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Messages - RangerCado

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31231
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 11:41:33 pm »
I just looked it up to make sure. Its being heavily antisocial and having similar or exactly the same symtoms as a psycopath and a couple other mental defieciencies. I thought i hit it dead on, if a little more tame with the social aspect.

31232
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 10:46:52 pm »
Sure, we also seem to have chosen the school so i've set up items accordingly. At any time you may request i do not show your gear at the end of a turn to the public, you will still be PMed. Everyones gear is shown to everyone at the start just for simplicities sake and because you all emptied your pockets when you got to the school.

Just as a note, the * marks in backpack.

Seph's Gear and Stats(brood):
Spoiler (click to show/hide)
Joe's Gear and Stats(Remurtha):
Spoiler (click to show/hide)
Kyle's Gear and Stats(kj1225):
Spoiler (click to show/hide)
Graves' Gear and Stats(scapheap):
Spoiler (click to show/hide)
Denzel's Gear and Stats(Cheesecake):
Spoiler (click to show/hide)
May's Gear and Stats(TCM):
Spoiler (click to show/hide)
Community Gear:
Spoiler (click to show/hide)

Just need CheeseCakes character and we can start.

31233
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 10:25:22 pm »
I have everyones Gear and Traits ready, just waiting on Cheesecake for his character. Will hopefully be starting this tomorrow at about 12 or 2pm Forum time.

31234
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 10:04:51 pm »
TCM: military veteran at 23??? I'll let it stay but still...

31235
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 08:41:41 pm »
we will be starting Pennsylvania on the US east coast.

31236
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 08:02:29 pm »
Okay, lets do a bit of starting stuff, answer the poll above please for where you guys are starting.

31237
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 6/6
« on: April 28, 2013, 07:55:19 pm »
so many ex-military guys, jeez. Will start as soon as Cheesecake posts his character so i can organize his gear.

31238
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 4/6
« on: April 28, 2013, 06:45:49 pm »
I'll add the pros and cons of your traits and occupations when i have a little more time.

31239
Forum Games and Roleplaying / Re: The Dead Shall Rise! sign-ups 0/6
« on: April 28, 2013, 06:34:59 pm »
Modern time. It will be late-summer at the start. (for a year: 2012, the apocalypse year lol)

31240
Mafia / Re: Magic Mafia - Day 3: Bacon And Begging
« on: April 28, 2013, 06:19:14 pm »
Sheep: I took a gamble, simple as that. I didn't have any reads i was confident with to place a kill on so i gambled and apparently saved Vector if my explanation is the only one to show itself.

Tolyk:For the sake of the town, i hope this doesn't kill a bunch of people. I just can't trust you. Your logic is flawed, you've poisoned those who were going to be under heavy questioning anyway, and you have yet to ask people questions. Yes you said your too busy answering them yourself but really, you couldn't fit any in during your wall of text?

31241
Forum Games and Roleplaying / The Dead Shall Rise! Turn 3 Day 1 6/6
« on: April 28, 2013, 06:07:47 pm »
Its 3 months since it all started. Every capital city in the world was overrun in an hour, the surrounding cities in 4. The whole world was fully enveloped in the plague in under 24 hours. Now the only hope for humanity are small groups of survivors like your own. Welcome to the apocalypse people, how long can you survive?

Hello survivors! This is an apocalypse game where your goal is to last as long as possible. Most actions will be determined via rolls from a random number generator. There will be several fundamental rules i will be inforcing to keep things from going downhill which will be stated below. Mainly, just don't kill eachother please.

Rules:
Spoiler (click to show/hide)

Character Sheet:
Spoiler (click to show/hide)

Example:
Spoiler (click to show/hide)


Players in:

Brood:
Spoiler (click to show/hide)
Remurtha:
Spoiler (click to show/hide)
kj1225:
Spoiler (click to show/hide)
scapheap:
Spoiler (click to show/hide)
Cheesecake:
Spoiler (click to show/hide)
TCM:
Spoiler (click to show/hide)

Waitlist:
Spoiler (click to show/hide)

31242
If where to have a shotgun then why not have a Pump-action shotgun,there cheap,reliable, idiot proof and top it all off the odds are we can buy them in due to there the fact there sporting guns.

We should pick the most accurate Mosin-Nagants and fit them with scopes for sniper use.
+1

31243
Forgot about our machine guns lol. maybe 60% for infantry 20% for assualt and then 10% for snipers and machine gunners?

31244
I say we get unsually reliable for the machine gun.

I support the SVA-10 semi-auto(which was what i meant for the pidtol, forgot what it was called)

Refine the grenade design more before testing, we don't want dead engineers.

Lets design a shotgun for when fighting gets to close quarters. 12-gauge pump-action with a 4 shell capacity. Light enough to keep mobile when assualting buildings, trenches, bunkers, etc. 4 round to help lighten the weapon and 12-gauge as it seems to be a standard for shotties.

Maybe develop a decent ranged scope for our rifles. Nothing too fancy yet but its nice to have snipers.
I propose we have 3 different infantry types for now.
First: 65% of our foot soldiers as basic infantry with rifles and pistols. 1-2 grenades when we have a reliable design.
Second: 25% of our foot soldiers as assualt troops with a shotgun and pistol with 3-4 grenades.
Third: 10% of our foot soldiers as Snipers with scoped rifles and a pistol. no grenades to allow for more ammo.

Anyone objections to my infantry organization? Also, continue getting rid of rubble, and i support designing the badger, and rebuilding the shipyard.

31245
Roll To Dodge / Re: Roll to Lab
« on: April 27, 2013, 11:19:06 pm »
full body kevlar armor with a temporary bubble sheld available on command with a 2.5 meter diameter. (think ghost armor from Starcraft and the healing shield from Halo)

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