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DF Dwarf Mode Discussion / Re: How to embark
« on: September 12, 2018, 10:43:32 pm »
Something worth considering though is stealing someone else's embark. On the embark screen, if you press 'R'eclaim, you can load up a premade fortress loaded with supplies, rooms, and even a straight path(through any aquifers and caverns) into the magma sea(read as 'unmarked volcano'). You can even dig up constructions(d-n) for free materials and building space. The only problem with reclaims is that you don't control map size, there might be hostile enemies present at startup, and there are a LOT of items lying around. I don't know how much that affects FPS, but it's not like you lose anything by trying since you can just abandon if it's too painful. Reclaims are one of my favorite embarks now.
Outside of reclaims, Volcano is a really good priority for early players. Having instant magma kilns/glass/furnaces/forges is a huge boon. Clay and sand are infinite building materials, even when there aren't any trees or the local aquifer is preventing you from getting stone.
Consider Warm environments to prevent your water source(if it's a river, aquifers don't care) from freezing. Make sure you don't go Hot or Scorching though, or the water will just dry up.
(Good is not nice. The creatures there can be just as dangerous as in evil biomes, you just don't have to worry about undead yak skin attacking you.)
Make sure to bring raw materials as well. 20 units each of tetrahedrite, lignite, olivine/gabbro and logs will be more useful to you in the long run than a dozen crutches, splints and whatever else the vanilla embark drops in your wagon.
Bringing egg layers is very valuable as well. Eggs+Quarry bush leaves or booze = super valuable food for trading.
Flux is a must, if you want steel. If there's no flux, you can melt all the ore and siege litter you want, you'll be stuck with iron and miniscule amounts of steel that you get from traders.
Outside of reclaims, Volcano is a really good priority for early players. Having instant magma kilns/glass/furnaces/forges is a huge boon. Clay and sand are infinite building materials, even when there aren't any trees or the local aquifer is preventing you from getting stone.
Consider Warm environments to prevent your water source(if it's a river, aquifers don't care) from freezing. Make sure you don't go Hot or Scorching though, or the water will just dry up.
(Good is not nice. The creatures there can be just as dangerous as in evil biomes, you just don't have to worry about undead yak skin attacking you.)
Make sure to bring raw materials as well. 20 units each of tetrahedrite, lignite, olivine/gabbro and logs will be more useful to you in the long run than a dozen crutches, splints and whatever else the vanilla embark drops in your wagon.
Bringing egg layers is very valuable as well. Eggs+Quarry bush leaves or booze = super valuable food for trading.
Flux is a must, if you want steel. If there's no flux, you can melt all the ore and siege litter you want, you'll be stuck with iron and miniscule amounts of steel that you get from traders.