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Messages - xaritscin

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616
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 29, 2017, 08:28:59 pm »
ok. the edge of the deser has been hallowed to evade crimson infection. may have to check again later. now, fished enough material to craft the adamantite forge and the mythril anvil. and farmed enough spider fangs to craft all the equipment.

first hardmode boss to fall was the Borean Strider. the spiders are really nasty taking in account my accesories can let me get up to 10+ of them. but they still werent enough to take down Infernon which is the first hardmode boss from Spirit mod. it seems im gonna have to go with Thorium bosses first, then check again.

im gonna leave Cryogen last because Calamity is mostly hardmode stuff so i think it will be really hard to fight compared to the other 3 bosses.  specially taking in account how fucked the Slime God fight was.


617
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 29, 2017, 04:52:31 pm »
ok that's the last house i make before hardmode. i was getting bored of building the whole day. so prepared my things and went to the underworld to fight the WoF. it got me on my knees to be honest. but died on first try.

in fact, the thing died right when it had catched me, i had changed the boots for the healing cape to sustain an extra during the fight so i was running without boots and only using wings to keep pace. would've died if not for the minion damage shredding the boss. (i also got save by the Phylactery, but only barely)

as always the hallow appears on the side where i dont need it. just past the corruption. i needed it to spawn right on the other side but oh well. gonna have to hallow the whole town just to survive.

618
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 29, 2017, 03:00:41 pm »
https://imgur.com/a/hn1dq

here's an album with the lastest works. the retired heroes manor and the sky lake fishing hut.

currently building the party house (party girl, clothier, stylist). already got a first floor with checkered bricks done in top of the hill, but a blood moon stopped me from going on. 

EDIT:

i really recommend the Spirit mod, not only because of the whole Artifact thing and the extra stuff for certain biomes but mostly because of the soundtracks. the Starplate Raider fight was incredible, not only because of the boss VFX but also because of the battle theme.

619
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 29, 2017, 11:21:01 am »
well there was indeed a rogue NPC missing. i dont get why you have to craft iron shurikens for that instead of carrying the normal ones but anyways. built a big manor for the Blacksmith, Cobbler and Tracker  above the hill. there's still  3 unused spots inside the house and there's still space to make another house on the top of the hill.

the only annoyance is that for some reason modded furniture never counts as valid housing. or i had to got exta and craft chairs for some rooms because aparently bed + dresser only works in vanilla. anyways. the next stop is making a house for the Stylist and the Clothier.

gonna try and make as much houses for the NPCs before hardmode starts.


620
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 11:50:39 pm »
you gotta be kidding me, "a meteor has landed" right when i was building the underworld platform. anyways at least i can go and fight the star scouter. i dont know how potent the WoF is in Revengeance but with the current equipment it shouldnt take longer than the typical expert mode version. i've already bridged almost 6K from the center. hopefully i wont have to use the lava waders.

the stress bar got practically full while building and digging the platform. and there were these mobs called "forgotten ones" which have like 5 health but just touching them can almost kill you. really annoying fellows. outside of that most of the underworld is manageable. i just hope the summons and the bow will be able to take care of the boss.

in other news the Party Girl finally came to the house. i dont know what does she sell with the mods but it shouldnt be any different i think. with her i think i have all the pre-hardmode NPCs collected. i may have to go and build again to pass the time. not to mention that there's still a lot of NPCs that are lacking housing. now that i have a hellforge, the Blacksmith is the most likely candidate.

im gonna wait until this bar goes down then check the meteorite.

EDIT:

farmed the Starplate Raider a bit more and finally dropped the material that was missing. now i have to reforge the Death Wind again. gonna keep this one for the WoF fight. allthought i prefer to use minions. the Scythes are good because they penetrate enemies but they eat minion slots. its complicated to use honestly.

EDIT2:

man the music for the Siren is really creepy. she spawned while mining the meteorite. a mob from the crash site dropped a summoning staff. its a bit below the Skeletalon staff, but maybe with the correct modifier it could surpass it. crafted the meteor head and the meteorite armor for summoner to add into the collection. and fought the Star Scouter.

turns out it does have a summon weapon but its a sentry. it summons a small ufo minion that deals a continous laser from under it or something. according to the wiki this guy doesnt occupy a slot and can be used with other sentries. much like how the sapling doesnt conflict with other mobile minions. gonna give it the best stat i can and see how much it works. with that. only the WoF is missing.

621
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 10:00:14 pm »
after several tries i finally killed that asshole. had to get out of the arena during the encounter but once the Crimulian Slime God was down everything went downhill for the boss. the only annoyance is that i had to change my armor. had to jump from Diver to Star Plate armor. good thing that i had these minion accesories to compensate the loss of the minion bonuses. i also used an unreal bow dropped by the other boss and that helped a lot taking own all those slimes.

now i have to prepare for the WoF fight. dis gonna be gud.

EDIT:

heh i forgot about the star scouter. but well no meteorite fell down so yeah. think im gonna skip that one, it doesnt even drop anything for summoner anyways.

622
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 08:32:26 pm »
in the end it was easier to camp the edge of the map with the ballista and wait for the goblins to  come. crafted the summoning item 5 times and fought the Starplate Raider 5 times. but still no artifact material. the summon weapon is cool. but still not enough to kill the slime god. gonna check for info in how to kill it or something.
 

623
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 06:28:35 pm »
well i've already smashed 3 hearts between mornings and midnights while waiting for anything to happen. nothing so far, its supposed to be a 50% chance to have the meteor fall but more than the meteor what i need is the invasion because one of those goblins is the one who drops the materials to summon the Starplate Raider.

the meteor is just an oportunity to do the Star Scouter boss fight and get some extra materials.

i've farmed the old one's army for a while and got a cool staff but the minions are limited and dont check the enemies from offscreen. they may be usefull for other things. tried to fight the Slime God but yeah i wasnt expecting to get ripped apart by a floating orb that gives antigravity when it hits you (as if it wasnt a horrible mechanic during the Vortex Pillar fight, why?).

im gonna wait to see if the meteor falls this night.




624
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 05:25:04 pm »
2 crimson hearts later still no meteorite or goblin army (dafuq)

i farmed the ancient flier while waiting and got enough materials to craft both the Tide event and the Starplate Raider later. bought the ballista rod and prepared it for combat.

the Tide is a bit clunky because well, its an invasion that starts from the sea and i made the mistake of summoning it in the eastern ocean which has a horrible landscape layout. but was doable, really nice to see mods adding more content to a pretty bland biome. the ballista and the minions were capable of mantainin the enemies on ground. i even got a Hag killed during the event.

got enough materials to craft "Diver Armor" which is the top Pre-Hardmode armor for summoner from Spirit, overall it gives 2 more defense than Spirit Trapper and each piece increase your max number of minions along with giving damage. the set also allows free movement underwater and a Baby Clamper summon that follows you around, really usefull to up my DPS.

i also got a Baby Clamper accesory, which gives +3 defense and increases life regen by 3 points and max number of minions by 1. gonna have this little guy to replace the Obsidian Shield maybe. need to  ward it first.

on the other side, there's another slime rain. this must have cancelled the goblins, but anyways, maybe the next day. who knows. at least i got the Hag contract completed.

EDIT:

well fuck this slime rain, turns out the minions didnt kill a Hag, they killed Pinky. this is annoying.

EDIT2:

it also seems this armor gives double jump. so many stuff :O

625
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 03:18:20 pm »
well fuck, it seems im gonna have to summon a meteorite after all. one of the components required to summon the Starplate Raider requires me to get another goblin army. i aint farming scouts again. so yeah, gonna have to break some crimson hearts this time (not like i dont need the crimstone for the Slime God item).

oh btw, i defeated the Buried Champion and got the wings dropped with warding. bless RNG. i also bought some summon items and farmed the Desert Scourge until it bled the fishing accesories for crafting the cellphone.

during the fight i got a "Crawlerrock Staff" or something like that. its a minion weapon that summon crawlerrocks, a mob referencing one of the premade monsters from Starbound (Spirit mod has some Starbound references like a Floran Ore and equipment, including the whole Floran Sssssstab thing)

i was originally planning to use another world to farm the meteorite for the Star Scouter boss but since this is a progression thing im obligued to let it crash into the world. just hope it doesnt mess with some of the stuff i've built around.

626
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 02:23:28 pm »
the wiki says you need ebonstone/crimstone and blighted gel to craft the summoning item. the slimes that drop the gel are a rare or uncommon mob found in the respecting evil biomes. so yeah you can get the materials before the WoF.

anyways. no luck finding a Hag. i may have to take another water candle from the dungeon or craft battle potions. i went to the granite biome to get the materials tu summon the Energy Storm. it was a long fight mostly because the boss went off screen so i couldnt use the blaster skulls. i got the summoner item. allthought it seems more for the collection. having an aimable turret summon is cool but the gaster blasters do the same stuff. it may be help for invasion tho, so imma modify it.

i also tried to find more spider nests but no luck yet. the spider accesory has evaded me for far too long but i havent found anything yet.

627
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 01:18:37 pm »
the Hivemind and the Perforators went down quite easily. in fact, the summoner drops werent even that good compared to the Skeletalon staff. i was expecting more or maybe its because the minions deal an special effect or something. i dont really know.

i tried to fight Skeletron, died the 1st time, had to fish some ebonkoi and variegated lardfish for wrath + summoner potions. i also crafted the frostpark boots and warded it along with the band of regeneration. second match was the win. so i went straight to the dungeon to get what was more critical. RNG was good with me this time so i found the cobalt shield  and the shadow key a few chests later. the minotaurs took a bit of time to appear but the contract has been completed and got a skull to craft the Phylactery.

bought the Theseus Thread and made more runs into the place to get water candle, another minotaur skull and the water bolt (may be used for a summoner weapon later on). with the water candle and the skull i crafted a Strange Skull which is a non minion summoner weapon with big damage, i added mythical to it topping this to 54 damage. i also got an ancient skull material from one of the mobs, this is a material related to the second tier of Artifact Weapons, more specifically, for improving the Death Wind, but i need to defeat that star worm boss and make the ocean invasion event to get the other 2 materials.

the clothier settled in and i rescued the mechanic. the tracker gave me the contract to hunt a Hag, but seeing that its a rare mob im not sure if i'll be able to find it.

crafted the obsidian shield and warded it, also made the Spirit Trapper armor that empowers minion damage and also gives some kind of healing mechanic so i can replace Bee Armor and the healing cape accesory. im still gonna use the band and the boots, the worm scarf kinda looses its usability with so much stuff. the fungal clump is still boss, gonna keep using it mostly because its another minion.

with Skeletron slain the next bosses in the list before the WoF are the Granite Energy Storm, the Buried Champion, the Starplate Raider, the Star Scouter and the Slime God. this is gonna be a long grind for potions. but i think it wont be too hard to achieve.

628
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 11:47:18 am »
they play different. Starbound is more about different stuff avaliable in a persistent universe with survival as the default mode. Terraria is more about the boss battles, dank loot and exploration. both have strong building and circuit systems tho.

629
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 11:09:39 am »
not to mention the plethora of mods that make the game even longer and bigger than the vanilla experience.

630
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: October 28, 2017, 10:40:18 am »
https://imgur.com/a/rZhtx

here's an album of the space elevator finished at last. i almost mined the whole marble biome to craft this. and Sunplate has a horrible combination of colors but i wanted something else apart of Marble and Stone Slabs.

i used all the material crafted. nothing was wasted. and added some honey spots at the top. should help against some bosses. allthought from the Ancient Flier fight it seems im close to the world's ceiling so it can be tricky to see the enemy. anyways i aint moving that stuff down. gonna fight the last pre-Skeletron bosses. im tired of building.

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