Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - xaritscin

Pages: 1 ... 15 16 [17] 18 19 ... 124
241
lost my bestower trying to complete a lowsec mission. i returned to Amarr to buy a replacement but decided instead to get on the magnate and try making a living in Stain. the trek wasnt as hard as i initially thought, TAPI (TEST) had taken control of most of Catch and i had to temporary logoff in one system due to a gatecamp. there were still some of them when i finally got close to the gates of Stain (systems changed sov to BRAVE but were mostly unoccupied).

its interesting to see that there wasnt a single bubble up from sov null to NPC null. only the initial gatecamp with a Hictor (or a Dictor, didnt even take the time to look) had me rushing to back to gate. i was also expecting Stain to be a busy place but it ended being a ghost town, well, there were some others in local but i never saw someone near station or trying to hunt me down.

i ran missions for 2 L1 distribution agents at the same time and got 1.1 standing with True Creations. made roughly 1500 LP for them but honestly, the payout looks really bad. i was expecting more from these nullsec NPC corps. no wonder people prefer to rat and do DED sites, the payouts are horrible unless you do Security which is probably way more of a magnet for ganks.

so yeah, i finished checking on the L2 agent to see if he had some kind of increase in payout, i didnt really see why bothering. so i made my way back to High sec, returned to Amarr only with some overheated mids (i wasnt taking chances to get blapped when crossing TAPI gatecamps), now i have to think what to do next.

all in all i could live try to make a living in Stain (or even Venal) but i just dont see the money, cant even grasp how people actually makes a living in these regions or otherwise i would be seeing big subcaps moving around in the systems. at best i saw a Gila in the D-Scan.

i could move my Sigil there (but it would probably die) and farm up to L3s but it looks like the payouts arent event consistent with the security lvl of the region. most wiki guides say that security L3s are slightly better than L4s in high sec, but that doesnt seem to extrapolate to Mining or Distribution.

so that's it, i made a daytrip to NPC Null and didnt found the pot with gold. i'll probably just keep going in High Sec for now, there's still standings to grind with the factions i wanted.

242
decided to marathon the game this weekend to see if i can close the gap. reached rank 331 or so in Project Discovery but it turns out i cant keep going. it seems CCP has put some limitations in the minigame in order to limit how much you gain from it, guess people had started to use bots or something (seriously? that's killing the profit for the average joe, its not fair).

anyways. without having to look at graphs i can focus on running the hard missions for standing (just hope i can do the lowsec parts, one can never be sure what is waiting on the other side of the gate).

as far as skills go im getting close to finish Shield. just need to train some 3-4 days and the rest is compensation skills for passive modules. there's still less than 2.5 Mill SP so i still have enough leftover points to get Targeting ready and then focus on Drones (and then Missiles as both are part of the Magnate fit i showed some posts before).

that's all for today i guess.

243
ran some mission today, not much, bu something. rating 7.7 standing with Hedion and rank 315 in Project Discovery. didnt feel like keeping up today, but perhaps later in the week.

the most important thing is that im short of some hours before finishing the last week long armor skill, so i started putting the shield ones. will have to check later to see if i can add more as queue gets cleaned. i've bought and injected Shield Compensation but im still missing the resistance specific ones. will have to wait until i've learned the requirements.


244
speaking of the player suit moving him around and doing stuff. this makes me wonder if we will ever see an X game were the player can do stuff out of the ship, a bit like Space Engineers except for the ship designing part like. you can get off the ship and mine the asteroids yourself or build bases around them.

guess its no use taking in account that there's the whole modular station thing but for small personal hideouts perhaps.

245
a bit necro but this is from official news.

a new gameplay trailer: https://www.youtube.com/watch?v=dUcXYxILnF8&feature=youtu.be

246
Other Games / Re: Limit Theory
« on: September 30, 2018, 04:51:33 pm »
yeah from the videoblogs and everything else it seems this guy burned himself to push the project but nor the resources nor his skills could make it due to how ambitious was and the technical or programming requirements of the inner workings of the game.

wouldnt surprise me if Scrumbleship also ends like this seeing that Dirkson too had some kind of personal break down some years ago and i havent seen much announcements or devblogs (game has a GitHub or something but i dont really look at that).

anyways, its for the best i guess, i mean, the code of the game will become Open Source or something like that from what i've gathered so there's hope someone could take it as reference or something. as for Josh, the best we can do is encourage him to put his life together and move forward, Limit Theory was too much for him but perhaps he could develop something else, but not until he takes some rest from this nightmare of a project.


247
Other Games / Re: League of Legends - Patch 7.22 - Runes Reforged
« on: September 28, 2018, 05:27:43 pm »
I mean we all know how this is gonna go.

Self-buffs, passive buffs, point & click abilities removed and replaced with skillshots that have weirdly shaped AoEs/hitboxes, random secondary effects, and tertiary conditional buffs/debuffs.

Kinda curious what they're going to do to Ez, considering that he already has three skillshots. Probably make his E have a second effect, change 1+ of the skillshots to have a strange path and another effect, and add complexity to his passive.

https://www.youtube.com/watch?v=NnVMAC6R5wk

hability info:
Spoiler (click to show/hide)

he didnt change much honestly.

in other champion discussion, i thought Evelynn was broken. played a blind pick with her yesterday and i got to execute some people but most of the time it feels like Q doesnt do any damage. almost like you have to rely solely on E to gut people. perhaps i dont know how to properly set up the charming thing but im pretty sure i should burst down people when having a good amount of kills with just the minimal combo of WEQ or something like that, not spend all of it then press R hoping they will die.

that or perhaps she's an early game champion and its supposed to fall off late in the match, i mean, i got a double kill just by pressing R at some point but later on i was just roaming and helping pull minions because everyone could survive the damage i was dishing even in 1v1. would like to point i didnt buy penetration at the time was running jungle item, sorc boots and the rest was a RoA and Zhonya, i felt her too squishy compared to say, Shaco and thought on investing on extra health rather than going Void Staff as a starter. perhaps that was the reason?

248
Other Games / Re: League of Legends - Patch 7.22 - Runes Reforged
« on: September 26, 2018, 05:05:14 pm »
Ezreal rework was revealed. i dont feel like posting further info but yeah, rito has been churning out reworks like crazy. this gives me hype because as far as i remember, Morgana and Kayle are next on the list. cant wait to see what they come up with. however, they havent revealed new champions which is weird, will have to wait. i mean, how much time has passed since Pyke? 2-3 months already?

they showed a teaser for worlds too. there's a lot of skins coming up, Victorious Kha'zix, Bewitched skins for Ekko, Kled and Janna, Popstar Kai'sa (dafuq) and i guess there's more.

theres an Infernal Amumu and Dragon Trainer Heimerdinger skins in the PBE too. raise your dongers i guess.

oh and there's still the Odyssey PvE event running on. not sure when it goes as i returned recently to the game. i guess you saw the skin teasers but its basically the LoL version of Guardians of The Galaxy or something like that. Jinx, Sona, Malphite, Yasuo and Ziggs vs Kayn (and Rhaast). lore seems to be tied to the Dark Star universe at some degree, not sure on the Bullet Angel or Super Galaxy side.

UPDATE:

in other news, i went and checked my NA account. lvl 17, not bad, got to spent some blue essence in a few cheap champions. but every match seems to be plagued with powercreep champions like Vayne, Yi, Yasuo, Lux and specially, Akali.

honestly how can Riot expect people to level up when all the matches are full of cancer inducing matchups. i only got to win one with Shaco and it was because the enemy team went open mid (2 disconnected). LAN matchups look way better than this and that says a lot. really disappointed with NA pre lvl 30 meta, i dont get how you can cope with that shit.

249
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: September 17, 2018, 10:23:57 pm »
Spoiler (click to show/hide)

i tried to step up my map making habilities with some Photoshop tutorials. its an improvement over the stuff i was making in Illustrator but there's so much stuff i couldnt figure out in the guides that things like Ice Caps, Rivers, proper mountain ranges and ocean geography are missing. not to mention i may have fucked up with the biome distribution.

need to figure out a proper size for a world map as everything looks very crowded too. something i could apply later to make some normals and put in a 3D model for game dev experimentations.

250
been out of the loop for a while but im still checking on my skillplan.

Enginerring is short of 2 skills but each one takes more than 2 weeks to train so im leaving them for now. im already completing Armor, just need to push for those last 2 week long skills like Mechanics and Repair system,Hull Upgrades is too long so im going to leave it for last.

once i finish with this im gonna move to shield. atm im still with less tan 2 million SP. which means i will be able to spend the remaining skills onto weaponry. i may go for Targetting before that of course and perhaps something in Electronics if the necessity arrives.

until then im gonna rest from farming in EVE. i was getting too much bored allthought i should strive to reach the last ranks of Project Discovery and the standing gains. i just dont want to do them atm, will resume perhaps next month or so.

251
Rank 300 in Project Discovery.

today was more standing grind. the ironic part is that i just reached close to 7,5. not much of an achievement, i also made a miscalculation when getting a lowsec run and entered to the system right for an ambush between a Deimos, Ishtar and Harbinger. i had to cancel the mission but didnt suffer real loss of standing with factions, only a reduction in corp and agent which is tolerable.

i sold an implant with the LP i had scrapped and got to buy a new Bestower with a better fit while still being somewhat ISK positive. returned, recovered the standing loss with the corp and agent and kept going at it. i also did some Emperor Family runs while waiting for the "Autism Cartel" guys to end the lowsec camp.

currently getting to 20K LP after getting down to 2K due to that obstacle. there's still a long way to go but if i can keep farming like this i could afford another 120 million implant sell. there's also a 200+ million command link but i have to buy the 2 components first instead of just spending money. it could be worth trying tho.

as for skills, well, Energy Grid Upgrades IV is the next on the list, then its Electronic Upgrades. im gonna tackle tose 2-3 days skills until there's only Energy and Electronics V which take like 2 weeks each. they are very important because of the powergrid/cap and sensor/cpu modules that come from them. everything else is just side stuff like module damage reduction when heating or energy vamps/transfers or smartbombs which i barely use.

this will probably take up to September whole so i guess Armor wont be touched until October. in the case that i dont activate the Omega to precisely skip this shit (allthought with only 30 days worth of sped up training i dont think i'll finish the essentials in time).

outside of that it seems there's no standing loss from running the Abyss. or that's what i got from asking to someone that does them. guy said he had standing 0.0 with Drifters, Triglavs and Rogue Drones which means apparently, that these values are static and dont get lower than that. the enigma now is if this is kept for other values as i have 0,8 positive standing with each of those (and other factions). there's still a long way before getting on a cruiser properly fitted for this so not much of a deal for now.


252
Rank 290 in Project Discovery. just need 21 more days to finish this nightmare.

ok so, after a bit of analisis i think im gonna go with this version of the Magnate

[Magnate, "Rogue Archaelogist"]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
200mm Steel Plates II

Warp Scrambler II
Stasis Webifier II
1MN Y-S8 Compact Afterburner

Rocket Launcher II
Rocket Launcher II
200mm AutoCannon II

Small Warhead Calefaction Catalyst I
Small Ancillary Current Router I
Small Ancillary Current Router I



Hobgoblin II x8

Republic Fleet Fusion S x120
Caldari Navy Mjolnir Rocket x100

i decided to scrap the Rigor in the fit in order to upgrade the 200mm plate, getting a reduction in explosion radius for missiles is good but the module change can churn out an extra 300 HP or so to the ship. this can be game critical in some situations. so yeah, this is the final Magnate fit for now. something like close to 5K HP, 100+ DPS and can still move roughly at 1K m/s. so much for ambushing people in exploration sites. now if i could get this tested against a Bomber/Astero it would be wonderfull.

but anyways. today i was bored of waiting on the agents so i decided to run those goddamned Lowsec missions, turns out this part of the empire can be quite silent so i was able to do several hauling runs with only 1 or 2 jumps between lowsec systems. it was a long grind before getting a good chain of high sec missions but i more or less got a big boost in standing.

i have reached standing 7 with Hedion, and got enough LP from the agents for buying a high grade implant. in this case i bought the high grade version of the Poteque 'Astrometric' Pinpointing implant (gives 15% probe strength or something like that). i hauled it in the Punisher to keep things out of the radar and sold it for a whooping 120 million (estimate says 194 but yeah, player driven market). implant costed me close to 80 million so its a 40 million profit in the end.

i still have 3 points more of standing to grind so im gonna see how much LP i can stack again before finishing with the academy. as for Emperor Family, nothing done today, but im more or les close to unlocking L3 agents from that side, want to finish with this corp first before moving out to the next.

current wallet is 846 million isk, i should be getting 1 billion before getting to Rank 350 or so, so things are looking promising for now. a few more runs to recover the money i lost with the implants and i should be good to go for the 500 PLEX.

as for skills. well im finishing CPU Management tomorrow probably or at least i will be able to put the next skill.

253
Would a probe launcher fit instead of the gun?

i chose the 125mm because it was the only autocannon turret that could fit and swap with the regular probe launcher. this fit isnt designed to scan people down (unless you made so sacrifices in tank and the like). so yeah, you can just swap the turret for probing whenever needed.

i'd also like to point that the Arbalest launchers and Compact Web were a suggestion from the chat because i originally planned to have everything in T2 for better performance (save for the AB, cause Alpha limitations). i even thought of adding Augmented Drones but those seem to be hella expensive.

[Magnate, "Rogue Archaeologist"]

Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Small Armor Repairer II

Warp Scrambler II
1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Core Probe Launcher I

Small Warhead Calefaction Catalyst I
Small Ancillary Current Router I
Small Capacitor Control Circuit I


Hobgoblin II x3
Hobgoblin II x5


Caldari Navy Mjolnir Rocket x90

this is an active tanked fit. the main limitations are hitpoints (438 armor at full V) and that you loose the web, on the other side of things this can be used for PvE (i think) and is cap stable (40-50% depending on whether you need Scram or not).

the damage potential is a flat 100 DPS with 350 volley (unheated). if you dont want to swap the probes this is the best DPS you can get, unless:

[Magnate, "Rogue Archaeologist"]

Damage Control II
Micro Auxiliary Power Core I
Ballistic Control System II
Ballistic Control System II

1MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
Medium Shield Extender II

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Core Probe Launcher I

Small Warhead Calefaction Catalyst I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I


Hobgoblin II x3
Hobgoblin II x5


Caldari Navy Mjolnir Rocket x90

this shield tanked version can pull 117 DPS (127 heated) but you can only use it for PvE because no tackle. passive regen is 24,2 not much for a passive tanked ship of course but its the most you can get so have to make sure not to pull on heavy fire for too long. the PG is also quite tight on this fit so no way to add the Autocannon here for extra damage.

the best i could build for this case would be:

[Magnate, "Rogue Archaeologist"]

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
200mm Rolled Tungsten Compact Plates

1MN Y-S8 Compact Afterburner
Stasis Webifier II
Warp Scrambler II

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
200mm AutoCannon II, Republic Fleet Fusion S

Small Warhead Calefaction Catalyst I
Small Ancillary Current Router I
Small Warhead Rigor Catalyst I


Hobgoblin II x3
Hobgoblin II x5

this one ups DPS to 128 unheated by adding a 200mm Autocannon II, there's different things you can do with it. one is replace the Rigor with an Optimal Range rig for the gun, the other is to replace it with another current router and upgrade the armor plate to T2 to increase EHP up to 4.8K, you can still swap the gun for a Probe Launcher and perhap if you want to invest you could take out the Web and put a Ligature/Zeugma Analyzer to be able to do the job without having to swap the Scram.

i also added T2 Web because well, its not like im struggling with CPU and Powergrid can be covered with just some slight changes. im gonna keep this one as the top fit for now.

254
Rank 280 in Project Discovery. im getting close to 800 million, time sure flies fast.

im getting close to standing 3 with Emperor Family. this is mostly  because of the L2 runs i've been doing in the weekend as the Hedion L4 agents are still stuck giving only a few high sec missions before putting me on the 4 hour waiting line to decline lowsec destinations. if things keep going like this im gonna have to start considering running them just to see if i can get those guys to change directions.

despite previous disappointment with the Punisher i think i found a way to fulfill the whole Khanid Alpha gameplay by moving some stuff with the Magnate, its not exactly a PvE fit but it can pull some serious DPS if used to farm other players (in the case that you can actually farm people in lowsec with this):

[Magnate, "Rogue Archaeologist"]

Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
200mm Rolled Tungsten Compact Plates

Warp Scrambler II
1MN Y-S8 Compact Afterburner
Fleeting Compact Stasis Webifier

'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
125mm Gatling AutoCannon II

Small Drone Durability Enhancer I
Small Warhead Calefaction Catalyst I
Small Projectile Locus Coordinator I



Hobgoblin II x8

Caldari Navy Mjolnir Rocket x90
Republic Fleet Fusion S x200

this fit was originally discussed in the chat to be able to countergank Asteros in WHs. after seeing the few kills with actual PvP build in the killboards, this doesnt seem to be possible, even on the original version where it had Trimarks instead of Projectile and Drone rigs (that summed up for more than 4.6K EHP but WH Asteros use a double repping setup). the active version was possible but it meant running a Nosferatu module or taking down the Web. i didnt want to do that so i had to scale down to a more reasonable ecosystem.

seeing that i probably dont need such an amount of buffer to kill other explorers or the like, i decided to scrap the Trimarks and add some extra performance to the rest of the weapons, some durability for drones and increased optimal for autocannons.

this is based on current skills but the benefits should stack up with properly trained Gunnery, Drone and Missile skills. in fact, many of the ship stats must be way better once i finish learning their respective fields. not using Trimarks also meant i could keep top speed despite the decrease in agility. using a 400mm compact plate is possible by replacing one of the other rigs with a PG rig but im not sure if the 100hp difference is really worth it compared to having better optimal.

all in all the ship is designed not to tank, but instead, to take enemies by surprise and melt them as fast as can be possible to achieve. in general terms the projectile turret isnt needed at all if you overheat the Rocket launchers, but this gives an extra bit of damage type coverage and doesnt mess up the fit apart of needing to refit after killing.

an active tank version may be possible to achieve just by changing the tackle mods with capacitor enhancements, will have to check tomorrow or something.

for now i will just keep on hauling.

255
i dont know much about that, its just so i dont have to grind COSMOS missions or stuff like that to be able to talk with their agents and get higher ones because i got -2 and below standing due to mindless ratting or something like that.

Pages: 1 ... 15 16 [17] 18 19 ... 124