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Messages - Krevsin

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406
Other Games / Re: Homeworld: Deserts of Kharak
« on: December 22, 2015, 06:18:20 pm »
Given the recent drought of RTS games, I suspect even a mediocre entry would be warmly welcomed by most people.

407
Other Games / Re: XMAS 2015 GIVEAWAY - 25 Days of Festive Wookie Cookies
« on: December 20, 2015, 04:03:16 pm »
Yay, I winrar'd again  :D

408
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 20, 2015, 01:53:46 pm »
I'm seriously not having any issues with the power armor breaking.

I have a T-51 (now upgraded all the way to f) and it has served me well in many firefights. I only ever remember losing all of my parts in protracted battles with multiple Gunners, but that stopped once I upgraded to T-51d. Now it takes a frontal hit from a mutant suicider or a mini nuke hit to really mess any parts up (They usually strip me of everything tho).

Oh and did I mention I have a jetpack? Because I totally have a jetpack and by Jove is it fun.


Actually, yeah, this new perk system was fun at first but it's exactly the dumbing-down everyone was afraid of.  I already ranted about how most of them don't matter.  They barely change the gameplay at all, and when they do (Intimidation perks, Lifegiver 3) they're still incredibly disappointing or nigh-broken (No XP, no loot, murder is okay but stealing is not).  Just level up your weapon class perk (restricting choice!) and learn how to pick locks and hack (when the level cap LETS you).  Get the crafting ones if you want...  Or just buy the mods from shops.  It's not like there's anything else to spend late-game caps on!
The dumbing down I'm seeing isn't so much the fault of the perk system itself but in the fact that none of it is being utilized for anything besides of what it says on the tin. Also the dialogue can eat rotten mirelurk balls eggs.

Could solve a problem with a check based on medical/technical/scientific knowledge? Nah, we won't give you that option because you can only persuade people with charisma now.

Basically the perks feel less like a gradual expansion of your character's skill and knowledge and more like "You leveled? HERE'S A NIFTY THING."

It's not a problem with the systems themselves (except for the dialogue), but in the way they are used. A more competent studio Obsidian (let's not even pretend to conceal my raging fanboyism for that particular dev) could probably use it in a much more nuanced and interesting way.

409
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 20, 2015, 12:47:39 pm »
Weapon condition basically compounded me to pick up every single piece of garbage gun I could find, so that I could repair them and sell them for mad profits.

410
Other Games / Re: XMAS 2015 GIVEAWAY - 25 Days of Festive Wookie Cookies
« on: December 20, 2015, 01:14:05 am »
Sign me up for Luftrausers, please.

411
Other Games / Re: Do you read Pen and Paper RPG Fluff?
« on: December 19, 2015, 01:14:59 pm »
I always read the fluff of P&P RPGs, mostly because I almost never get a chance to play them.

412
Other Games / Re: XMAS 2015 GIVEAWAY - 25 Days of Festive Wookie Cookies
« on: December 19, 2015, 01:58:15 am »
hurray, I winrar'd!  :D

413
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 18, 2015, 08:49:50 am »
Hey, anyone know the story behind that maze in Fallons Department Store's parking deck? I just discovered it by accident and its fascinating and is there a quest connected to it or something?
None that I could find, but I found it a very cool little side thing.
Spoiler (click to show/hide)

414
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 18, 2015, 08:06:29 am »
Is it even possible to ask the Institute guys why they are making copies of people and killing originals? And why they did experiment with FEV?  Seriously, why would they even have any of it? Does everybody have FEV stored in their pockets?

Actually yes - basically everyone on the planet is infected with some form of FEV iirc.
Isn't that why the Enclave was so hell-bent on the whole human purity thing?

415
Other Games / Re: Homeworld: Deserts of Kharak
« on: December 18, 2015, 03:55:35 am »
Meh, what I always liked about HW was its spaceship aesthetic. Bright and colourful paint schemes and design based on simple geometric shapes (mostly probably heavily compounded by the state of 3D at the time). This seems to keep that aesthetic which isn't a bad thing IMO even if it doesn't earn any points lore-wise.

This just looks like an RTS set in the HWverse. Meh, given the recent drought of decent RTS games, I might give it a go once it goes on sale.

416
Other Games / Re: Homeworld: Deserts of Kharak
« on: December 17, 2015, 01:16:04 pm »
Hey, I liked Homeworld Remastered.

Not the actual Remastered bits of it (take away my simulated bullet trajectories? NEVER), just the fact that they come bundled with the original Homeworld, a game that was otherwise stupidly difficult to get legitimately.

417
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 07:44:01 pm »
Usually, one of the first mods I DL is one that disables the default fast travel and replaces it with a series of bus stops. With the settlement building, you actually gain a reason to build more settlements than Sanctuary for an actual reason besides "The Quest Told Me So" or "Because I Feel Like It".

418
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 07:40:16 pm »
Just in general, I find the fast travel in the newer Bethesda games annoying.

I much prefered the fast travel in Morrowind. Want to go somewhere? Take the bloody bus, you peasant. Or fly there if you're a demigod.

419
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 10:43:59 am »
Here's something that bugs me immensely.

Namely, the high-end human enemy groups, Gunners. They have enough manpower and weapons to take over entire settlements and build extensive networks of fortifications throughout the Commonwealth for seemingly no goddamn reason other to just be there and attack random passers by (most often myself, but I've met some provisioners of mine engaged in firefights with them).

That's just plain stupid behaviour. Now raider groups I'd get. But a mercenary company? They have enough manpower and fortifications that they could easily be the richest group in the whole commonwealth by just providing safe havens to trade caravans or by offering their protective services to those who can pay. But nope, all they gotta do is sit around in their forts all day and shoot at brahmin because reasons I guess.

FFS just call them a raider gang, Bethesda. Don't fuck around with this "Mercenary company" nonsense. It was silly in FO3, and it's silly here. Hell, at least in FO3 you were occasionally ambushed by a group of Talons who went on about a bounty or somesuch and you could pretend that someone wants you dead. here, the gunners are just there because they're there.

420
Other Games / Re: XMAS 2015 GIVEAWAY - 25 Days of Festive Wookie Cookies
« on: December 13, 2015, 04:33:43 pm »
Add me to:
 Hotline Miami,
 Transistor,

If it's at all possible.

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