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Messages - PeridexisErrant

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226
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 16, 2016, 08:05:58 pm »
Will you continue upgrading once the new versions of DF become stable?

Yes, of course!

Here's what I usually do:
  • Release a few incomplete versions at a different URL, for people who are in a real hurry.  43.05 wasn't a big enough change to justify this in the absence of eg. Therapist for 64-bit.
  • Create a final stable release of the old DF version (eg http://dffd.bay12games.com/file.php?id=8687)
  • Once DFHack etc are compatible, switch the move the old pack to the new URL, and the now-stable new pack to the main url
  • Keep releasing!

227
Second image in the first spoiler.

228
Someone said that Text Will Be Text works with DF v0.43.05. Does the version of TWBT for DF v0.43.03 also work with DF v0.43.05? I was under the impression that it had to be updated for every release.

Respectively: not yet, no, and correct.

229
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 12, 2016, 01:40:44 am »
The Starter Pack has updated to 0.43.03-r09!
As usual, you can get it here.

Nothing to see here... except the graphics packs which were accidentally disabled in yesterday's release.  Oops  :-[

0.43.03-r09
 - remove min_version specifier that was disabling some graphics packs

SHA256:  be489420c5bb299f000409b206f29453af6a98808542e192bac54406aae5083e

If you want to say thanks, check out Toady's Patreon, or even mine!  ;D

230
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 11, 2016, 06:21:58 am »
The Starter Pack has updated to 0.43.03-r08!
As usual, you can get it here.

It's been just over a month of quiet updates in the DF community, and the results are beautiful - a multitude of updated graphics packs (bugfixes and some new tiles) is just the beginning!  Meph has drawn a new high-resolution graphics pack based on some unfinished work by Obsidian, which deserves your attention if you have a large screen.

And perhaps most impressive is the latest Armok Vision update - it's gorgeous as ever, and now you can order designations from the 3D interface.  Truly, this is a brave new world for Dwarf Fortress, where our familiar ASCII or tilesets may someday be replaced by a VR-capable 3D interface.

But whatever you think of the possibility, feast your eyes - and strike the earth!

0.43.03-r08
 - updated Armok Vision
 - updated TwbT; fixed many crashes
 - updated Ironhand graphics
 - updated Spacefox graphics
 - updated Mayday graphics
 - updated GemSet graphics
 - updated Obsidian graphics
 - updated Taffer's tilesets
 - added Meph's tileset

SHA256:  611c152a13c00e5ba397cd963b318ecc6b5a7f6df6f452bb36ad2e0a529bf980

If you want to say thanks, check out Toady's Patreon, or even mine!  ;D

231
I did not notice any problems other than the error message itself.

232
Is anyone else getting an error like "Warning: Plugin RemoteFortressReader compiled for DFHack 0.34.11-r3-3104-g58ed20b, running DFHack 0.43.03-r1-0-g9889379"?

This is with the file included under "Armok.Vision.v0.14.0.Win.x64.zip\Plugins\0.43.03-r1".

Strangely, everything works - I got the usual beautiful visuals and a GUI channelling designation worked (!!!).  This is a brave new age for Dwarf Fortress, I just want to make sure it works for everyone :)

Other note: it would be nice if clouds were only visible from below, so I could zoom out and see the world on cloudy days too ;)


233
@Mifki - I've seen some good reviews for the experimental 5.70 build.  Any plans for when that will go stable and be released on Github, or are there known problems?

234
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 06, 2016, 02:35:31 am »
I want to add a TWBT tileset to Phoebus', but after putting the png file into \LNP\tilesets and attempting to re-enable Phoebus, I am presented with a warning dialogue saying that my graphics, raws, and settings will be changed.

What exactly will be changed? I need to know so that I can change it back.

The raws in LNP/Graphics/Phoebus will be installed; df/data/art will be rebuilt with the Phoebus and LNP/Tilesets files, and the graphics-related bits of your init files will be changed to match Phoebus.

If you're just adding a tileset, you can put it in df/data/art as well as LNP/Tilesets and you've done the update... though I generally recommend using PyLNP regardless - unless you're manually editing things it's safe and reliable.

235
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 05, 2016, 11:18:12 pm »
The utilities ecosystem is generally reliant on DFHack for most of the interesting things that can be done while DF is running.  IMO this is important enough for new players that I don't ship packs without stable DFHack anymore; the upside is that I'm usually ready soon after DFHack.
(for DFHack news and releases, follow it's thread - this is not the best place)

@DragonDePlatino - I have a longstanding desire to use BAMM or similar in PyLNP.  There's just a lot of practical work to do before I feel comfortable betting everyone's saves on a new system's reliability...

236
Supporting a third font specifically for maps has been planned for more than two years.  @Mifki, any news?

237
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 26, 2016, 01:02:34 am »
There's a dead link in the OP and the DFFD page. - lazynewbpack.com
You might consider changing it to this: dwarffortresswiki.org/Lazy_Newb_Pack

Thanks - it was working last week, but I guess Beautato let it lapse or something.  Back to the wiki!

238
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 25, 2016, 03:13:28 am »
I've always been told that if you want most of the cool new features and bug fixes of the latest version, you need to generate a new world anyway.
Most new features don't work on old saves (some do), but almost all bugfixes will work!

239
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 25, 2016, 01:21:48 am »
Holy crap it's been ~2 years. Anything major happened?
Yep - lots more world activation, adventure mode goodies, taverns and libraries and fortress visitors, and 64bit DF (DFHack and pack pending for that last one).  I'd suggest checking the changelog on the wiki, then jumping back in  :D

I'm still on 40.19 r2 of lnp, 22 months in the same fort!!  :o
You know that saves as far back as 40.03 can be moved to the current version?

240
Thanks :)

ASCII symbols are fine for experienced players, but to me the most exciting part of Armok Vision is that it could open up DF for people who would never play with the standard interface (even with tilesets).

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