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Messages - Vaga

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 12, 2019, 01:58:20 pm »
So I lost about four hours of gameplay on my fort to a random crash...  Lesson learned, save every so often.

Before the lost progress I had been looking around the map for potential targets to send my B Team after.  There was a Tower about a day to the south of me unconnected to any civilization that I could see and about 10 population.  It had tons of books, so for some reason my mind figured this is some sort of learning center.  I sent the B Team there to demand tribute and was rejected.  It wasn't until I resumed playing after the crash that I figured out what this was.

First a single undead popped up on my embark and promptly fled the second I unpaused.  It was followed by 7-8 necromancers who fled in terror as my Lords squads and B Team charged.  Ohh so that's what's up with the tower, I'm a dumbass.  B Team away!

Now my B Team is a mix of half trained and half armored dwarves and mostly unarmored human mercenaries.  I mean to get them fitted out once I get the magma forges up and running but keep running into snags there.  I figured I'd take some casualties but succeed.  They slaughtered the place.  15 necromancers of varying races and about 150 undead, also of varying races, fell without a single casualty to my motley crew of 9.  The tower seems to be completely empty now, I've sent them back twice and they just come away with books.  I have a squad of two I mean to send to occuoy it once I've farmed its treasures out.

I also had a salt forgotten beast show up.  The caverns on this embark are ridiculously massive and it was taking my Lords squad forever to get to the thing.  A human monster slayer, in the mean time, decided to engage it with his wooden spear.  For four pages of combat log this guy dodged the beast's strikes and landed successful hits with his wooden spear, chipping away at His Saltiness.  This legend finally took a hit from the beast to the head and was one hit KOed with the first couple of members of my Lords squad     about 10 tiles away charging in.  It did not last long.

As I stated a bit further up I am a dumbass.  I had set up what I thought would be a perfectly nice little obsidian farm.  I had a water chamber dug out, put a hatch cover connect to a lever to release the water onto the magma below it, and filled the water chamber from one of the boundless water sources in the massive cavern system.  Lever gets pulled... and nothing happened.  WTF?  My brain apparently looked at a constructed floor tile and took it for a channeled out tile and put the hatch over it.  Now I have to drain the water chamber out and remove the constructed floor.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 05, 2019, 01:34:38 pm »
Over a year and a half I had nothing attack my fort to launch my Weredwarf at.  She got taken by a secretive mood, and the FPS on my fort died as pathing was trying to find a way for her to get to the workshop through a locked door.  I had to let her out and she made me a artifact bed.  She then lied down in a bed in the hospital and hasn't moved since, dwarf form or were form.  She has tons of bad thoughts, and has been there completely naked since.  I'm going to replace the hospital wall with fortifications and station my Marksdwarf behind it to put her out of her misery when she transforms.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 02, 2019, 07:42:01 pm »
Mr. Vaga, I believe this means that your Wereskink Macedwarf provides an excellent opportunity for Dwarven Science.

Please report back any results.

Will do. 

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 01, 2019, 05:29:13 pm »
If she is infected she'll never starve. The hunger clock resets every time she transforms.

So if you notice she's either hungry or thirsty after a few months in there let her out. She's fine. No need t atom smash a trained dwarf and her armor.

I didn't know that.  She eventually went to here 1 tile padded cell and has stayed there through 3-4 transformations now.  She hasn't seemed to have had any bad thoughts other than from seeing her squadmate brutally murdered.  Actually her high quality cell door seems to make her very happy.  I just had a fantastic idea to build her a covered cell just outside my entrance, move her there, and launch her at whatever attacks my fort next.  Worst case scenario she buys time for me to get the drawbridge closed.  Best case scenario she takes out whatever it is.  Werebeasts will fight each other right?

I also have just trapped a bunch of Crundles and built a Coliseum, so they are going to be fed one at a time to me new recruits to get them trained up.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 01, 2019, 02:26:54 am »
Two Werebeast have hit so far, and I didn't manage to get the drawbridge at the entrance pulled up for either.  The first caught and killed my Expedition Leader at then entrance and then feasted up all of the pastured livestock before it turned back into a goblin.  It then wandered into my fort ran into a couple of Miners with picks and a Hunter with no ammo and fled in terror. 

The second was a Wereskink who was only spotted when he was a few tiles from the drawbridge.  I had no choice and sent in my fairly new and untrained military.  It murdalized one of my Swordsdrafs before it went down.  Two of my other militia member were injured, but I scanned through the combat reports and neither seemed to have been bitten.  I let them be.  It was a mistake.

One of the two injured in the Werebeast attack was an Axedwarf who got elected mayor.  I went to go assign him to his new quarters, and his name isn't on the list.  Then I saw the reports.  Apparently he and the other injured soldier transformed, while in the barracks training with the squad.  They went down quickly, but took the Militia Commander with them, and a Macedwarf was bitten.  I'm not taking any chances this time.  I tried to use burrows to get her into confined quarters.  It didn't work, but she went close by and was standing right under the Atomizer.  I had the lever pulled, and in the delay between the pull and the bridge falling she move a tile over...  She is now locked into the Atomizer's room and I'm going to wall it off and let her starve.

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DF General Discussion / Re: Biggest migrant wave you ever had.
« on: May 09, 2013, 11:51:18 am »
My current fort had a 32 and 37 dwarf migrant waves back to back.  More than half were children =(  At one point my fort had 3/4 children to adults due to a massive amount of births (almost all my adults were married) and the amount of children migrants (my first wave was 3 adults 8 children for instance).

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DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 26, 2013, 04:00:44 pm »
I always seem to have a problem with digging stairways up.  I have dug out up stairs, and right above them put down/up stairs.  Nothing.  The dwarves refuse to dig them out.  Replace the down/up stairs with pure down stairs, still nothing.  Tried adding a ramp in going up, still nothing.  What am I missing here?

*Note* No I am not accidentally trying to build the downstairs a z-level below the upstairs.  I made that mistake at first and corrected it.
Is there any surrounding open space around the upstair, or is it walled in?

I have a one tile dug out perimeter around it.

And that is the problem =(  Built an up stair in the wall two tiles away and it worked fine.
Odd that that would prevent the upper level from being dug out.

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DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 26, 2013, 12:54:50 pm »
I always seem to have a problem with digging stairways up.  I have dug out up stairs, and right above them put down/up stairs.  Nothing.  The dwarves refuse to dig them out.  Replace the down/up stairs with pure down stairs, still nothing.  Tried adding a ramp in going up, still nothing.  What am I missing here?

*Note* No I am not accidentally trying to build the downstairs a z-level below the upstairs.  I made that mistake at first and corrected it.
Is there any surrounding open space around the upstair, or is it walled in?

I have a one tile dug out perimeter around it.

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DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 26, 2013, 12:29:48 pm »
I always seem to have a problem with digging stairways up.  I have dug out up stairs, and right above them put down/up stairs.  Nothing.  The dwarves refuse to dig them out.  Replace the down/up stairs with pure down stairs, still nothing.  Tried adding a ramp in going up, still nothing.  What am I missing here?

*Note* No I am not accidentally trying to build the downstairs a z-level below the upstairs.  I made that mistake at first and corrected it.

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