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Messages - Maegil

Pages: 1 ... 70 71 [72] 73 74 ... 109
1066
Forum Games and Roleplaying / Re: Inherent Vice
« on: September 23, 2016, 06:35:18 am »
Take a large glass jar with a cork lid.
Line the lower half of a glass jar with metal foil, both on the inside and the outside.
An optional step is to drive a metal nail through the jar's cork, with a length of chain capable of reaching the bottom, and ground the outer foil - it won't affect the storage capability, but can be used to access the electricity.
Put the material inside the jar and cork it.; to be on the safe side seal the lid (including the nail) with paraffin wax.

Yes, that was a Leyden jar.

1067
Forum Games and Roleplaying / Re: Sh [SG] Turn 14
« on: September 23, 2016, 04:41:36 am »
Did the employer ask for any specific message to be delivered?
Spend the action planning.


Also, we're aware that there are powerful spirits sending us dreams all the time, but this seems graver. We might need some amulets or maybe an exorcism: our orders are for a beating, not a murder; still, either a bloodthirsty spirit is trying to change us into a monster, or a psychopathic serial killer's ghost is trying to possess us...

1068
Forum Games and Roleplaying / Re: Enemy Stars [SG] - Update 25
« on: September 22, 2016, 09:21:32 pm »
Funny that nobody is looking in the vents yet, and that there isn't a transmitter in our clothes...

I'd rather go to the security room; with any luck we could see a map or even the CCTV feeds through a providential grille.

1069
Forum Games and Roleplaying / Re: Sh [SG] Turn 14
« on: September 22, 2016, 08:44:19 pm »
You might be able to break bones with our sheathed short bronze jian, you might break the scabbard, or you might achieve nothing but to piss off a bruiser; that is why I'm suggesting to take a heavier implement beside the sword.

+1 to rope, it might come in handy. Go to a blacksmith and buy a crowbar, also see if we can get caltrops - just in case.

Ask the employer if he wants to deliver any particular message, or maybe use the opportunity for a false flag to cause friction between the gang and a third party such as one of his enemies or another gang.

Scout properly: see if the target lives alone, and if it's possible to ambush him at home; if not, scout the route the target follows after leaving his friends and pick a suitable place. Do not attack until we have his itinerary. Mark the gang's watchers' positions.

Make an escape route that avoids the gang's watchers (possibly including setting the rope to climb a wall, a plank between two high places, a hidden boat far from the nearest bridge, and/or an overcoat stashed somewhere at the route's end) before we melt into the crowds.

A handful of sand from behind a corner or doorway, followed by a good two-handed swing with a heavy iron bar to the shin or the midriff, has a good chance of instantly breaking a bone or at very least hamper him with excruciating pain. Even if he doesn't fall down we can bash at his weakened defence, that is likely to break an arm.
If absolutely necessary, we could still resort to the sword, but that might well end up with a dead body.

1071
Forum Games and Roleplaying / Re: Adventure
« on: September 22, 2016, 01:13:48 am »
Pah! She's not worth a drop of my effort. Best thing I did was kicking the expensive manipulative psycho bitch from hell out of my life; the second best was becoming a misogynistic philanderer and start using dating sites as women catalogues when I'm in the mood for company.

1072
Forum Games and Roleplaying / Re: Sh [SG] Turn 14
« on: September 22, 2016, 12:53:05 am »
Yes. Follow him home and ambush him somewhere dark. Take a crowbar, they're sufficiently sword-shaped for us to use but are better at breaking bones.

1073
Forum Games and Roleplaying / Re: Sh [SG] Turn 13.2
« on: September 21, 2016, 05:25:20 pm »
"It's not that I actually enjoy hurting people; if it can be solved without actual violence, so much the better, but I'm not above it either."

1074
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: September 21, 2016, 03:15:13 pm »
Granted, it happened.

I wish I hadn't sleep apnoea after getting that turbinectomy and septum correction.

1075
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 21, 2016, 09:40:12 am »
Tactical planning: The caster may instantly reposition and control all allies, even use their items; this does not count as their turn.

1076
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 21, 2016, 09:30:10 am »
Haemophilia: Each wound the target receives will also cumulatively bleed for one point of damage per turn.

1077
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 21, 2016, 09:24:25 am »
((Whimsy and boredom: the perfect combination for imagining mischief...))

Heel face turn: the target spontaneously decides to change sides. If conjured on a player, the character will only be able to open the door to the next level after all its former allies are dead.

1078
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 21, 2016, 09:14:11 am »
Mass full healing: All wounds on all creatures still alive are fully healed, lost parts are recovered, curses and mutations are reverted, and abnormal status are cancelled.

1079
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 21, 2016, 08:57:23 am »
Baby talk: for 1d4 turns the target cannot speak or cast magic; they can only blubber, squeal, or cry like a baby.

1080
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 21, 2016, 08:50:54 am »
Unsportsmanship*: the target and its allies are accelerated, being able to perform two actions this turn. The next turn each must roll a test; whomever fails is disqualified for doping and removed from the area.

* Have I just made up a word?

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