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Messages - kesperan

Pages: 1 [2] 3 4 ... 62
16
I'll download and give this a crack tomorrow! now!

Edit: My god, I have no idea how to play Steam DF.

Got the bridge down eventually and killed 162 invaders. Many dwarves died.

So many corpse stockpiles. So many corpses.

17
That's a big-assed seige. Armok help you.

18
Nice. My Museum withdrawal symptoms were quite debilitating. Good luck Avo.

19
Yay, the forums have been ressurected!

Wonder what Maloy has been up to....

20
Also Kesp's earlier entry mentioned me in Bismuth Bronze so I thought he was posting about an old visit, but no for some reason I lost all my blistered metal gear and I was given random Walled Dye engraved armor.

It might have something to do with your were-curse. Thikut and Wo were present during a full moon and slayed a few werecats, so presumably Lord Maloy changed too? Have you checked that the armour isn’t in the main keep?

Quote
EDIT: Y'all really did some shenanigans in Makbor lol

Not guilty! I blame Eric and his wolf men.

21
That’s a shame, I was looking forward to your update. Hope you get it sorted.

Looks like Maloy is up next, if they are free?

22
Legends Mode Recap:

Realm of Silver: the line of Gloryage has ended. The last scion Umci Gloryage died at the age of 65 leaving no heir. A blighted thrall now rules Silverthrone.  :(

The High Confederacies: The were-cat Uci Notchedgrows is the new Law-giver as of 1080, following the death of famed gnome-slayer Gebdum Breachbreaths.

The Walled Dye: The current king of The Walled Dye is Olon Gateelders, and he is very old. He had an only daughter in Treatyseed in 1066, Ber Silverycraze, and it appears his wife died a short while after. Sadly, Ber foolishly decided to assault the goblin stronghold of Dreadruled alone aged 12, clashing with 4881 trolls with predictable results. The kings and queens of the other three dwarven clans are all necromancers. We could see a new King of The Walled Dye soon.

23
Add me to the turn list too please, Maloy.

I’m not great at fort mode but I’ll do my best!

24
I'd like to be a part of this.

If anything it will force me to learn to use the steam release instead of 0.47... (Bought premium on release day and have managed about 2 hours so far... it's so different!)

25
I guess it is QD's call, but it sounds like you put a fair amount of effort into getting those wolf dudes accepted into society and it would be a shame to lose a week's work.

26
That's fair. I think the world of Orid Xem is running out of steam; there are few threats left in the world.

With Adventure Mode coming in April, I hope Bralbaard has some great ideas for a new world!

27
Well, that is new.

There are 78 polar bears in The Eternal Citadel, seemingly all descended from him and another female banished from Icefury.

Hope you manage to get your internet sorted.

28
Weirdness, Bugs And Interesting Tidbits Related to Turn 142.

1. Transformation Bug. When Wo turned back from a mantis to a wolverine man his speed was locked at 0.099, despite him being of "superior" strength. I retired for a week in Ironwards to see if the curse would wear off, but its stuck with him being impossbly weak. The only thing I could do to get him back to an average speed was to increase his strength to 6000 using DFHack.

2. So Many Crashes. There are loads of vampires, thralls and assorted undead in the valley of the High Confederacies. For some reason I had loads of crashes to desktop when entering villages here. Another thing that caused a crash was fast travelling while mounted on a mantis-transformed Wo.

3. Ghost bug. In fort mode, I sent Stukos (Moldath's son, militia commander) and his squad to attack some goblin city. When he came back he was a ghost. This is a bug related to intelligent undead. The last time I unretired my fort there was a random demon in the caverns and it killed Stukos when the military was sent to put it down. His teammates immediately resurected him as a Hollow Hunter.

When I sent him off site the game engine generated a ghost for him, but I couldn't get rid of the ghost as his name was not in my slabbing list since he died on a previous reclaim. A quick bit of googling suggested editing him in gm-editor and removing the ghost tag. This seemed to work, but he has lost all his necromantic powers and intelligent undead abilities. He now needs to eat and sleep again but the game still considers him a ghost, albeit with a flesh body.

I've created a banshee. I'll need to think of a more satisfying solution on my next turn.

Demons turning up in reclaimed forts seems to be a thing too. In addition to the demon in The Eternal Citadel, I had two demons in the reclaimed Palacework, and my adventurer encountered two "horned demons" in the ruins of Archquakes. None of those three forts had ever breached hell.

4. Unexpected death. I inadvertently killed an adventurer of the Museum. Dreamypuzzled the Eternal Soul the goblin had aligned herself with the goblins of the Knowing Deceiver and was slain by my militia on an assault on Dreadruled in which 367 goblins were killed. Sorry.

5. Vampire Polar Bear. Look, I don't even want to know what Eric Blank got up to in Icefury, but Vampire POLAR BEARS? I don't even. Check out "Sigun Toneletter" in Legends Viewer. Apparently he is a novice beekeeper among many unusual talents.

6. Random War. For some reason known only to themselves, the elves of The Squeezing Ford declared war on the Page of Tiredness in 1073, launching several attacks against Balancehammer. The two sons of their Diplomat Eliye Mobbean and her husband Lapama (who my adventurer Tirin Nightwhisper rescued from the Brutal Gloom a hundred years previously) were both killed in separate attacks by the stout defenders.

29
"Thikut I, Part 2" - Turn 142

The Journey of Thikut and Wo

14th Limestone 1069

The full moon has passed, and with it any threat of werebeast attacks for at least another month. The wolverine man Wo, from Livingdead, has arrived. He has changed his mind about travelling together and has beseeched me to lead him to The Eternal Citadel. He wishes to meet up with his packmate Isk, who is now a noble in that fort. An outpost liaison, if the wolverine man can be trusted.

Wo is in a sorry state. He is covered in wounds, and some look infected. He has apparently been fighting goblins. He is missing his right front tooth and perhaps most concerningly there is a copper arrow lodged in the socket of his ruined right eye.

I agree to lead him south, as in truth I am headed that way anyway. I am no further forward to finding my husband, so thats as good a place to look as any. We arrive in Padcalls. Wo's fidgeting with the arrow in his eye. I tell him to take it out, but he's scared. Eventually he agrees. I agree to keep it for safe keeping. Out it plops, in a pool of werecat blood. What has this wolverine man been up to? Oh well, I will try anything once and my rum stocks are low.

Spoiler (click to show/hide)

In Padcalls we meet the Lord Juvar Scarsung and a number of dwarven priests of Imi, the god of trickery. They too have heard of Ineth's coronation, but offer no further clues to his whereabouts. We continue south.

15th Limestone 1069

We explore the ruined tower of Largetempests finding only a zombie leopard, which is easily put out of its misery. In Dieportals to the east, an old dwarven fort is home to priests of the Sect of Evenness, and at least a few blighted thralls. Fighting in the corridors of an old fort is sometimes risky.

Spoiler (click to show/hide)

A few more thralls are killed but then things take a rather bizarre turn. Wo rolls a dice at a shrine of a forgotten God and is transformed into a gigantic preying mantis by the Mine of Ambers. I have to gather all his gear and he steadfastly refuses to let me lead or indeed ride him. This could get weird. I wonder if his right eye will grow back?

Spoiler (click to show/hide)

We come to the bottom level and I can hear wet sounds of death from beyond the door. In his current transformed state, Wo cannot enter alone owing to his lack of opposable thumbs. I can feel his eyes glaring at me as I lead him... After killing the thralled priests, I find a charming book called In Pursuit Of The Wombat Man, and a well crafted bronze bracelet of delightful design - how lovely.

Spoiler (click to show/hide)

I mount my faithful steed and ride out into the dusk. He is going to be so angry.

17th Limestone 1069

The pair of us woke up from a rest at dawn by the embers of a campfire and it seems Wo has turned back into a naked wolverine man. His mangled right eye and other injuries have miraculously healed thanks to the divine intervention, but he still is missing a tooth. He rejoices at not being a one-eyed bandit anymore, before sheepishly putting his clothes back on. He feels weak and strange, and I notice how he struggles to carry his pack - some after effect of the transformation?

We press on southwards arriving soon at the dwarven fort of Confusedship, where we find an injured weaponsmith with an adamantine axe; sadly he does not wish to part with it. The lower levels of the fort are flooded with magma and there are no monsters to slay. We leave, heading in the direction of southern end of the valley. Most of the forts we encounter are empty, and worse of all, we are running low on booze.

18th Limestone 1069

Leaving the valley of The High Confederacies to the south, Wo and I spot a mountain on the horizon with what looks like the smoke from a volcano shrouding it. It is nto long before we arrive at a rather impressive fort - there is evidence here of ancient battles and the land is scorched and ashen. Many goblin and human skeletons lie in the blackened dirt. This must be the famed Ironwards, The Strifeful Hollows. We are in luck! Although the great fortress appears long abandoned and the magma moat is dry, we find amongst the stills several large pots brimming full of dwarven wine! The next few days pass in a drunken stupor.

Spoiler (click to show/hide)

24th Limestone 1069

We've spent far too long here amongst the skeletons of goblins and demons. The wine was moreish. Wo still feels strange after his time as a giant mantis. The curse should have passed by now - he looks as strong as he used to but he feels weak and is burdened by his pack. I had hoped a long rest would get that out of his system, but he is still pitifully slow. I promised to get him to the Citadel though, and that is what I will do.

26th Limestone 1069

We have arrived at the town of Diptramples shortly before dawn, near the famed Museum. We meet a number of strange creatures. The Baron of Stakelessons is a gorlak necromancer by the name of Nom the Cheese, and he is surrounded by chittering gremlins. One of the gremlins is massively muscled and hefts an enormous halbered four times its size. There are a few of these musclebound gremlins, and they have suspicously long teeth. Inside the keep, I find another clone of Zar Evenchirped, along with many gremlins, trinkets and artifacts relating to famous adventurers. This Zar claims to be a companion of the great Bralbaard Hammerfishes! A likely story.

Spoiler (click to show/hide)

The Museum itself is spectacular. They have so many priceless artifacts, they litter the very ground outside. We are greeted by the goblin Glubbo Monstergully, the Honey Fiend. Somewhat distractingly, she has a pot of honey sewn into her head and a hive of live bees buzzing around in her guts. Goblins are odd.

It appears old Glubbo has had an interesting life. She is a lady of The Most Sin, and fought for many years against The Knowing Deceiver and others. She was captured by dwarves in Archquakes, then freed when goblins sacked that old fort. She was then imprisoned by elves in Feedforded after another bungled attack, and was then rescued some years later by Bralbaard Hammerfishes the Yawning, King of the Walled Dye, who brought her to Boltspumpkin. Here she resides to this day, despite still being Lady of The Infallible Ticks of Poisonuttered! She shows us around the Museum and apologises for the mess. There are simply too many objects here to catalogue any more, hence the piles of books and objects unceremoniously dumped outside.

I leave my own offering to the Museum - the copper earring Ransackcontrols, from Livingdead. This artefact packs a lot of detail into a small space. It shows the first king of the Page of Tiredness, alongside the old Baron of Keyconjure Stukos Mournsaints slaying a hollow hunter in the mountains outside the dreaded Realmspire in 1021.

When I explain the concept to Wo, he wants to leave something too. Rummaging in his pack, he pulls out a peach wood barrel brimming with werecat blood. He had that the whole time? He nods and grins. "The Nasty Blood of Cats," he announces proudly. I don't think he quite gets it.

Spoiler (click to show/hide)

We sift through a few of the old books lying around. Imagine my horror when both Wo and I learn the secrets of life and death! Who leaves stuff like this just lying around? I am most surprised that Wo can even read. Time to make ourselves scarce before anyone notices. We head south east, towards the human lands, stopping at a monastery to leave our no longer needed food and water. We keep some of the booze, of course.

27th Limestone 1069

Wo and I arrive in the human town of Growlsuppers. Supposedly a human kingdom has its seat here, though from what I have heard, there have been repeated incursions of undead in the past. I am not sure what to expect. The keep is in fact deserted. Many items litter the floor. Wo is surprised to find some items that fit his small frame - apparently they used to belong to a Soldier of Night, whatever that is.

We hear a noise outside - it is the goblin Rakel Tulipspatters, Guild Representative. He seems to be the only soul here, until I hear wings flapping above. Climbing the tower to the south west, I am surprised to find Ishes Shovelscribes the Ugly, Soldier of Night Head Doctor flapping in the air on stretched leathery wings. She is missing a hand and her body is a mess of old wounds. She too has heard my husband is king, but like most of these lands, has absolutely no idea where he might be.

We continue southeast, and stumble upon a huge moose man necromancer in a mead hall, surrounded by body parts. What appears to be a bear person's tongue and ears are scattered on the floor. The great monster appears to be missing a hoof but he doesn't seem too worried about it. I gingerly offer him it back and he boasts of his mastery of dodging. I read a book about a very sinister sounding capybara man, then Wo and I take our leave, heading southwards.

Spoiler (click to show/hide)

We pass through several human villages inhabited by dwarven traders of the Matched Hame. Surely my husband must have travelled here. The largest town nearby is Pricerings, so we head there.

28th Limestone 1069

Pricerings. A large and impressive human town. The sun is high in the sky as we enter the keep. Do my eyes deceive me? Is this Ineth Relicheart?

He seems much changed since last we met though he greets me warmly enough. He has put on some muscle in the past few years, and is bedecked in fine armour of adamantine and blistered metal. He certainly has a regal bearing. He tells me Pricerings is now the capital of The Matched Hame, a dwarven civilisation born again, and that I am indeed his Queen.

Spoiler (click to show/hide)

We talk at length. I am to head to Palacework and make it ready to receive Ineth as his mountainhome. I agree to do this, but first I will fulfil my promise to Wo and bring him to The Eternal Citadel. Ineth grins warmly at this suggestion. The Citadel has a place of fondness in his heart.

I give my husband the axe I have carried from Livingdead, The Primitive Spirit - once used by Moldath Mournsaints to slay vampires in Icefury, and responsible for the death of the forgotten beast Avife. He seems unimpressed, and stores it on a pedestal. He does grant me a blistered metal axe of unparalleled craft in return - a weapon of The Page of Tiredness from The Eternal Citadel inscribed with an image of the founding of the Citadel, and of the Veneration of Nightmares, symbol of the Book of Dreams. It was a gift from Baron Degel Bloodwrath of the line of Mournsaints. I accept this gift.

Spoiler (click to show/hide)

Soon enough it is time to continue our journey. We will head to the Eternal Citadel for Wo, then I will retire to Palacework to make it ready for the King. We stop for the night in the hillocks of Wheeldells. It is pitch black outside the mead hall and the militia commander is fast asleep. Somewhat unsettlingly the injured Sherrif and expedition leader are not.

Vampires! We confront them, and slay them quickly, then the madnes begins. Wo gestures and they come back to life. And we slay them. And he keeps doing it. He can't help himself, giggling. A wolverine man necromancer with impulse control issues is a worrying combination. When the dust settles, between us Wo and I have killed the same two dwarves 83 times and I am covered in cuts and bruises, and my ankle is badly broken. I decide to burn the corpses before Wo gets any more ideas.

The remaining journey to The Eternal Citadel is largely uneventful, save for an ambush by a polar bear. Wo quickly stabs it in the head with his spear.

2nd Sandstone 1069

We arrive at the Citadel. I remember this place - I lived here for nearly 15 years and it is nice to see some familiar faces. I will rest here a while and tend to my wounds, before heading back north to Palacework. Wo is delighted... he scampers off trying to find Isk. For a while at least, life is good.



5th Hematite 1072

Over two years have passed since we arrived here at the Citadel. Wo has settled down. He and Isk hit it right off, and now there are little wolverine people scampering around in the grass playing with the grizzly bears. It's time that I go to Palacework and my destiny.

Spoiler (click to show/hide)

30
Wo and Isk did get married and had triplets. He then left to follow Thikut to Palacework as he was still flagged as her follower and the dialogue option to end their relationship was not working for some reason.

When I unretired Palacework he was there as a “hostile” so I ended up having to banish him. Hoped he would return home to his wife!


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