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Other Games / Re: X-Com 2: Enemy Known
« on: June 03, 2015, 01:24:44 am »
I'm not really bothered by the fail ending being canon in XCOM 2. Hell, you see that all the time in sequels to games with choose-your-own-ending things.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Yeah, it's been pretty quiet until about a month ago. Apparently they lost a lot of their team and cut out a lot of stuff so it looks like the project has been scaled down to a more manageable size as befits a smaller team.So I played through Project Brazil's first act last night. It was really well done.Damn it. Everytime someone mentions that mod I get excited for a moment thinking that it has been updated.
Wow, okay. I think the game hates me. I'm on my return trip from my first minmus flyby, when suddenly, without any thrust at all, I get a Mun encounter that sends me into a Kerbin escape trajectory.Gravity assists are potentially incredibly fun.
I honestly don't even know how that's possible.
As far as I know they have a landing complex in Florida, where launches from the Kennedy Space Centre will land. I'm not sure if the landing complex is complete though.Yeah I heard they want to launch from Texas and recover it at Florida or somesuch?It's mostly the latter. The gov't won't let them land on land before they are capable of demonstrating the precision needed to avoid a catastrophe (which seems unlikely given that most launch sites are far away from major urban centers). SpaceX are right now in the process of getting a permission to attempt their next recovery on land.Why not...I donno... a parachute and some flotation bouys? That's gotta weigh less and be cheaper than a few tons of rocket fuel and still allows recovery.
Ideal would be to land the rocket on land but the launch point and earth's rotation make that difficult and you really don't want a big rocket full of fuel coming down at a populated area.