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Messages - xaritscin

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1651
Other Games / Re: Eve Online
« on: May 26, 2014, 03:26:52 pm »
yep, Kronos will have all the ship and gameplay changes NOT related to industry, all the industrial overhaul will come in Crius....

BUT, asteroid composition changes, and i think the new mining barge changes will come in Kronos....


1652
may i add that the current iteration of the designers is supposed to cover creatures, items, vehicles, mechs, buildings and spaceships, looking from the as of now unavaliable options...

so in the long run is basically fusing all the needed models under a single editor (kinda like SPORE, except this gives total freedom of design)

a flora editor would come handy anyways, the procedurall flora will be strange to see with those new models...some customization would be cool..

1653
this people have just released a trailer:

http://www.youtube.com/watch?v=1XM4gb5V_rA

1654
Creative Projects / Re: Antherea, a World Building/Game Project
« on: April 07, 2014, 09:00:16 am »
gave a facelift to the thread, as im reorganizing the project, im trying to keep it up with updates at least. now with some concept art

1655
Creative Projects / Antherea, a World Building/Game Project
« on: April 06, 2014, 11:16:50 pm »
always wanted to post this in this forum because i feel it is my most ambicious project right now, been developing it from several years ago, it is supposed to be my greatest creation, at least, if i can get to make it to its trully end of course. so, lets start it shall we?

What is Antherea?

Antherea has been in development for like, since i was in high school as far as i can remember, it started like with any teenage project, a short story about heroes and that stuff, mixing several concepts (anime, fantasy, even speculative evolution too). eventually in time it has been improved beyond the scope conceptually, following my academic development in the needed areas, it is meant as a hobby and a main project which i want to complete. part of my developments revolve about it, and is the main reason for choosing a career in multimedia engineering in college, i should be structuring some prototypes once i have finished to learn computer graphics at least.

for now the project lives in the form of concept art and documents, but the long (a really long) term plan is to take it to full development, once i have got the resources and time to do it.

at its core Antherea is a game, which tries to get as realistic as possible, a virtual universe so to speak, and it goes against most of the current game developments in the industry, going instead for a more niche place, i dont think i'll ever monetize from it, and as such is planned to remain as a domestic and free game, unless i find the means to get it to run for profits. buts originally the idea is to make a game that suits me and anyone who may be looking for something like it.

the premises of Antherea go around 4 bases:

-story and worldbuilding
-deep character development
-interesting and complex gameplay
-a simulation as realistic as possible


The Setting:

Antherea is both a worldbuilding and a game in process, it spans a universe where magic exists, and the universe is divided in two planes, the main story occurs in one of the many galaxies that exist in it, on a planet called Antherea, the historical timeline of it spans as far as 800.000 years before the current events, in which many civilizations have existed and fallen, with the current races being the descendants of these original ancestors. the planet spans many nations, from powerfull and ancient kingdoms and empires, to nascent republics and federations, which are jumping into a technological advancement in both magical and conventional methods, space travel included in this.

Antherea spans many themes, from fantasy, to steampunk, space opera, speculative evolution and speculative history. with some references to literature and some videogames. but trying to be as original as possible.

The Universe:

the universe of Antherea is defined by two important features, the first one is magic, it is a 5th fundamental force in the universe, which is related to the dinamics of change in matter and energy, along with the other fundamental forces. the second feature is a that the universe is dual, it is composed of two interconnected planes, the first one is the Empirion, the plane of the physical, it is a plane where magic has a less powerfull influence respect to the other forces, and where the players live their mortal lifes. the second plane is the Onirion, the plane of the ethereal, magic here dinamically alters the dinamics of the universe in heavy degree, and is home to many supernatural entities, players are sent here for their afterlife. Onirion and Empirion contribute one another, throught the interchange of magic, matter and energy via black and white holes.

About Magic:

as it was mentioned, magic is not the typical stuff seen in other games or stories where it just spans stuff out of nothing, magic in Antherea makes part of the 5 fundamental forces, magic alters the dynamics of the other 4 in order to allow the manipulation of the physical laws, matter and energy. but in order to reach this, mortals have to train their minds for it requires strong mental power. the game wont make use of the typical mana bar which restores after a time, player characters will have to meditate before or make use of certain potions in order to recharge the required mental power in order to cast their spells, and even then, some of them have to be channeled for a time before being executed. or require some sort of material for canalization.

The World:

in this case world refers to the playabe universe, the game spans a single galaxy(which doesnt has a name for now), with thousands of stars and millions of planets and other astronomical bodies. players will be able to explore the galaxy and uncover some secrets regarding its current state in the future, but the main story is around the Antherean System, which not only includes Antherea, but also its twin planet, Cea, which was transformed into a barren wasteland. the other planets and moons of the system will be present too, but Antherea is the main point of start for players.

About Planet Antherea:

map:
Spoiler (click to show/hide)

About Planet Cea:

the map:
Spoiler (click to show/hide)

About Player Characters:

the game features several races to choose, each race is unique in appearance and traits for the most part, and each one has a deep background defined both by historical antecedents and evolutionary development in some cases. players dont have limitants in how they want to build their character, as each individual is a blank book at the start, players will determine their attributes and other personal stuff in order to make them more customized. each race has physical traits that can be changed, from skin color to sexual display or body modifications(piercings, tattoos, etcetera).

About the Races:

Spoiler (click to show/hide)

About Character Attributes:

like in all RPG inspired games, player characters will have a set of attributes that they can invest on, no race has predefined attributes, its up to the player to decide how they want to build their avatars, the only difference between races being unique racial habilities and physical appearance. there are 5 attributes planned which are

Spoiler (click to show/hide)

About Racial Traits:

first of all i clarify that these are experimental and maybe subject to change, but i think it fit both lorewise and gameplay wise. for now the idea is that lineage based races have two traits, while the rest have only one, im still figuring out another secondary trait for those outside of the group of course. the idea is that races have a passive racial and and active one. anyways:

Spoiler (click to show/hide)

About Character Statistics:

unlike in other online games, Antherea tries to simulate a more realistic approach in gameplay mechanics, in the case of Character and NPC stats, it is ruled by a set of statistics and bars. some of them can be related to the traditional RPGs and MMOs, while others come from other places.

Spoiler (click to show/hide)

-------------------------------------------------------------------------
will be posting more stuff as time progresses, all the races have been added, next on the list should be more detail in gameplay mechanics

1656
I figure the seams are an acceptable casualty of having a much more interesting planet overall.

Now, if only I could throw Schema in geology and astronomy classes and force him to do away with the planet 'themes.' Those seem silly to me.

one biome per face for terran planets, different sets for ice and molten worlds, also, are there gas giants?, also, bigger planets

1657
I'm more curious if we can embark within an evil tundra.  I wish to make it as hard on these colonists as it is for my dwarves!

with cultists tower and other chtonian stuff >:)

1658
interesting approach on the planet stuff, but they seams looks really bad.....

1659
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: April 01, 2014, 03:51:18 pm »
Read the notes. Shaco boxes and Teemo shrooms have a hard cap on how many can be placed.

also they banned Kassadin for that mode :'(

1660
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: April 01, 2014, 03:37:36 pm »
Soraka and Kayle seem to be usual picks, seriously broken for that mode........

1661
also, wondering if we would see more biomes out from north and central america?, like african or asian locations, maybe australia and northern regions....(places like siberia, new zealand, congo jungle, or sumatra)

1662
clockwork rhinos or elephants...

1663
I, for one, welcome our new obelisk-headed land squid overlords!  ^__________^

I hope the AI is as good as RPS seems to think.  I am fearful of what that means for the hardware requirements, though.
BUT BUT, THE ECHIDNA WAS FIRST!....

1664
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: March 19, 2014, 09:47:29 pm »
Kha'zix build? Ok, well it looks like you're trying to build him as a straight AD carry, which he isn't. He's an assassin through and through, so you want enough of a damage spike to explode an AD carry, a mage, or a squishy support, and then enough survivability to be able to get into a team, do that, and then get out alive. Sustained damage (so your general AD carry build) on him isn't that great because he's melee and squishy.

First item is Ravenous Hydra, almost no question about it at the moment. Lets you clear waves with no effort which is great since void spikes chew through mana if you use it for wave clear (and even better allows you to isolate your lane opponent easier), and simply adds a ton of damage and lifesteal.

Next thing you want is armour penetration, so that means either a Brutalizer (into a black cleaver or ghostblade later), or a Last Whisper. If there's a lot of armour on the enemy team, that means both, but if you only take one take LW.

Boots-wise, depends. Lucidity(?) (the cooldown ones) or Mercury treads are your best options, depending on how much crowd control you're against. Tabi can be good if you're against a lot of AD. I used to like Mobility boots on him before they got nerfed as it gave you complete map control once you had wings if you were even slightly ahead.

If you want more offense (really the items above should be enough to destroy just about anything you want to jump on) then a Bloodthister is probably the choice. Manamune is also an option but takes a long time to build up. I'd only recommend it if you're playing top lane and in a matchup where you have no choice but to play really defensive in the lane, as it tanks your offense for a while in exchange for mana/health (from void spikes) regen.

Generally after that you then want defense. Guardian Angel is nice for a last item since you jump in deep a lot so you're likely to die. Randiun's Omen is awesome on him actually. Lot of health, armour and a slow for good measure. Banshee's Veil is great too for the spell shield, or a Warmog's if you don't need that and the MR (after the Randiun's). On that note full tank Kha'Zix is something I'm messing around with and it's absolutely hilarious to play.

thanks for the suggestion i used the following build in my last game and it was just enough for it:

-Muramana
-Hydra
-Trinity
-Ionian Boots
-Guardian Angel
-Brutalizer (was in process for the Black Cleaver but won the game before it :c )

1665
Other Games / Re: League of Legends - Patch 3.14 - Preseason
« on: March 19, 2014, 04:07:38 pm »
also, i need help with K6 (Kha'zix), been testing him this week with the free rotation, gameplay wise is badass, but im still trying to figure out how to build him.... usually go with this:

-Bloodthirster
-Trinity
-Berserk Greaves
-Phantom Dancer

i havent had time to complete the set, the wiki states that he should use a manamune and it seems logical taking in account that he's dependant in his powers, but this means that the lifesteal is left unchecked, should i change the bloodthirster for a hextech gunblade?, something like this:

-Hextech Gunblade
-Trinity
-Muramana
-Berserk Greaves
-Black Cleaver( or Phantom Dancer ?)
-Infinity Edge (or Guardian Angel for survivability)

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