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Topics - Victor6

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DF Gameplay Questions / Goblin training (catch and release)
« on: April 20, 2013, 12:29:50 pm »
No, not training dwarves on goblins. Could I train goblins with dwarves\animals and then release them to wreck havoc on an unsuspecting game world?
I'm thinking of pitting each migrant wave (and their children) into a room with an armed goblin (melee) for a decade or so, then opening up an escape tunnel to an isolated area at edge of the map. Assuming I take precautions to prevent the goblin getting crushed by falling cheesemakers would the game keep track of him after he flees the map? If so, could he\she come back during another attack, even if I abandon the fort and start another one?

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DF Dwarf Mode Discussion / Post flooding quantum items
« on: April 19, 2013, 06:35:30 am »
Instead of depending on the pathetic scraps of flux and steel the dwarf merchants bring, I've decided to try and harvest a superior source:- The dwarf caravan guards.

Recent attempts to liberate the workers from the outdated imperialist dogma of the mountain homes has however, had mixed results.

- I've constructed the trade depot so that 2 bridges can be raised to block the entrance and the exit forming a nice little watertight box. The eastern wall is made up of floodgates leading to the drainage system. - This consists of first a DAS, then a line of fortifications to prevent items slipping through, and finally the drainage grates.
- The GOOMD lever is pulled, dropping 10-20 stones onto one of the merchants bludgeoning him to death and providing me with a use for microline. This causes the rest of the merchants to pack up their crap and get ready to leave.
- Once they've cleared up the depot, 2 water pumps flood the chamber from the west, drowning the dwarves.
- The eastern floodgates are opened, draining the water out, and washing everything out of the depot towards the fortifications.

- In theory I should be able to cherry pick (reclaim) the items I want, then DAS all the useless mini-forges, corpses, and other garbage the dwarf merchants insist on bringing.

However what I end up with is phantom items. The tiles are often empty except for mud when using loo(k), but the items appear on the stocks list (and if unforbidden are collected and put in the depot). Using the DAS doesn't destroy them either. They just exist in a quantum state until I mass reclaim the area.

Any suggestions how to get around this? I want to avoid items being stuck in the depot, or being dragged back to the stockpile before being sent to a DAS.

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