a drop with the EBO tags.
I'm pretty sure [SMALL] on a BP means it won't be dropped.

Thank you :D So I could just create a new bodypart for unicorn horns, add [SMALL] to it and then add my custom drop?

I think I found a work-around though... Just started learning to do reactions, apparently I can use one material (unicorn horn, for example) and then use it to create an object of another material. Sorry about that :p

I'm not quite understanding reactions either. I get the concept, but I get confused with all the NONE's. The following works until I select the knife, so it's either the knife reagent or the product that crashes the game for me. Any hints as to which part is wrong would be greatly appreciated. :)
Spoiler (click to show/hide)

215
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 03:51:07 pm »
You can also just use EBO tags (extra butcher objects) to drop whatever you feel like as an extra item upon butchering. An animal can drop a stone ladle if you want, without any connection to tissues.

Thanks, didn't know about this. :o This will be really useful, seeing as I'm working on a rather "gamey" mod :D

Honestly, not entirely sure. I'm thinking it'll always still have the name attached though, since it came from that creature.

Alright :o Would it be possible to make the unicorn not drop the horn, but still keep it? Then I could add a drop with the EBO tags.

216
DF Dwarf Mode Discussion / Re: nonofficial 0.40.01 naming ceremony
« on: July 09, 2014, 03:40:40 pm »
I'd vote for the "Trees of Death" one. I've had quite a few laughs reading about dwarves randomly falling from trees, or getting crushed underneath felled trees. :D

217
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 03:29:24 pm »
Uhh... How do I go about creating a unicorn with a steel horn?

Looking at the tissue_template_default, I think that I'll just have to somewhere in the unicorn file specify that the material of the horn is to be steel, and then the tissue_template will grab that value and use it for the tissue?

How would I go about specifying that the horn should be steel?

What I tried so far is to simply change
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
to
[USE_MATERIAL:HORN:INORGANIC:HORN_UNICORN]

But when I killed and butchered the unicorn in the arena, it had no horn. Any help would be greatly appreciated. :D

[TISSUE_LAYER:BY_CATEGORY:HORN:<a tissue made of steel you define>]
Here's an example tissue:
   [TISSUE:BLADE]
      [TISSUE_NAME:metal:NP]
      [TISSUE_MATERIAL:INORGANIC:STEEL]
      [RELATIVE_THICKNESS:1]
      [HEALING_RATE:200]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]

Thank you, now it drops (Insert unicorn's name)'s horn steel, which is definitely progress. Is there any way for me to make it drop just "steel"?

Edit:
Spoiler: Current relevant raws (click to show/hide)

218
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 03:03:09 pm »
Uhh... How do I go about creating a unicorn with a steel horn?

Looking at the tissue_template_default, I think that I'll just have to somewhere in the unicorn file specify that the material of the horn is to be steel, and then the tissue_template will grab that value and use it for the tissue?

How would I go about specifying that the horn should be steel?

What I tried so far is to simply change
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
to
[USE_MATERIAL:HORN:INORGANIC:HORN_UNICORN]

But when I killed and butchered the unicorn in the arena, it had no horn. Any help would be greatly appreciated. :D

219
DF Modding / Re: Request: Varied weapons
« on: July 09, 2014, 02:27:34 pm »
Oh, I didn't know, sorry. :/ I'll let this topic slowly die then. :)

220
DF Adventure Mode Discussion / Gaining fame?
« on: July 09, 2014, 02:09:20 pm »
How do I go about spreading rumours about my deeds? Do I have to discuss them through the rumour conversation option for every single kill? Do I have to leave witnesses to the events?

221
DF Modding / Advice requested: Varied weapons
« on: July 09, 2014, 01:56:38 pm »
I was just wondering if anyone had been playing around with the weapons, considering the new [ATTACK_PREPARE_AND_RECOVER:A:B] token? I think it would be neat to have a mod with more specialised weapons, where they have different attack speeds, and therefore different advantages. I'm not used to balancing and using the arena etc. yet, so I thought I'd look for some advice.

Edit: Changed title & OP. Old title was "Request: Varied weapons"

222
DF Adventure Mode Discussion / Re: Neck armor
« on: July 09, 2014, 01:37:48 pm »
Mail armour seems to protect the neck to some extent. I've had some bad luck cutting throats through mail armour.

223
DF Dwarf Mode Discussion / Re: .40.01: It was inevitable.
« on: July 08, 2014, 11:35:59 pm »
It was inevitable.

224
DF Adventure Mode Discussion / Re: Best DF2014 conversations
« on: July 08, 2014, 11:56:13 am »
I agree. This is beatiful. Toady's a freaking artist :'D

PTW. Might contribute in a bit, just about to try it out :)

225
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: July 08, 2014, 11:42:01 am »
http://dffd.wimbli.com/file.php?id=8747 40.01

Thank you! Seeing as I'm not used to playing without a graphics pack, this is greatly appreciated. Now those of us who demand awesome graphics can enjoy the new version too. :D

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