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Messages - Akroma

Pages: 1 ... 1239 1240 [1241] 1242 1243 ... 1248
18601
DF Gameplay Questions / Re: Dwarf apparently depressed.
« on: December 15, 2007, 11:51:00 am »
check your announcements, maybe he entered a strange mood, and now he lacks the materials he needs and just waits ?

if it isn't that, i have no idea


18602
DF Gameplay Questions / Re: Dwarf apparently depressed.
« on: December 15, 2007, 11:39:00 am »
you can [v]iew the dwarf and use [z] to see his thoughts

this should help you


18603
DF Gameplay Questions / Re: can't engrave stone?
« on: December 15, 2007, 07:12:00 am »
you need to mooth the walls before you can engrave on them

before you start engraving, it's best to train your engraver by smoothing out huge areas, so that you get quality engravings

also, make sure when you're planning, that engraved walls will never be needed to be dug out, destroying master piece engraving results in a tantrum


18604
DF Gameplay Questions / Re: Farming giant spider silk.
« on: December 14, 2007, 03:37:00 pm »
once a cave spider was caught when it chased after a dwarf and hit a cage trap

sadly I couldn't think of a good way of using it, so i tried to sell it to the caravan

that's how I learned that selling wild animals doesn't work the way you want it....


18605
DF Bug Reports / Guard killed my adventurer while being asleep
« on: November 28, 2007, 11:14:00 am »
a bug I encountered in adventure mode

I did what I usually do when I get tired of giant caves

slaughter innocent humans

so I snuck up to a guard who was currently sleeping

he blocked, counterattacked and gave me a red wound on my throat

was bleeding to death, while he was still asleep

this needs to be fixed
while being asleep, it might be reasonable to take ones armor into account, but a sleeping unit should not be able to block, or even to counterattack without being awake because of my attack


18606
DF Bug Reports / Re: [33f] Permanent Lake Evaporation
« on: December 22, 2007, 09:44:00 am »
quote:
Originally posted by Chthon:
<STRONG>If you want a work around, designate those lakes as pools and designate a river as a water source.  Make sure you have a few buckets and your dwarves will refill those lakes over time ^_^

Not sure why you'd do that though, except to give idle dwarves something to do.</STRONG>


idle dwarves make perfect stone smoothers


18607
DF Bug Reports / workaholic clerk
« on: December 20, 2007, 06:52:00 am »
I set my nobles menu to high precision, however instead of working to high precision and then stop, my clerk is still working for highest precision

18608
DF Bug Reports / Re: All caves empty
« on: March 30, 2008, 05:10:00 am »
but according to the quests and to the conversations about the surrounding, there should be a draon in the second cave

the northern cave is probably whiped out because of the kobolds, but the southern shouldn't have any


18609
DF Bug Reports / Re: All caves empty
« on: March 30, 2008, 04:14:00 am »
there was only 1 Kobold civ, and yeah it died out

Tiplorsnus, Kobolds
Ruler List
 

  • Shibisumis (b.??? d. 107, Reign Began: 1), *** Original Line, Married (d. 89)
         No Children
     
  • Strukufufeelgis (b.??? d. 115, Reign Began: 107), *** New Line, Married (d. 68)
         No Children
     
  • Flaylbus (b.??? d. 120, Reign Began: 115), *** New Line, Married (d. 81)
         No Children


    also, why would 2 dead kobold civs cause the caves to be void of any enemies ?


18610
DF Bug Reports / All caves empty
« on: March 29, 2008, 09:48:00 am »
In the current pocket world I am playing in as adventurer, there is only 2 g´caves

both are totaly empty

no giant moles
no iron men
no nothing

must be something with the current world gen, that all inhabitants get killed of before 1051 or something


18611
DF Bug Reports / Re: Chasm critters dying without apparent reason[33f]
« on: December 20, 2007, 04:10:00 pm »
maybe they spawned right above a chasm tile and fell down ?

18612
DF Bug Reports / Re: Underground/Above Ground Still Broken
« on: December 15, 2007, 03:46:00 pm »
this makes sence, seing that running water usually only freezes at the surface

it#s much more realistic


18613
DF Bug Reports / Re: [33f] Stones in trade list
« on: December 15, 2007, 07:25:00 am »
as if the list of tradeable items wasn't long enough already

18614
DF Bug Reports / dried up murky pools stay murky pools
« on: December 14, 2007, 03:05:00 pm »
I was waiting for a murky pool to dry up, so that i could use it for outdoor farming

however I can't build a farmplot there, because it sais it needs either soil or mud

however, the dried up pool is still a pool, and it#s ground is not handled like the soil it should be


18615
he indeed had a red wound on his upper body before he died

this must be it


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