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Messages - Akroma

Pages: 1 ... 1238 1239 [1240] 1241 1242 ... 1248
18586
DF Gameplay Questions / Z-level shooting
« on: December 22, 2007, 05:38:00 am »
how deep down can you shoot ?

I keep getting job canceled messages because of a troll 5 Z-lvels below and plan to take him out with arrows


18587
DF Gameplay Questions / Re: Dealing with nobles...
« on: December 22, 2007, 11:12:00 am »
......
<<<>>>
<<<>>>
......

.=wall
<=bridge that raises to the right
>=bridge that raises to the left

link both bridges to the same level, all mechanisms of the same quality for it to work properly
when the bridges raise, there will just be 2 walls, and a crushed dwarv inbetween them
I call it the crusher


18588
DF Gameplay Questions / Re: trying to get dangerous creatures
« on: December 21, 2007, 04:26:00 pm »
from what i learned, every new season the current undeads on your map wil leave and a new group will spawn, chosen randomly from a group of possible creatures

new ones will also spwan shortly after you killed some of them

just wait, eventually something cool will come and kill you


18589
DF Gameplay Questions / Re: What Causes Sieges?
« on: December 21, 2007, 04:28:00 pm »
not sure about the exact number

but I#d say that 4 would be more than enough


18590
DF Gameplay Questions / Re: What Causes Sieges?
« on: December 21, 2007, 03:53:00 pm »
for sieges and megabeast to kick in you need a big population and a huge fortune wealth

18591
btw, what happens when you build your trade depot from 3 different colored stones ?

would be aweomse if it was in 3 different colors


18592
DF Gameplay Questions / tame undead creatures ?
« on: December 19, 2007, 10:54:00 am »
is it possible ?

if yes, do you need a dungeon master to do it ?


18593
DF Gameplay Questions / Re: draining the ocean
« on: December 17, 2007, 01:50:00 pm »
drain it into a chasm, problem solved

if no chasm is avaiable, simply dig down to the lowest z-level, and built a tunnel to the other side of the map, so it can drain of the edge

answer on your question:

you don#t need a single screwpump


18594
DF Gameplay Questions / Trader spawn
« on: December 16, 2007, 04:48:00 am »
where do the dwarven traders spawn ?

can they spawn everywhere, or just in areas that has access to the depot (ie, no cliffs or rivers in their way)


18595
DF Gameplay Questions / Re: Inaccessible Trade Depot
« on: December 15, 2007, 04:28:00 pm »
check the tiles around the edge of the map, on the same level as the depot

if there are boulders or trees, get rid of them, all the way straight to your depot


18596
DF Gameplay Questions / Re: Farming fixed in 33f?
« on: December 15, 2007, 12:02:00 pm »
yes

18597
DF Gameplay Questions / Re: adamantine strands
« on: December 15, 2007, 12:01:00 pm »
if you don't stockpile them, dwarves will simply take them from the workshop

to avoid clutter, simply remove the workshop and build a new one once it is too full


from what i have experienced, only food really needs to be stored, everything else will be just fine when it lays around randomly

it only hurts the optic


18598
DF Gameplay Questions / Re: embarking on a named mountain top
« on: December 15, 2007, 01:03:00 pm »
no human access, only dwarves

but they can trade logs as well, right ?

also

[TITLE:STANDARD]
   [SEED:347431684]

the place you are searching for is on the far west of the map
a sinister lake (brown red tiles), surrounded by mountains
in the north of the lake are a few brooks, a forest and the mountain top


edit: i visited the site as adventurer

it has skeletal carp
and zombie hippoes

... I suddenly feel discouraged

this is gonna be hard work

[ December 15, 2007: Message edited by: Akroma ]


18599
DF Gameplay Questions / Re: embarking on a named mountain top
« on: December 15, 2007, 11:43:00 am »
no aquifer, and the entire local map is shown as [masterpiece quality smybol] height (even the heavily forested biome)

I tried to send an adventurer to scout, but he was killed by a giant desert scorpion befiore even reaching the lake[which i am not sure i can cross)


18600
DF Gameplay Questions / embarking on a named mountain top
« on: December 15, 2007, 11:39:00 am »
usually they are unreachable, because there is no wagon access, however I have been lucky

this particular mountain is located right next to a huge lake, and has a small strip of heavily forested biome in front of it


I am sure that such a mountain would be an awesome place to build on, however I have heared that biomes that are marked as ungodly high (the masterpiece quality symbol) have no trees, even when marked as heavily forested, and have no soil, eventho a layer of sand is shown

is that true ?

and even if it is, should I take the risk of not having enough beds )and possibly food) for an awesome location ?


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