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Messages - PeridexisErrant

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631
@zwei - It's great that this has been migrated to Github, since Google Code is shutting down.  I also have a couple of other requests:

- Could existing and future releases be put on the Github releases page?  I (and others) can then download them automatically.
- The OP of this thread really needs an update, it's not great for users or potential contributors.

Do you mind also sharing your plans for any further development?  There's a fair bit upthread about adding positional stuff, using DFHack.  I'd also love to just get all the logging scripts into the standard DFHack distro, to make things easier for users.

632
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r19
« on: November 24, 2015, 10:19:25 am »
The Starter Pack has updated to 40_24 r19!  As usual, you can get it here.

This is a follow-up for bugs introduced by the DFHack update in the last release, brought foward by the imminent DF update (woohoo!).  Strike the Earth!

Changelog:
 - disabled buggy confirmation dialogues; "confirm disable haul-delete note-delete squad-disband"
 - changed extra init file; now triggers on map load instead of world load
 - removed skill rust announcements from soundsense script

SHA256:  1b09a4b577e19bf6ee14e4a73462072b21d6f49d566273fe2410e4237a653c77

633
multilevel 0 should do it.

634
New build is available for 0.40.24-r4. Needs testing on OS X due to some issues with compilers.
Also, I haven't updated the bundled plugins yet to include the latest changes form dfhack repo, if any.

Quick bump - any progress on updating the bundled plugins?  Either way, it would be great to release on Github.

635
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r18
« on: November 21, 2015, 05:39:58 pm »
... I'll add that to the init file too.

636
Mod Releases / Re: [FPS Booster]State of Decay v.01
« on: November 18, 2015, 09:33:35 pm »
@omniclasm - any objection to including these in the standard DFHack distro (disabled by default, ofc), to make this easier in future?  I'd be happy to do the Github and style work, or help out if you'd prefer to do it.

No objection at all.

Work has been pretty busy, so haven't had time to play DF, let alone make updates that I want to do. I want to potentially fix the stuck siege mode from invading undead armies, and I really want to do a "wear" system for armor and weapons being used in combat, so that you have to keep stockpiles of weapons rather than making a handful of masterworks and wiping your hands clean. Not exactly an FPS booster, but it feels like it fits the theme.

Probably worth noting in the OP that the current versions are part of DFHack 40.24-r4  :)

637
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r18
« on: November 18, 2015, 01:01:22 am »
Delete "hack/scripts/soundsense.lua", and thanks for the report - I'll fix this for the next release.

What happened: I have a script to do some routine checks before I upload a new pack, and one is that soundsense.lua is in place (it's copied from the utility folder if not).  I'd previously made a custom version without the skill rust announcements, but... when I updated Soundsense that was overwritten... which didn't matter until I also updated DFHack.

I think I'll write an improved logging script to go in default DFHack and prevent this kind of problem from recurring.

638
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r18
« on: November 17, 2015, 07:02:22 pm »
Thanks.

639
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r18
« on: November 17, 2015, 07:50:51 am »
Good point.  Adding it to dfhack_PeridexisErrant.init will work anywhere though.

Would you be able to provide a fixed version of the tweak plugin, to totally avoid the issue?  I can't compile anything at the moment.

640
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r18
« on: November 17, 2015, 05:40:21 am »
Yep, almost anywhere in the file (on it's own line) will work.  I suggest the very top of the file, so it's easy to find what changes you made later.

I've already made the required change for the next release.

641
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r18
« on: November 16, 2015, 07:32:54 pm »
manager-quantity.lua is obsolete with "tweak manager-quantity". I don't think autoresetgrid was intentionally left out, though. I've also never been able to get a reliable answer as to which print modes the latest version causes flickering in, but the no-opengl option should avoid non-Truetype print modes, including TWBT.
Right.  tweak manager-quantity will be added to my init file (and why isn't it in the default dfhack.init?).  I'll re-add autoresetgrid.lua, and have it enabled by default at some point when I can roll that back more easily.

Regarding naming, the main issue I have with the name "starter pack" is that it's generic. A new player reading your post would probably assume that this is the only pack from the phrase "The Starter Pack has updated". It's admittedly a different name from the other current packs, but it's hard for me to figure out exactly what people are using when half of the community uses "starter pack" and "LNP" interchangeably to refer to any pack.
Yeah.  I originally coined "Starter Pack" in the hope that a unique name would distinguish it from the LNP - and at the time, there was nothing with either name or other platforms.  Basically I don't have any useful ideas of what to do, though I've tried to clarify the thread title.  If you have a solution to trademark dilution, let me know  :-\

642
When the server needs to use any of the game screens, it creates them and destroys straight away. There are some exceptions left from the early days, but generally the game stays on the map screen on the server. Currently the map isn't movable on the server, and in general no keys should be pressed and so on. However it should be possible to implement a special mode, where everything requiring map interaction (designation, building, giving orders to squads, etc.) is controlled on the desktop, and not map-related stuff is controlled by other players; we can even allow them to scroll the map in "read-only" mode.

I would love to see multiplayer in a 2.0 release, but not in 1.0 - because I want to see 1.0 soonish!

643
I know it's unusual, but Armok Vision deals with a far wider range of zoom levels than most games - have you considered supporting vector formats (eg .svg) for sprites, so they look good at any zoom level?

644
DF General Discussion / Re: Dwarf Fortress 40_24 Starter Pack r18
« on: November 16, 2015, 10:28:42 am »
Quote
removed autoresetgrid.lua and manager-quantity.lua
I'm curious about why did you remove these scripts?
Many of Lethosor's scripts are now in DFHack via the new submodules, but Lethosor left those ones out.  For the sake of clarity, accurate documentation, and consistency with that decision I didn't add them back in.

645
DF General Discussion / Re: Dwarf Fortress 40_24 Starter Pack r18
« on: November 16, 2015, 09:36:07 am »
The Starter Pack has updated to 40_24 r18!  As usual, you can get it here.

This is the long-awaited DFHack update, which includes a multitude of cleanups, bugfixes, and standardization of various things.  In general I've updated everything that needed updating, replaced those things that could be replaces, and removed a couple of things that are no longer useful.

You can read the Starter Pack changelog below, the DFHack changelog here, and the new DFHack documentation here.  Strike the Earth!

Changelog:
 - updated Announcement Window to v1.2; mostly bugfixes
 - updated DFHack to 40.24-r4; see that changelog elsewhere
 - removed menu-mouse plugin; incompatible with new DFhack and no updates
 - several backported scripts were replaced by other tools in the new DFHack
 - removed autoresetgrid.lua and manager-quantity.lua
 - updated custom init files; see LNP/Extras folder
 - updated TwbT to v5.48
 - fixed some DFHack config; reduced errors or unwanted output
 - removed Blocky Map App; zoom all the way out in Armok Vision instead
 - updated Armok Vision to v0.7.2, and dropped 32bit support
 - updated Obsidian graphics; Fricy fixes some grass issues

SHA256:  433c780306b5f1cc12168d8a7655b2a586e93e2e9d9162ac0819fc51c1d4f8cb

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