Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Krevsin

Pages: 1 ... 40 41 [42] 43 44 ... 87
616
Other Games / Re: Fallout: New Vegas
« on: July 07, 2015, 06:35:49 am »
I actually forgot that I could leave Lonesome Road because it felt particularly silly to backtrack from there.

How so? In addition to not having a contrived excuse for not being able to come and go freely, it's also explicitly a closer location.

---------------

ALSO, what's the deal with not being able to bring companions with us to the DLC locations? We didn't even get a proper contrived excuse for that rule.
Yeah, that "no companions" really bothered me as well. There's no reason why the Courier couldn't take one of his companions to the Divide, Sierra Madre or New Canan. The only one I sorta understand is the big MT with the whole "This satellite teleports you and only you there". But that concession leaves the gates open for similar contrived explanations for the other DLCs (hey, maybe that caravan company didn't want to contract more than one person, maybe Ulysses wanted the Courier to come alone and not bring the cops or this Republic gets it, and maybe Veronica just stood there and watched me get paralyzed by the radio and then nicked all my caps to go have a wild night out in Vegas and had a Hangover-tier adventure in trying to get the money back before I came back)


The reason why it felt silly to leave the Divide before the end is mostly due to the way the DLC is structured, you can see the developers intended the player to play through it in one go, what with the way the plot is fed to you.

I actually found Lonesome Road to be the most dissapointing DLC of them all. Sure, the plot is nice and worldbuildy, but the whole affair feels too much like a standard FPS, focusing way too much on combat and combat-related gimmicks (Hey, blow up these here nukes to blow up enemies and progress!). Also the tunnelers were far too overpowered for my tastes.

Dead Money could said to have similar faults, but I felt the whole thing had a much more Bioshock-y feel to it and I really liked the atmosphere. It was, for me at least, unplayable with "hardcore" mode turned on because my goddamn companions kept dying and then I'd die as well and god damn it that whole affair was annoying. Also the Ghost People were interesting fluff-wise but were kinda boring as enemies after the first three.


Y'know, now that I think about it, all the DLC had one thing in common, they all had stupidly overpowered enemies, the roboscorpions, the ghost people, the tunnelers, and a buncha tribals capable of taking out a person in full T-45d power armor.

617
Other Games / Re: Fallout: New Vegas
« on: July 06, 2015, 02:36:28 am »
Probably because modifying the core game map to acknowledge the events of the DLC would take inordinate amounts of money and time and would basically end up forcing the studio into remaking the gameworld again.

Broken Steel tried to do something like that for FO3, but that basically amounted to a couple of new quests in the overworld, some new radio chatter and barrels of water strewn about all over the place.

618
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: July 04, 2015, 03:20:47 am »
Chauchat or riot.  :P

Spoiler (click to show/hide)

Edit: found a better picture.

619
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: July 02, 2015, 02:08:08 am »
I especially like the part when he says that porting mods from PC to the consoles should be relatively easy. Well, of course it will be, current console gen is basically underpowered gaming PCs.  :P

620
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: July 02, 2015, 02:01:22 am »
Did you not read the article you linked? "No plans" is doubletalk for "we're keeping that in our hand until the time is right."
Oh, I did read the article, I just thought it was funny is all :P

Maybe I should've put it into mockquotes.

621
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: July 02, 2015, 01:47:30 am »
I thought they said there were "no plans" for the monetization of FO4 mods?

Also, kotaku article about how mods will work on consoles.

622
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: July 01, 2015, 02:33:51 am »
The only thing about the weapons presentation that bothered me is that apparently Bethesda does not know the difference between "Assault Rifle" and "WW1 Machine Gun".

623
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: June 29, 2015, 06:35:33 am »
Yep. Fo3 had a shitty ending cutscene that told you nothing about the world at large. Just a dude narrating about your final choice.

624
Other Games / Re: Fallout 4: To Queue or Not To Queue
« on: June 29, 2015, 02:49:31 am »
What I really miss about Fallout 3 is that traditional Fallout ending in which you learn about the fates of the people and the places you visited and met. It really made the games feel bigger to me and FO3 didn't have it.

New Vegas did tho. I hope FO4 has it also.

625
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 10:38:30 am »
One thing that bothers me about FO4. The vault jumpsuit. It looks... weird. Like it really fits too tight.

I mean it looks more similar to the originals, but I always liked the look of vault jumpsuits in NV and FO3. A bit more comfy to wear.

626
Other Games / Re: Fallout: New Vegas
« on: June 23, 2015, 10:06:36 am »
A fusion generator and some seeds doesn't let you build a big damn city though. That takes a ton of material, time, labor, and heavy construction equipment. More than could reasonably stored in a vault, in my opinion.
Dunno, a fusion generator is an immense source of power which you can use to power all sorts of machinery and lighting. Likewise, having seeds that are rad and everything-proof makes your farming very effective at producing food.

As for the manual labour, a 1000 work-ready people with effective leadership and who are well-supplied is pretty much a godsend if you're trying to set up a society from scratch. You could have a fully functioning and defensible settlement within a month. Provided you stay near your vault, that is.

Vault-tec experiments notwithstanding, vaults would pretty much foolproof a way of establishing a civilization after the end of the current one.

This seem's as good an explanation as any
https://www.reddit.com/r/AskScienceFiction/comments/1f965i/fallout_where_does_all_of_this_ammo_and_food_come/ca98oc2
These are good reasons, but my main problem is that all of these are assumptions rather than things actually presented to us in the game.

Like I said, this is a pet peeve of mine. I like the world to at least have the basics covered.

627
Other Games / Re: Fallout: New Vegas
« on: June 23, 2015, 08:53:50 am »
Makes as much sense as anything else really. It's all contrived writing to arrive at a specific setting. Every book and movie does it.

"Herp derp we drilled amber to get dino DNA from bugs so we can have parks with a t-rex!"
You cannot suspend a person's disbelief to make them believe that having a stable food source for eating, the most common thing humans do, is somehow not important for a society. It's called bad worldbuilding.

It's not like there is no food in FO3, it's just that no-one seems to be making any. Save for the pen in front of Canterbury Commons and the lab of Rivet City. I mean all All I'm asking for is for someone in the game to acknowledge the fact there are no farms anywhere and tell me where their food is coming from.

628
Other Games / Re: Fallout: New Vegas
« on: June 23, 2015, 08:29:48 am »
It still makes no sense that nobody seems to be producing food  :P

629
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 03:50:22 am »
Given the way horses work in Skyrim... Yeah, I'm fine with walking thank you very much.

630
Other Games / Re: Fallout 4: Fallout 3 with mods
« on: June 23, 2015, 12:15:02 am »
Given that Fallout 3 and NV had a large open world and Bethesda seems to like doing those, I find it extremely unlikely.

Wasteland 2 is where it's at if you want Fallout 1 style travel.

Pages: 1 ... 40 41 [42] 43 44 ... 87