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Messages - Krevsin

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706
Why not...I donno... a parachute and some flotation bouys?  That's gotta weigh less and be cheaper than a few tons of rocket fuel and still allows recovery.

Ideal would be to land the rocket on land but the launch point and earth's rotation make that difficult and you really don't want a big rocket full of fuel coming down at a populated area.
It's mostly the latter. The gov't won't let them land on land before they are capable of demonstrating the precision needed to avoid a catastrophe (which seems unlikely given that most launch sites are far away from major urban centers). SpaceX are right now in the process of getting a permission to attempt their next recovery on land.

707
Other Games / Re: What games have made Guns scary?
« on: April 06, 2015, 11:39:13 am »
Anyway, there was a weird indie survival game that I saw on this forum a while back, one in which you played a human wandering in what seemed to be victorian england, while being hunted by anglo-robots. Being found by a robot carrying a rifle meant death, most of the time. I forgot the name of that game. This made gun totting enemies quite scary, because they can kill you at any time with minimal effort, if they see you, that is.
Sir, You are being Hunted sounds like what you're describing.

708
Other Games / Re: Games you wish existed
« on: April 06, 2015, 01:40:16 am »
An at least somewhat realistic urban combat simulator with a lot of emphasis on working together as a team. A game in which having the right tactics is more important than hitting with every bullet. A game where suppressive fire works like it does IRL.
Can I recommend Insurgency?

I never ever wanted to run into enemy fire without popping a smoke beforehand in that game. People are quite willing to co-operate on most of the servers I've been on.

709
Other Games / Re: Gaming small touches thread
« on: April 06, 2015, 01:31:54 am »
Shortly after finishing Wolfenstein: The New Order again, Nazis that speak in german and people whose accents sound genuine rather than stupid. stereotypical and corny (I'm looking at you, Wolfenstein 2009).

The game takes place in a world that is incredibly detailed and well-developed, with propaganda posters that seem genuine and not horribly shoe-horned in, actual evidence of popular culture (who would've thunk it that actual people also live in a nazi-dominated world?) and some teriffic bits of world-building dialogue. Also news-articles.

710
Other Games / Re: Games you wish existed
« on: April 05, 2015, 11:52:45 am »
A Crusader Kings 2-esque game about feudal politics but set in the Dune universe.

No particular reasons outside flavour, really.

711
Other Games / Re: Gaming Pet Peeves
« on: March 17, 2015, 10:14:49 am »
Iron Kingdoms has trollkin as a race. Playable. The fungus D&D kind.
Also Goblins as a civilized race (Gobbers) and a feral version (Boggers). Gobbers are great at hitting machines to make them work.

Pratchett's trolls are a very central part of almost every novel, along with dwarfs, certainly not "monsters in passing".
Yeah, Pratchett is pretty good about that. I especially like the explanation for their thickness.
His elves were also pretty great.

712
Other Games / Re: Gaming Pet Peeves
« on: March 13, 2015, 09:41:27 am »
Stupid generic fantasy races
I guess this complaint includes more than just video games, but I absolutely hate it when a fantasy game limit itself to the few standard fantasy races, and even more when they are given their even more generic personalities. What I really hate about it is not their concept but rather the fact that they were so massively overused. Even worse to me when a game try to pretend to be imaginative by adding a single new race which is presented as "different" or "unique" while being basically a human with one or two main differences and having a culture that is blatantly a rip-off from a real life civilization (Minor variation of another fantasy races also counts). I'd love to actually see some creativity from the genre that is supposed to be all about creativity.

Seeing standard races being interpreted differently is a step in the right direction, but I don't think it's enough.

Also posting again to state how much I agree with this.

I am peeved by the fact that different races are almost always just humans but stout (dwarf), or tall (elf) etc. And that these are now "the" races in fantasy. How boring!

Other cultures are almost always just some generic ancient culture. So you end up with tall blonde Aztec's, for example.

Also the fact that people from those other races almost uniformly fit a single culture. So every single stout person will be honourable, hardworking and devoted to a single God, for example, and exceptions will be rare if there are even any.
This. So much of this.

Also, there never seems to be anything even remotely resembling popular culture with any of the different races, mostly just "legends of old" and "prophecies", like their culture has basically stagnated for the past thousand or so years.

713
Here's a weird thing: whenever a merchant caravan from either the gobbos or the kobolds (for some reason those are the only civs to have survived the worldgen) leave, I get tons of popups saying stuff has been stolen. After checking several times to make sure, I can ascertain that nothing has been stolen and the game reports the items the merchants leave with (either the stuff that I've traded or whatever I didn't buy) as stolen.

714
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 08, 2015, 06:42:03 am »
Any recommended mods that entirely revamp the magic system? A mod that makes magic not entirely terrible would be nice.

715
Other Games / Re: Fallout: New Vegas
« on: March 03, 2015, 01:56:21 pm »
Well, as far as the main plotline goes, I'd say Fallout New Vegas has done more to attract me with both the main plot and the sidequests.

As far as the gameworld itself, I prefered the Capital Wasteland to the Mojave. Except for Little Lamplight. That place ought to be burned to the ground.

716
Other Games / Re: Fallout: New Vegas
« on: March 03, 2015, 12:43:24 pm »
House was also the smartest option.

Well if you ignore the whole effect of the entire NCR collapsing because of it... And that the Legion will persist...

And millions will die after the NCR collapse...

And the whole Enclave thing.

It might be the smartest option but it comes at the biggest price.

Honestly nothing goes right for this location pretty much period.
Hey, choice is choice even if between entirely shit and dyssentery.  :P

717
Other Games / Re: Fallout: New Vegas
« on: March 03, 2015, 12:28:23 pm »
I still wouldn't see the Legion killing kids though; better kidnap and indoctrinate them if young enough, enslave those who aren't. So yeah, that goes into cartoonish evil territory.
I didn't know The Ottoman Empire was cartoonishly evil...


Also, what happens to the Legion when Caesar dies? He pretty much seems like the sole unifying factor to the whole thing. Civil war would be my guess. In fact, the Legion seems to be pretty much well on track to a major civil war whenever an even slightly weak leader takes the throne.

718
Other Games / Re: Fallout: New Vegas
« on: March 02, 2015, 10:49:37 am »
Still, in an environment as populated by firearms as the fallout universe, it makes no sense to base your entire fighting force on melee, giving firearms just to the people who can scavenge them.

Now I wouldn't mind it if the legion simply used more varied and more primitive firearms (pipe rifles, single shotguns, pistols etc.), but ditching firearms entirely? No wonder they are having trouble conquering the NCR.

I'm not sure what games you played, but in my playthroughs the Legion definitely used guns, even for the low recruits. Could have been part of the mods though, I guess.
Oh, in-game they do use guns quite often (AFAIK in vanilla, higher ranks use them more often than recruits but mods usually just give everyone guns) and in-game even the melee legionarres can easily swarm you and murderate you. It's part of the game, because melee and long-range options must be made at least semi-equal so the player can go either way (though who'd use the melee option in a game with such horrendous FOV is beyond me).

I really didn't mind the slavery, the authoritarian approach or the misogyny (okay, maybe not that last one), but as far as I recall, Rome was not entirely populated by luddites.

Neither is the Legion, really. Caesar just favours low-tech weapons that soldiers themselves can maintain and/or create, so they don't have to rely on centralized equipment/management structure to sustain themselves. It's for practical reasons, mostly, and part of the guerilla style campaign that is the reason the NCR is so overstretched from defending against.
Sensible enough, but shaping the doctrine in such a way that encourages scavenging weapons would get equal or even better results. Better than focusing the combat doctrine on melee formations easily countered by automatic (or even semi-automatic) weaponry, at least.

719
Other Games / Re: Fallout: New Vegas
« on: March 02, 2015, 10:15:12 am »
Still, in an environment as populated by firearms as the fallout universe, it makes no sense to base your entire fighting force on melee, giving firearms just to the people who can scavenge them.

Now I wouldn't mind it if the legion simply used more varied and more primitive firearms (pipe rifles, single shotguns, pistols etc.), but ditching firearms entirely? No wonder they are having trouble conquering the NCR.

720
Other Games / Re: Fallout: New Vegas
« on: March 02, 2015, 10:03:05 am »
I really didn't mind the slavery, the authoritarian approach or the misogyny (okay, maybe not that last one), but as far as I recall, Rome was not entirely populated by luddites. If they had access to mass-manufacture of firearms, they'd probably use them on a legion-wide basis.

In NV, I didn't even feel threatened by common legionarres because I could spray them on full auto with my assault carbine and watch them die in droves. The Legion was never all that big of a threat until the battle for hoover dam where all of a sudden, they all have bloody marksman carbines and hunting shotguns.

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