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Messages - ShadowHammer

Pages: 1 ... 89 90 [91] 92 93 ... 159
1351
Cript: NW-Thwack zambie
Arahael: NW-NW-SW-Shoot zombie
Flame: SW-NW-NW-NW-Claim thread

This is acceptable.

1352
Tomb. Death. Dark. Stone. Nothing found? Dargran will look. Dargran will find.
((note: everything I say out loud is in Sylvan, unless otherwise specified))
Dargran enters the tomb, also taking 20 to search, using his Dwarven stonecunning.

As an ongoing thing, as he walks along the tunnels, he keeps an eye out for unusual stonework of any kind.


(Search 0 +2 stonecunning)
Spoiler: stonecunning (click to show/hide)

1353
Dargran goes down as well, quarter staff held ready in his left hand, right hand free for deflecting arrows.

1354
Forum Games and Roleplaying / Re: [SG]Alone (Adrift)
« on: May 26, 2014, 10:11:04 pm »
Name: Faran Umbar
Ship Name: The Hammer of Vengeance
Type of Ship: Troop Carrier
Crew Skill: Fierce
Captain Bonus: Creative
+1

1355
Hurry, someone get Crazy Al! Only he can stop this siege!
He's a dragon-slayer!

Have Kirek ask Crazy Al to deal with the dragon before they head to the castle!
Set Kirek and new-person on sneaking to the castle.

Swap to Richard.

+1.
+1

1356
I liked my tale, except for the part where a single elf did something that a whole dwarven nation couldn't, but that's just dwarven pride; the story itself is good.
Was it reach the top shelf?[/heightjokes]
Hehehe. That's a good one.

1357
I liked my tale, except for the part where a single elf did something that a whole dwarven nation couldn't, but that's just dwarven pride; the story itself is good.

1358
Looking furtively around, and casting wary, distrustful glances at the ruins, the ground, the bushes, the trees, Dargran mutters to himself in Sylvan about what he thinks of this place, and jails in general.
Cold stone. Cold rock. Hard cold rocks. Broken. Not whole. Crushed. Old. Bad. Trap. No freedom. No running. No climbing. No jumping. Trapped. Bad.
The news about the trapdoor seems to improve his mood.
Door. Entry. Gate. Underground. Good. Dark. Shadow. Cool dark. Cold shadow. Good dark. Good underground.

Silfr! Come Silfr!

He calls to his dog, and then he walks towards the trapdoor, also peering into its depths.
(Spot -2, Darkvision 90ft.)

1359
Forum Games and Roleplaying / Re: Silly/Useless Magical Items
« on: May 25, 2014, 02:20:31 pm »
Ring of Extra Rings when worn this ring magically allows you to wear one extra magic ring.
Wear this after almost filling every finger with magical rings. Now you have one more. Get one on every finger, you have five more.
You can't wear it after filling every finger, because there's nowhere to wear it on.

1360
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: May 25, 2014, 01:29:53 pm »
Spoiler (click to show/hide)
Woooaaaah, man! If you open this spoiler, stare at the centre of the circle, and then without looking away from the center, close the spoiler, it's so cool!

1361
Forum Games and Roleplaying / Re: Artifacts: A suggestion game
« on: May 25, 2014, 01:17:13 pm »
Oh right, alerting lots of people to our presence will alarm the government. Forgot about that.

Wait for someone to pick you up and then if they are alone or you're almost out of time turn the bag to gold.

+1

1362
Tell him we don't understand his Mannerisms, ask him why we feel he is acting as if we are a suspicious figure.
Give Hug if all other communication fails, for Hugs transcend the mortal plane itself, and thus, the language barrier.
Indeed. +1.

1363
Shadowhammer, I noticed a couple of things when I was looking over your sheet:
Don't roll for HP at first level. You take the max, which gives you 10 HP at first level.
You can't ride a riding dog, you're too big. It can only carry small sized creatures.
Oops, thought I had fixed the HP. Thanks for pointing that out. And I know I can't ride the dog, but it has some backstory significance.

Also, what's the title of the IC thread? I can't find it. Note that I'm really oblivious sometimes, so it's probably really obvious and I'm just missing it.

1364
Forum Games and Roleplaying / Re: Artifacts: A suggestion game
« on: May 25, 2014, 12:44:10 pm »
Turn the bag into gold and inspire greed!

Also, attempt to shine temptingly.
+1 if he's alone. If not:
Shall we let him do just so?
He will look at us more closely soon enough, and before long will be drawn in by our curse. Or will he be lucky, and give us away before then? Yes, let us wait untill eyes full of greed shine upon us.
+1
The opposite: turn the bag to gold if there ARE more people around; get them to fight each other over us!

1365
DF General Discussion / Re: Priorities
« on: May 24, 2014, 11:22:12 pm »
Your priorities are WAY off, friend.

Why were you thinking about all that other stuff, before DF?

^_^

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