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Utilities and 3rd Party Applications / Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« on: October 22, 2016, 07:37:58 pm »
Hmm. Apparently I'm not the only one to find these symbols confusing, even when we have the familiar reference.
So I suggest replacing symbols for the outcome with symbols for the action, typically using the tool.
That's not an exhaustive list, but I think it covers the most common visible designations in a way that inexperienced players will still understand.
So I suggest replacing symbols for the outcome with symbols for the action, typically using the tool.
- Mining uses a pickaxe icon (as in earlier screenshots)
- Channelling is a shovel
- Wood-cutting is a (single-bladed) axe
- Gathering is a basket
- Anything to do with stairs uses a steps profile, with a sub-icon to indicate the action. Example. If the icon is always 'above' the stairs (and the stairs are shaded, not just a line) it's unambiguous; the use an up/down/double-ended arrow for up/down/up-down stairs, an X for removing them, etc.
- Removing ramps can use a similar shape to removing stairs, with a right-triangle instead of the steps.
- Smoothing and engraving can both use a chisel icon. To distinguish them, add a colour or pattern to engraving.
That's not an exhaustive list, but I think it covers the most common visible designations in a way that inexperienced players will still understand.