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Other Games / Re: Homeworld: Deserts of Kharak
« on: December 22, 2015, 06:18:20 pm »
Given the recent drought of RTS games, I suspect even a mediocre entry would be warmly welcomed by most people.
April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Actually, yeah, this new perk system was fun at first but it's exactly the dumbing-down everyone was afraid of. I already ranted about how most of them don't matter. They barely change the gameplay at all, and when they do (Intimidation perks, Lifegiver 3) they're still incredibly disappointing or nigh-broken (No XP, no loot, murder is okay but stealing is not). Just level up your weapon class perk (restricting choice!) and learn how to pick locks and hack (when the level cap LETS you). Get the crafting ones if you want... Or just buy the mods from shops. It's not like there's anything else to spend late-game caps on!The dumbing down I'm seeing isn't so much the fault of the perk system itself but in the fact that none of it is being utilized for anything besides of what it says on the tin. Also the dialogue can eat rotten mirelurk
Hey, anyone know the story behind that maze in Fallons Department Store's parking deck? I just discovered it by accident and its fascinating and is there a quest connected to it or something?None that I could find, but I found it a very cool little side thing.
Isn't that why the Enclave was so hell-bent on the whole human purity thing?Is it even possible to ask the Institute guys why they are making copies of people and killing originals? And why they did experiment with FEV? Seriously, why would they even have any of it? Does everybody have FEV stored in their pockets?
Actually yes - basically everyone on the planet is infected with some form of FEV iirc.