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DF Dwarf Mode Discussion / Re: Fortress plumbing
« on: July 04, 2016, 11:00:58 am »
I'm in half mountain half temperate savannah. No evil. The brook freezes over in the mountain then it takes a small while for the savannah part to run dry.
For a mist generator come drowning trap I'm thinking of a vertical shaft. On z=0 the shaft runs next to a hallway and creates mist for passing dwarves. At the switch of a lever a floodgate in the shaft at Z=-1 closes allowing the hallway to sudenly flood. Open the floodgate again then it all drains out. We will see how that works out.
Also going to have to make a proper hosipital then add wells.
Also I didn't know that trick with getting clay/sand underground?? That sounds incredibly useful! Magma pottery here I come.
As said not in an evil biome so probably won't bother using baths. I wish I could divert the brook into an underground river through the fort but then there are issues with it freezing at the surface and losing the water source.
Also I would have thought a moat would be useful. I thought enemies can climb now? (first new game since update)
For a mist generator come drowning trap I'm thinking of a vertical shaft. On z=0 the shaft runs next to a hallway and creates mist for passing dwarves. At the switch of a lever a floodgate in the shaft at Z=-1 closes allowing the hallway to sudenly flood. Open the floodgate again then it all drains out. We will see how that works out.
Also going to have to make a proper hosipital then add wells.
Also I didn't know that trick with getting clay/sand underground?? That sounds incredibly useful! Magma pottery here I come.
As said not in an evil biome so probably won't bother using baths. I wish I could divert the brook into an underground river through the fort but then there are issues with it freezing at the surface and losing the water source.
Also I would have thought a moat would be useful. I thought enemies can climb now? (first new game since update)







