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Messages - dewboy

Pages: 1 ... 12 13 [14] 15 16 ... 23
196
Roll To Dodge / Re: Roll to Survive The Island: Hour 3
« on: July 03, 2013, 02:29:43 pm »
Hey everyone! I found some moss if your hungry!


Find Rocks. Examine rocks to find out what kind of stone we have hear (ingenious? sedimentary?) look for flint, obsidian, or another type of sharp rock. Gnaw on moss to pass time

197
DF Dwarf Mode Discussion / Re: Bring the Traders Inside!
« on: July 03, 2013, 12:31:03 pm »
Quote
You can fix them with a DFHack command.

What command is that?

198
DF Modding / Some good, small mods?
« on: July 02, 2013, 10:04:42 pm »
I'm a little bored with my current fort and I think the game coudl use a LITTLE bit of new stuff. Any small mods you guys recommend? Like display cases, fixes for op stuff? little things here and there? And can you help me install these mods?



P.S. I'm not going to install masterwork just to use 5 things from it.

199
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 01, 2013, 11:38:26 pm »
Quote
Maybe I should have made a crutch shaped necropolis given that is the symbol of our civilization.
I once had a civilization whose symbol was a coffin. By the time we recovered from the tantrum spiral and we're wiped out by an ambush we had over 300 coffins

200
Roll To Dodge / Re: Roll to Survive The Island: Hour 2
« on: July 01, 2013, 11:34:10 pm »
Dewboy (Montel) moves towards the forest looking for edible plants that he remembers from his biology courses

201
Did you say weasles?Scratch the earlier action by the npc. Spare Dan. As for his colleage.... Kill him


202
(( Uhm you realise they'll just elect a new leader right? You won't get it that easily. But if you win you will get a nice little sum to start your army off with. ))

Umm..... darn. I'll just have less weasels. I win either way.

203
Have my assassin kill both warlock leaders and bring their heads to me
But I thought we were friends.  :'(

((Sorry. Strike while your enemy is weak. oh, and thanks for the 5 gold you paid my assassin, It doesn't matter now because now I get your treasury! And I'll use it to build an army of magical weasels! *insert evil laugh*))

204
Have my assassin kill both warlock leaders and bring their heads to me

205
((kyle stole my pet dragon idea >:()) Investigate further into magical weasels

206
Creative Projects / [Contest] A quick drawing contest
« on: July 01, 2013, 11:25:11 am »
Hey Bay12 artists! I DM for a group of friends and I when we play DnD. I want to do a Castaway-island-like seesion sometime in the future. I like to have a drawing to kick of sessions so we know what we're looking for/where we are. The world we use looks like this:

Imagine a continent, now raise it up so its surface is floating about 5 miles above the rest of the planet (so now we have a giant, floating island.) The continent is on average 1 to 1 and 1/2 miles thick. At one point a spire (that is maybe a half mile in diameter near the center) connects the bottom of the continent to the ocean below and around this spire is and island.

This island is where the players will be marooned.

The Contest? To draw a picture (color or not, I don't care) of this island and the spire connecting it to the floating continent.

Have at it folks!

207
DF Modding / Re: Making obsidian swords better
« on: July 01, 2013, 11:12:33 am »
Thx Da Vinci

208
DF Modding / Re: Making obsidian swords better
« on: July 01, 2013, 09:12:31 am »
It is in layer stone but these values don't appear in its description. I may have to place them in the stone material definition.

209
DF Modding / Re: Making obsidian swords better
« on: July 01, 2013, 08:40:15 am »
sooo where should I drop these in?

210
While Oreo is at the meeting i would like to browse the newspaoer classifieds for a pet dragon or an airship of sorts. Oh, and I want a magic weasel

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