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Messages - ShadowHammer

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376
((Mwahahaha! :D I returneth! Not for very long though. I'm leaving again for a good three weeks starting the nineteenth. Sorry for playing so patchily Shade, and thanks for putting up with me!))
Argrark is really energetic. He isn't really feeling like just working on some village wall all day, so he decides to put off his village building for a little while, and instead wanders the town, looking for interesting folks to talk to. Argrark thinks it's really cool how these little lumps of meat and bone are actually people who can think without even using any gears at all. He's especially interested in 'magic', which he doesn't really know what it is, so he keeps a special lookout for any wizardly types.

377
Forum Games and Roleplaying / Re: The Captain [Experimental]
« on: July 04, 2015, 11:16:10 pm »
Cheesecake is already the rightful captain! Let's throw the mutineers overboard!

378
Oh, (sorry for the double post, I just remembered) it's looking like this might be the last update for about a week; I'm going away for a while, but I'll be back on the 10th or 11th, and I might update that day or the next. See you all then!

379
The octopi check some things with the terminal: the weapons lab coordinates are... "useful", but it appears that this program is fairly comprehensive, because it's looking like you can basically type whatever you want into the terminal and it'll figure out what you mean. The sloth turns to its friend to talk (no sound in your view, unfortunately) and you take the opportunity to drain the water without it noticing.

As the water level drops, it reveals a secret cave! The sloth turns around, sees this new development, and promptly jumps in, your view following it into the cave. You are also notified of activity offscreen - the sloth's yellow mark, back to the right, flashed brightly for a moment as it entered the cave. Meanwhile, one octopus moves over to the pods and tries tapping it twice. The word "FULL" flashes on the glass, and nothing happens. Both interesting.

From outside the door, you hear the heavy "ka-chunk, ka-chunk..." of golem footsteps. What do you do now?

380
Forum Games and Roleplaying / Re: Shallow Space IV: Invaders Must Die
« on: July 02, 2015, 07:34:12 pm »
I would! Unfortunately, I'm gone for a lot of the next while, but I'm pretty sure I'd still be able to play.

381
Argrark continues to rewind his clockwork, hoping to reach MAXIMUM STRENGTH by morning. After all, making your own village takes a lot of work.

382
You don't have a hacking skill, but fortunately, it just turns on when you press a button.
You enter your query:

Meanwhile, the viewscreen shows the sloth... marking its territory with some kind of symbol. You're not sure what it does, and the sloth leaves the area anyway, moving west. Due to some sort of geometrical irregularity, the sloth appears to be jumping across the treetops as if they were platforms in a 2D platformer, even though it was in 2.5 dimensions like your own just a few seconds ago. Hmm. It arrives at a waterfall, and the ecosystem reverts to 2.5D, turning the waterfall into a pond.

383
Argrark is very tired. He really needs rewinding right away.
Argrark tries to find the town's milling building, whether it's a water wheel or a windmill (a water wheel would be better). He tries to find the miller and ask if he could use the mill (he promises not to break anything), and says it's really very important. If he gets permission to, Argrark goes into the mill and figures out how to use it to rewind his clockwork. Hopefully there are exposed gears or something, but he could probably just stick a gear on the main drive shaft if worst comes to worst.
If he doesn't get permission, Argrark asks very nicely again. If the miller still says no, Argrark seems to be out of options. He dejectedly walks around the village, all sad and stuff. He absentmindedly tinkers with gears and things.

384
Imgur is good. Dunno about iPad friendliness though.

385
Argrark wants to get the wall finished as soon as he can. He creates the following machine (probably with additional gears to increase torque) and uses it to create as many boards as necessary for the carpenter's plan.
Spoiler (click to show/hide)
He uses his new boards to fix up the wall, but keeps an eye on his mechanical energy.

386
Argrark (very carefully) pats the carpenter on the back and thanks him for his help.

Argrark tries to think how he'd make this wall better. He looks around for a good thick group of trees, and if he finds one pretty close by, Argrark goes on a rampage through the woods, knocking down as many trees as he can. After he's done, the giant brings them back to the wall and talks to the carpenter about how best to use them to reinforce the wall. Should he make them into planks to cover the whole thing, or just add a few butresses, or stick the trees whole upright in the ground in front of the dirt wall?

Argrark is probably pretty wound-down by now, though. He tries to think of some way to get his clockwork rewound without making his new friend the carpenter even more tired. Maybe he could convince the local miller to let him use a water wheel or a windmill? But that could probably wait until after he makes the wall strong enough for tonight.

387

The two octopi have found themselves in a laboratory observation room, observing an artificial underground ecosystem. You're not really scientists, but maybe you can use the terminal or those vats or something to influence this ecosystem? The main test subject seems to be a sloth (apparently named "KRONOS") who somehow magically creates other sloths to carry his loot around whenever he acquires a new item. Maybe you're supposed to help him, or maybe try to kill him? Who knows! But judging by those golems you saw clunking around the lab outside, the sloth might not be the only thing you have to worry about... and there's no doubt loot to be had by exploring the laboratory!
What is your first action, and what game mechanics would be used to resolve it? The game mechanics suggestions can be as vague or specific as you want; as usual with this game, basically anything goes!

388
((Great, thanks. I've got an idea for something repetitive (heh) he can do once I'm gone, but it depends how things go with the townsfolk. Also, apparently I don't leave until the fifth of July.))

Aragrark thanks the townspeople for not being angry anymore. He gets the carpenter to help in making a rammed-earth-brick-wall making device, which he draws a quick design for in the (conveniently colour-coded) dirt:
Spoiler: Wall-Making Machine (click to show/hide)
The carpenter just needs to make the wooden parts (compressor and mold), and a frame too so it's easier to move around. While they're working, Argrark tries to make friends with the carpenter. He asks about how the village is doing, and what those monsters the other man talked about are like.

((So, when Argrark's crafting, should I propose a design for the project, or just say what I want it to do and let him make something? Also, do I need PP to think up new designs?
If the answer to the above is 'let Argrark figure it out', just ignore my design there, it's all good.))

You can spend PP to take the lazy way out and just 'Let Argrark figure it out' or use a quality roll for the same purpose.

So basically, you can:
Make an actual design
Use PP and let him have at it
Do neither and leave it up to RNGesus
Okay, sounds good.

389
((Great, thanks. I've got an idea for something repetitive (heh) he can do once I'm gone, but it depends how things go with the townsfolk. Also, apparently I don't leave until the fifth of July.))

Aragrark thanks the townspeople for not being angry anymore. He gets the carpenter to help in making a rammed-earth-brick-wall making device, which he draws a quick design for in the (conveniently colour-coded) dirt:
Spoiler: Wall-Making Machine (click to show/hide)
The carpenter just needs to make the wooden parts (compressor and mold), and a frame too so it's easier to move around. While they're working, Argrark tries to make friends with the carpenter. He asks about how the village is doing, and what those monsters the other man talked about are like.

((So, when Argrark's crafting, should I propose a design for the project, or just say what I want it to do and let him make something? Also, do I need PP to think up new designs?
If the answer to the above is 'let Argrark figure it out', just ignore my design there, it's all good.))

390
Creative Projects / Re: Thabostobok - A Dwarf Fortress Comic
« on: June 23, 2015, 10:53:19 pm »
Awesome, I'll definitely be following this.

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