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Messages - kesperan

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31
DF Community Games & Stories / Re: Museum III adventure game
« on: January 29, 2024, 05:57:25 pm »
The Chronicles of the Adventurers of The Grand Museum of Boltspumpkin

According to the list from QD, Ketas Indigovaulted is a Fiendish Soot husk - there may be others but he's the only confirmed one, from a bag of fiendish soot which I believe is still present in the Museum.

There's certainly no evidence so far of any twice-husked monstrosities, but several adventurers have been raised as different flavours of intelligent undead.

Moldath, of course, is a Fell One Hollow Zombie.

Pike Planecalm the Confident (Pik's second incarnation) is a Gaunt Corpse Putrid Ghoul Empty One.

However, Avolition's latest monstrosity, Ral Lanternhealing the Lonely Gate of Calling is a Hollow Stalker, Gaunt Zombie, Cold Slayer, Dark One, Fell One, Empty One, Hollow Hunter, Fallen Slayer, Hollow Zombie, Gaunt Corpse, Putrid Ghoul, Rotten Slayer having been killed and resurrected 12 times. He also has over 35000 notable kills which is just mind boggling. Can't wait to hear that story.



32
All is well, I got a bit distracted with other hobbies over the last month :)

Anyhow, The turn list has been updated, but I have not read all the latest stories yet. I'll try to catch up.

Add me to the bottom of the list please :)

33
Glad you’re back BB!

Very neat! How long ago was 1069? I was just thinking it's been awhile since my wolf lord was wearing anything other than blistered armor.

Werecats ?! In my city! Glad they got dealt with! Also glad I was polite to a guest!

The current year is 1076 I think.

34
"Thikut I" - Turn 142

The Journal of Thikut Dyeblade, master armorsmith of The Fortification of Immortality.

28th Galena 1069



I am a dwarf of the Page of Tiredness, an armourer to trade. I am renowed throughout these lands as a crafter of fine shields. Some years back I lived in the mountainhome, The Eternal Citadel, and caught the eye of a strange dwarf - Ineth Relicheart. He and a few of his brethren appeared one day, in the fort, as if from some otherworldly place. He was different, exotic!

Like all dwarves of Morul Kan, I have emerald eyes, dark chestnut hair and peach skin. But Ineth was different - he shaves his beard for a start! He was just so... different to all the other boys! I was smitten. But things didn't work out as I had hoped. The baron tells him he is destined to return an entire civilisation to life, and he decides to become an adequate glassmaker? Lacks ambition, that one. Not me.

The wanderlust kicked in and when I heard of a new fort to the north, in the goblin infested lands of the Knowing Deceiver, how could I resist? I have been an armourer here in the delightfully named Livingdead the Depths of Despair for some years now, having left that feckless oaf of a husband of mine back at The Eternal Citadel.


I came here, to this wild savage place infested with bears and wolverines and skulking goblins. I made an artifact shield of angel metal! They call me a legendary armourer! Every now and then bards and scholars visit, bringing news from the mountainhome, and the dwarven forts of the other clans - the Walled Dye, even those odd folks of The Staff of Kissing. I keep hearing rumours. People whisper "queen consort" - could that unabmitious husband of mine have actually gone and done it?

I bump into the bard, Stukos. He is always travelling the lands and visiting forts to entertain. Perhaps he has some news?

Spoiler (click to show/hide)

King! My useless husband is king! Well, that changes everything. Perhaps he was not so devoid of courage and spirit as I thought. I must go and find him!

I bump into the small group of odd wolverine people that call this place home. Fel, Ty and Wo. They came in from the wilds, then complained about being naked. Now they sit in bed all day and complain. Perhaps one of them might join me on my adventures? Fel and Ty react with horror at the idea. I suspect Wo could be persuaded. He misses his friend Isk who left a long time ago. He keeps himself apart from the other two, tending to the many bears that the Fortification of Immortality keep here. I will need arms and armour, and a backpack, and provisions! I head to the leather works. Unsurprisingly there is an abundance of polar bear leather and I craft myself a few items to ward off the cold. My plan is to return to the Eternal Citadel, and perhaps find out there where Ineth Relicheart holds court.

I travel down the central staircase and retrieve my shield - a magnificent artwork if I do say so myself... Gorgedwellings the Sweltering Clutch! Ok, it might be pretty basic, but it is perfectly formed!

Spoiler (click to show/hide)

A couple of other items catch my eye - a masterful steel axe once used to fell the forgotten beast Avithe, who rampaged through Palacework? This would be a fine gift for my husband. And this... Ransackcontrols, a copper earing, on which is an image of Stukos Mournsaints felling a Hollow Hunter.  Perhaps the baron of The Eternal Citadel would like this image of his father's heroism?

I trudge down to the familiar forge halls above the magma sea, and make myself a set of adamantine and blistered metal armour. No point in being a legendary armoursmith if you don't get to benefit from your own craft! I hear a discordant screech from above. I think it is time I made myself scarce and head off on my journey south, to find my husband and, apparently, my destiny.

Spoiler (click to show/hide)

I first head north to escape this wildnerness of a valley. I encounter a honey badger and wrestle it for a while, before I am ambushed by a giant wolverine. I heft the axe The Primitive Spirit and spill the beasts stinking guts. It runs for a while, and I chase the trail of blood to find its huge corpse. I feast on wolverine meat tonight.

Spoiler (click to show/hide)

As night falls I stumble across a goblin camp. A sole greenskin resides in a makeshift tent, and quickly loses his head. Here is as good a place as any to sleep tonight.

Spoiler (click to show/hide)

29th Galena 1069

A short journey westward skirting the mountains to the south leads me to a shrine of some sorts - a great roc nest? I am surprised to find a group of kea men beating seven shades out of a giant wolverine. The place is overrun by yaks and goats, no rocs to be seen. I help the kea people by tearing open the wolverine's guts. It quickly bleeds to death. The kea people have no interest in accompanying me on my journey it seems.

Spoiler (click to show/hide)

Somewhat north of the abandoned roc lair, I encounter an oddly violent creature - a peregrine falcon man vampire?? He spots me whilst in the midst of dismembering some ravens, spitting out a raven leg as he lunges at me. I take quite a few hits from the unarmed demon-bird before Stibbomubal hits its mark. I now feel like a legendary warrior!

Spoiler (click to show/hide)

2nd Limestone 1069

I stumble into the abandoned fort of Lashedjade, worryingly close to the massive goblin citadel of Horrornut. I slay a few alligators and stock up on three hundred year old rum. There is a nice stash of emeralds here, and I work them into my adamantine armour. I am impressed by my own craftdwarfship.

3rd Limestone 1069

I head in a general westerly direction. I need to get away from these goblin lands and towards the valley of the High Confederacies. I arrive at a dwarven hillocks, Brushshack, to find it infested with goblins. The drunken idiots brawl amongst the corpses of their fallen brothers. A feel a martial trance come over me. Some hours later, 33 goblins are dead by my hands. I did not know I had that in me. The spirits of my ancestors flowed through me and all I knew was death.

Spoiler (click to show/hide)

4th Limestone 1069

The abandoned hillocks of Granitehoods is home only to the undead. Three Hollow Zombies are returned to the earth. I continue my journey westward, arriving at Clenchportent in the late afternoon. Inside the mead hall are the ruling cabinet of The High Confederacies alongside some strange creatures I have never encountered before.

One identifies itself as a gremlin, and the small bearded taciturn one was said to be a mountian gnome. The law giver recalled meeting my husband and trading with him - he produced from his pouch a masterfully crafted spike of blistered metal with some degree of wonder. Sadly he does not know the current whereabouts of Ineth.

Spoiler (click to show/hide)

A short distance north and I am alerted by the dying screams of a gnomish creature. I find a slavering undead human dismembering a mountain gnome recruit. A hollow hunter! The undead monstrosity gets a lucky hit on my arm and my axe clatters to the floor. Gripping it again in my unfavoured hand, I send it into the wight's skull with a satisfying thud.

Spoiler (click to show/hide)

I travel north to Incenseorder, and arrive as night falls. I ask a friendly necromancer count to stay the evening, and he indicates I should speak with the wolf man Lord Maloy Craftsoars in the central keep.

Spoiler (click to show/hide)

I find the elderly wolf in his keep. He is badly battered and missing a finger, which I notice is resting on a nearby pedestal. He is thin and wiry and his fur is covered in thick scars. This lord has seen some battles indeed. He wears bismuth bronze armour with the blueberry bush emblem of The Walled Dye, rather than the High Confederacies. How curious? The wolf man says that the necromancer count is known to him, as are many of the dwarves here who he has recruited to cement the dwarven claim to this capital.

Spoiler (click to show/hide)

Upstairs I find the human that the Lord was talking to - Zar Evenchirped. Its a remarkably common name, as I meet severl identical fellows meandering around the city. (27 of them, all of the North Coven. Some alive, some dead, some vampires, some undead...)
I stay for a while, enjoying the warm hospitality of the Impervious Wall, while asking for clues to the whereabouts of my husband to any who pass through this famed city.




Wo's Story.

I should have gone with that dwarf... I heard from one of the visiting scholars that my Isk is there! In a dwarf fort. The Page of Tiredness. As the outpost liaison. Can you believe it. I should have gone with her.
Maybe I will have time to catch up with her? I gather some things and make some armour for myself. It isnt very good to start with, but I get better. I use that black metal they sometimes use. It smells of death.
A spear. Yes, pointy. That will do nicely. I kill some animals. I like to eat their flesh. Its nice. Blood. It tastes good.

What's this? A goblin. All by himself? I would like to taste him too. He tastes bad.



I stop at rivers heading west, I like the cool water. I can smell the dwarf. Will she lead me to Isk? Another goblin. Argh! He is tricksy! Copper arrows? Cowardly goblin. I've lost a tooth. Argh! My eye. Evil horrible goblin. I will be more sneaky. Next time.

Spoiler (click to show/hide)

A copper arrow, stuck in my eye. I am afraid. I don't want to take it outtttt. The Nasty Poker.

Spoiler (click to show/hide)

I spend next few days being chased and chasing goblins around their big city. Nasty things. Sometimes I catch them asleep and I kill them. Sometimes they chase me away. They call me Wo Bladeteeth! The Fierce Dusk. The One-Eyed Bandit! I smell something on the wind. Dwarf. A fort. An old place.

Hmm. Not here. A few days ago. Maybe a week? I make something from my meat. Lovely pike meat stew with vultures and ibexes. That's nice. Eye is itchy. Still got an arrow in it. Cuts on arms infected. Need to find Isk. She will know what to do. Mhmm. A bath?

Brush-shacks? Something like that. Smells of dwarf. But mostly goblins, and death. She came this way. Horrible goblin priests. I wait til dark and kill them in their sleep. Horrible things. The last one? I bite his eyes and chop off his hands. He can stay here, not dead. Frighten the other ones.

Spoiler (click to show/hide)

Incenseorder. Big city, lots of smells. Not just dwarves though... Cats? What is this... Why are the dwarves screaming? Argh! Wo did not notice the moooon.

Spoiler (click to show/hide)

My spear sticks in the cat things and they bleed. Soon they stop moving. They smell wrong. I wonder what their blood tastes like. Nasty.

The keep.. a wolf man. He smells strange. Hint of fox mixed with wolf. But at least he is not trying to kill me. He looks a little jumpy. He makes a gnome come back to life. It's a funny small thing. I put my spear away and he is friendly and he tells me stuff.

Spoiler (click to show/hide)

Thikut! Yes! That's her! That's the dwarf lady who can take me to see Isk! The wolf says she might still be here!

35
I spotted a few Zars on my turn - he features in my write up. Will try to get some of it posted this weekend.

There’s about 20 clones of him now. One is a vampire. Reminds me of the kobold from the first Museum…

36
Here is the save:

Sorry for the delay.

https://drive.google.com/file/d/1v3efpAyKFcxZ_fjRRs9ABWB6J32Apkp6/view?usp=sharing

Let me know if any issues downloading the file.

I am not sure but I think it's Eric's turn?

37
Sorry for delay - unexpected !life! got in the way.

I will try to post the save tomorrow.

Hope Bralbaard is OK... not like him to not update the turn list for so long.

38
Making progress.

Some frustrating bugs and crashes, but thats why we make back ups.

More or less finished adventure mode. Going to muck around in fort mode for a few days, then will be able to upload save at weekend.

39
Got it now, thanks!

40
Is it possible you have uploaded the wrong file Wonderpsycho?

The filename says Turn 137, which was your last turn.

Avolition's turn was Turn 140.

Edit: Yes. This is the wrong file.

41
Thanks Maloy.

The lands of the High Confederacies south of Incenseorder are crawling with undead, thralls, vampires and werecats. Maybe I should unretire Kothvir, and cleanse the place again. Although, he’d likely want to retake the old capital too, which wouldn’t end well for our local werefox lord…

42
I did adopt a dog from one of your forts.

It was almost immediately killed by dingos. :(

43
Thanks Wonderpsycho. Hope you have a good turn!

44
Ineth I, Part II - Turn 139

Kosothducim Will Rise Again - The Adventures of Ineth Relicheart

1st Felsite 1066

In fact, many years have passed since that fateful day. I settled into a comfortable life here. I became an adequate glassmaker, of all things, and even found a wife, although she was a strange dwarf of The Page of Tiredness. One day my wife left, to search for new adventures to the north, leaving me behind. I didn't know what to do, then I remembered the backpack full of metal spikes. It seems destiny was calling me finally. And so, on the 1st Felsite in the year 1066, I set off on my journey.

I begin my trek northwards from the imposing citadel, towards old Palacework and the lands of the humans and dwarves beyond. A strange feeling to find wind in my hair once more. I must see what has become of my ancestral home. They tell me that nearly a thousand years has passed since the conquest of Palacework by The Yellow Syrups, in the year 121. I can scarcely believe it. The dwarves of the Book of Dreams supplied food and beer, and a stout axe. My mission begins in earnest. I meet a travelling scholar, Limul, just as the forest makes way to tundra. He is travelling from the Citadel too, keen to spread the word.

I spend an afternoon drinking kaniwa beer and wrestling foxes, until I can feel my old reflexes return to me. Onward to Palacework - I must see my old home. I fall asleep atop the haunted glacier of The Fated Frost, dreaming of home.

Spoiler (click to show/hide)

2nd Felsite 1066

Shortly after dawn I come across a strange scene. A clearly undead human is locked in combat with a polar bear. Sensing my presence, this Hollow Zombie turns on me! Its bearing is unfamiliar to me, but the symbol on its helm is of the Nations of Honoring... this wight is far from home! My blistered metal axe bites deeply in the humans chest but it seems to shrug off a seemingly mortal wound! Again and again my axe bites deep, but no blood flows from the wounds. Finally, the axe shatters the undead monsters skull and it falls suddenly in a heap.

I am no stranger to the threat of undeath, but this thing was no mere zombie. I study its corpse. It seems a good old fashinoned head strike is what is needed to fell it. Useful information. I am attacked by another white bear near a squat icy structure resembling an egg. A dwarven fortress? Inside I find a skulking goblin, who I quickly strangle. His socks are less tattered than my own and fit just as well. There are goblin skeletons here too. This place looks mostly abandoned? As I leave, the heavens open, and it rains red slush - frozen human blood! How disgusting. I spot movement from the corner of my eye - a dwarf! It is the performer Thikut Helmedpriests of The Walled Dye. She tells me of bone chilling horror and skulking vermin, but offers no directions. For a travelling entertainer, she has little knowledge of these surrounds.

Spoiler (click to show/hide)

I spend the night in Pillarclapped, a monastery. This place is known to me - Palacework is not far.

3rd Felsite 1066

I am awoken with a start. Someone is here. I creep from my bedroll and look out into the forest - a dwarf! He is one of the undead it seems, though not hostile. A hammerdwarf it seems, Zuntir Lancedthunder. His hammer has seen some use, a slick of elf blood smears its face. His body bears the marks of old wounds. This dwarf appears to be incredibly old. He must remember old Palacework. Perhaps he was a defender like me, fallen to the hands of the undead. Perhaps I knew him, once. I leave him to his silent patrol.

Finally, fair Palacework. It is eerily quiet. I find a pile of salvaged arms and armour in the corner of the abandoned inn. Perhaps some adventurers had used this place as a safe haven? There is little sign of battle on the surface. Oh how the battles raged. The hordes of Cog Wildnesswork... the horrific writhing undead armies of Glazedriven. Its hard to think it was nearly a thousand years ago - it feels like yesterday. I descend the familiar steps, rolling at the shrines of the gods of my people.

Spoiler (click to show/hide)

In the first residential level, I again hear movement, and encounter another undead dwarf. This one has a helm bearing the blueberry bush of The Walled Dye, and is missing a hand. It eyes me quietly, offering no threat. I find little else in Palacework. None of the noise and vigour of the olden days. Deserted and ruined. Clenching my fist, I resolve that it will live again.

The Fort is well protected from the north and east by an enormous rolling mountain range, a good defensible position. Now that Glazedriven is toppled and human merchants have taken the lands, perhaps Kosothducim might have a chance to prosper. I will retrace my steps south, then east across the plains.

4th Felsite 1066

Mosshill, the Mines of Iron? Another fort I am unfamiliar with. Within the fort is a statue of durian trees - symbol of the Staff of Kissing. Now I have visited forts of all three of the surviving clans. This place looks long deserted, though. I find no living dwarven brethren. I press on, south easterly, skirting the mountains. I stumble across an abandoned tent near a shallow river, and make camp for the night.

Spoiler (click to show/hide)

The next fort I see nestled into the foothills is Watchfulpalace. The Equivalent Citadel rule from here. I meet a baroness consort, Mistem Ironname. Sadly she knows nothing of this place and on closer inspection it appears that Watchfulpalace is little more than an abandoned camp. Animal skeletons are scattered around, along with some grizzly bear bone crafts from some other adventurer - the name Muthkat Mothcat the Morsel of Beards is inscribed upon some. A sheriff and militia commander are the only other living souls to see and they have little insight about the surrounding area. I must press north, towards the human lands of the High Confederacies.

7th Felsite 1066

Three days of travel takes me to the twin forts of The Pit and Climaxringed. A colossal corpse of twisted ash lies in the broken ruins of the Pit... some beast from hell unleashed on the earth. I find nothing of value here, nor in its twin. I am ambushed by wolves as I enter the Tundra of Heroes. The axe of blistered metal from The Eternal Citadel makes light work of them. The remaining trek is uneventful.

The towns of Pricerings and Growlsuppers are near here. I stumble into a compact fort called Stasimanors, and am greeted by a necromancer scholar. I am immediately wary. I do not trust those who seek power over death. He greets me warmly, and there are no undead minions in sight. I allow myself to relax a little. He is Atir Tombrapid of the Violet Glazes. Strangely I find an elderly human militia commander, Domas Callmines. I find little else here, but get directions towards the nearby human capital, Growlsuppers of The Creamy Confederacy. I will seak out the law-giver there. Pricerings is a short distance north, and I find the central keep strangely abandoned. No matter, I will claim this site in the name of The Matched Hame! Perhaps I can use this abandoned city as a temporary base of operations, until I can rustle up enough support to launch a true expedition to retake Palacework.

Spoiler (click to show/hide)

The nearby town of Seedwatch seems to be in the hold of goblin bandits. I quickly deal with them. I politely explain that I am in charge now, and the bandit leader runs for the hills. Comical cowardice from the goblin scum.

Spoiler (click to show/hide)

I sneak away and return later, strangling all three of the goblins silently. There is no reward for cowardice.

Spoiler (click to show/hide)

11th Felsite 1066

In Growlsuppers I am attacked by a human justiciar. He slavers and foams at the mouth as he lunges wildly with a boning knife, his skin an unnatural sickly hue. Yet more undead infesting this place? There is no sign of the law-giver of the Creamy Confederacy. I burn the foul ghoulish corpse and head north west, towards the High Confederacies.

12th Felsite 1066

I arrive in Sacklures, the capital of the human civilisation The Armored Confederacy. Instead of a human law-giver though, I find a sinister looking scorpion creature clad in steel armour, its chitin a criss cross of scars. It eyes me warily, and introduces itself as Avolition Crystalcrab the Ruler of Jewels. I enquire about the ruling dynasty of The Eternal Citadel and he seems to have knowledge of them. I hand him a masterwork blistered metal craft and solemnly promise that the Matched Hame will return. He nods in agreement. I must press on.

Spoiler (click to show/hide)

13th Felsite 1066

The castle of Boltspumpkin is famed through the land, or so I am told. So many treasures here. I heard rumours that the spoils of Palacework were to be found here. Of The animal trap the Devil of Questing there is no sign. I present to the staff of the Museum the famed sword Rhythmshowers the Pure Crosses, the artefact that pulled my civilisation back from the mists of time.

Spoiler (click to show/hide)

There are a great many codices and tomes of varied and wondrous design. Some seem crafted of human or elf leather, others bound in blistered metal. Surely this is a necromantic hoard? I find my will wavering. The knowledge of life over death is laid casually before me. If I drink deeply from that chalice will I be no better than Cog herself?

I have so far to go on my journey across the known kingdoms... to be freed of my mortal woes... would that not make my sacred task more easy? My will breaks... and I am a necromancer. I flee in disgust.

14th Felsite 1066

Night falls though I feel no weariness. I press on. I discover a lair of sorts, and some twisted night troll attacks. My axe lodges in its heart but still it comes, before I crush its skull with a morningstar I found on my travels. It seems there are more of these fiends abroad. The lair appears to infact be an abandoned Minotaur labyrinth! The place is infested with Howling Freaks, vicious scaly winged monsters who rain blows upon me. My armour saves me from the worst of it. One lucky beast strikes me in the face tearing my lip. Wiping the blood from my face, I sever its head from its filthy shoulders. The freaks scatter as dawn breaks but I am determined, and I chase a half dozen down before the sun rises.

Spoiler (click to show/hide)

I travel north, towards the human kingdom of The High Confederacies. The first town I encounter is Embracedonkeys, where a lady cowers in the mead hall from the onslaught of elven ghouls. I quickly dispatch them. She tells me that the ruling council are to be found in Clenchportents to the north, near the ancient city of Incenseorder. I head on my way, rubbing at the scar on my lip and neck.

Sculptarches is the next town to the north and it is crawling with undead monstrosities. Blighted thralls and hollow zombies, slavering for the warm blood of the living. My axe bites deep. There is a church here with many priests. The lady of the town is a slavering ghoul and strangely the beast ignores some of the priests, leaving some unmolested when others are attacked. How curious. Vampires! The thralls all die, and the vampires fall next. By the time I am finished I am battered and bruised, and the church is slick with the blood of the ungodly.

15th Felsite 1066

The surrounding villages are similarly afflicted. Vampires and ghouls abound in what was once a prosperous human valley. What has happened here? Will no righteous folk stand against the creatures of the night? I slay as many as I can find, heading steadily northward to imposing Divedact. Clenchportent is further north, near Incenseorder. I hope to speak with the law-giver there, but I am not filled with hope at the sight of all these abominations.

17th Felsite 1066

Divedact, great city of the High Confederacies and the site of the greatest library in the known world. I meet with the Lord Innah Finderpainted in the keep. She tells me that the Raven-Guard of Secrets has ruled here for nearly two centuries, since the efforts of the Witch Hunter Kothvir Shadowstar to rid the lands of the blighted plague. I inform the lord that, from what I have seen, this plague of undeath has returned. I learn of the Blight, a disease which twists the minds of those it infects. It is passed on by biting.

Something else is curious about Innah. In his hand he fumbles with a small coin - a Sastpesor Gebdum Ostsitogi gold coin. Strangely enough, every vampire I have encountered so far was also found with these coins on their person. Could Innah be a creature of the night too? He does not deny it. The priests gathered here are horrified, despite my pointing out he was a bloodsucking fiend!

Spoiler (click to show/hide)

I don't know why there are so many vampires here. And what do the coins have to do with it? Something sinister is happening here. I suspect I might be able to gain some insight if I talked to this famed Kothvir. On the outskirts of town I find a dishevlled drunk in a makeshift tent. She bears the marks of old wounds. Perhaps she could tell me of this vampire cult? It transpires she is the wife of the vampire-apologist priest I met in the keep!

I find Kothvir Shadowstar the Black Raven in the Tall Curl of Metalspread as sun sets. He is a tall and imposing man with long bone-white hair. He looks ancient but powerful. On his chest is a breastplate of the same blistered metal as I was gifted in the Eternal Citadel, set with a black diamond. A masterful black opal amulet hangs around his neck. I enquire about the troubles.

Spoiler (click to show/hide)

He tells me of a strange travelling duo who passed through these parts some years ago, peddling a cure for the Blight. They scurried off when he challenged them, but since then, there have been reports of vampires and creatures that howl at the moon. He is recalcitrant when I ask him why he has done little to quell this new plague. I suppose he has sat in this mead hall for centuries, and has lost his place in this world. He tells me of a new fort to the south, beyond even The Eternal Citadel, where dwarves and angels live in harmony - Lightningrope. I am unconvinced this has anything to do with the vampires.

I tell him I will travel to Clenchportent, slay any ghouls I can find, and seek audience with the Law-giver, whomever that may be.

On the outskirts of Clenchportent I am accosted by a strange being - a mountain gnome dark one. It attacks with vicious fervour, but is quickly put down. I put its odd little mangled corpse in my pack. Clenchportent is in chaos. Zombies and slavering ghouls are attacking the ruling nobles. I do not immediately find the law-giver here, nor is it clear which of these humans has raised the corpses now ransacking the hall.

Spoiler (click to show/hide)

I do my best to bring order to the chaos. I kill as many as I can, including a dwarf merchant vampire. As I leave the hall to burn the corpses I find the almost comical sight of a dark gnome viciously attacking a sleeping royal chef!

Spoiler (click to show/hide)

When the dust settles, I return to the keep. The law-giver is there, alive and well, missing a few teeth and a bit bruised and bashed, but more or less intact. Amongst the debris of this place I find blistered metal arms and armour, including a masterwork gauntlet crafted by Arandil Pagetrades. An unusual name for a dwarf. Perhaps it was traded to the last law giver as a token of respect? I hand him one of my masterwork blistered metal spikes. He accepts it gladly, while boasting of killing a gnome. He recognises me as a lord of the Matched Hame. I bid him and his people good day, and head north to Incenseorder.

In Incenseorder a short travel northwards, I find an old, gray haired wolf man. His body is a criss-cross of scars and he is missing a finger. He claims to be the lord of this place - Maloy Craftsoars the Barricaded. I am confused as to why a wolf man allied to dwarves would rule a human city, but he seems pleasant enough. He gives me directions to a grand fort named Razorbridges, which links the southern land mass to the elven forests of the north.

I head northwest from the city, stumbling across a monastery. I hear some creatures chittering about the sacking of a human town. Night trolls! I am suddenly swarmed by nearly a dozen of these beasts. Luckily I feel the blood of my ancestors flow and my axe strikes true!

Spoiler (click to show/hide)

I travel north. I see no sign of the Razorbridge - perhaps I have taken a wrong turn. Or perhaps I have been sent on a merry chase by that scheming wolf man.

19th Felsite 1066

A curious structure appears on the horizon - a long thin wall, a wooden pallisade?

Spoiler (click to show/hide)

In the dense forest I meet a dwarf hammerer, Goden. He tells me the Daggers of Myth rules Speechlessshames. He tells me the great wall they are building is to protect the southern lands from the unspeakable horror of the Honey Fiend. He is clearly quite deranged. The wall itself stretches along a vast terrain westward, solid wooden blocks and true dwarven craftship. But why? None of the brothers and sisters here can give an answer. I discover I have in fact come a long way out of my intended direction. I leave southwards, retracing my steps. I am amused to find a small dog following me. My new companion and I travel steadily, retracing our journey back to Incenseorder.

22nd Felsite 1066

My new friend feasts on deer meat as we skirt the coast towards the true bearing of the Razorbridge. I spot goblin camps on the horizon. Perhaps we would do better to travel the deep roads? The mountains to the east of the Oracular Hill were long colonised by the dwarves, even before the time of Cog Wildnesswork. We turn south east, to the foothills. As we travel we are attacked by dingoes, and the poor dog is killed. I raise the corpses of the dingos in anger! Not far from where my little friend fell, I am ambushed by a hideous monster.

A huge sauropod wreathed in flame. It is injured, one eye a torn ruin. It shambles slowly, as if its neck is broken, but it is no less deadly for it. Beware its fire!

Spoiler (click to show/hide)

The dingo corpses leap forward to defend me and are immediately engulfed in unnatural flames. They buy me enough time to land some hits on the beast, tearing arteries in its sinister hide. I feel a sharp pain as its horn pierces my leg, but suddenly the enormous creature grows limp!

I survey the battlefield, and put the remaining dingoes out of their misery. There is a corpse here, of a type of being I have never encountered before. I tread gingerly on my ruined knee - I am sure it will heal in time. I have found the remains of Suril Copperscarred the Bloated, as contested by the notches of many kills on his finely crafted iron pick. I find also his steel armour, and various trinkets.

I gather this treasure and head east, towards the mountains. Before heading to the fort of Stoneclasps, I visit the nearby monastery of The Mine of Ambers, Postdweller, and there I place the equipment and possessions of the strange winged creature of the night.

Stoneclasps is crawling with... humans? I expected to find dwarven souls guarding this place. They hail from The Impervious Towers. The humans huddle together in small groups, seemingly afraid of the dark. Why these lanky idiots would wish to stay in the heart of the earth I will never know.

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Having explored this place, I begin my trek through the deep roads.

Spoiler (click to show/hide)

23rd Felsite 1066

I travel through Bolthandled, Abbeyskinny and Pillartraded, then Clawmanors. All seem deserted. When I finally reach the surface again, it is in Roomblunt - another abandoned fort. I head north, to where the fabled bridge should be, hoping to avoid any goblin raiding parties.

24th Felsite 1066

I travel by darkness through the goblin lands, stumbling across a small camp of camel leather tents. The goblins are alerted by a lookout with a crossbow, and I wade into battle.

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I sneak between Lakemenace and the surrounding pits before arriving in the dwarven hillocks of Brushsack. Scores of goblin corpses lie around and I hear the sounds of fighting from the civic mound! Goblins scream in terror and a few priests try to flee, only to meet my axe. What is going on in there?

Spoiler (click to show/hide)

There are skeletons and fresh corpses within the mound, and it appears there has been a thrall attack. The offending beast must have been slain by these goblins who claim to be priests. I find an unusual creature - a peregrine falcon man. He silently watches me as I butcher the remaining goblins. He has the look of the Fell about him...

27th Felsite 1066

The Razorbridge is truly wondrous. I meet many elves and strange one-eyed tailed warriors who profess loyalty to The Walled Dye. One of the more bizarre sights is a headless kobold baroness. What madness has occured here? In what passes for a forgehall on a thin bridge over unforgiving water, I stumble into a wiry male elf who tells me he is the hammerer. His name is familiar - Arandil Pagetrades, the smith who crafted the blistered metal armour I found in Clenchportents. I have never met an elf who could work a forge before. Things really have changed since we have been gone. Arandil tells me of this place, and his family.

Spoiler (click to show/hide)

28th Felsite 1066

I leave the bridge and head north, towards Drillshrine. Here is the seat of the Nations of Honoring. I arrive to find it in chaos. Goblins, strange devilish and angelic beings are all attacking and being attacked by blighted thralls! I slay them all as quickly as I can. One gets a lucky blow to my axe arm, and I am forced to fight one handed. When all the dust settles, there are a handful of these devilish creatures they call Hands of Planegifts still standing. And one curiously unharmed goblin. Vampire!

Spoiler (click to show/hide)

He quickly loses his head, to the surprise of the Hands. I rest for a short while, and can use my arm again. I return to find the elven law-giver has survived, and stand surveying the broken ghoulish corpses. I help them burn the mangled remains. I chat to the law-giver, Mawada. She has taken over since Amoya Fernbow was slain by ghouls. I gift her a menacing spike, and remind her that the Matched Hame could be powerful allies one day. She nods quietly. I bid her good day.

I next head to Atticmuffins, where I put down a few vampires. It seems the curse has spread far and wide. I hope Mawada has the courage to do what needs to be done. I head north, towards the elven lands and the coast. I have heard of a human settlement here.

2nd Hematite 1066

Harpies! In the sinister mountains to the north I encounter two of these horrible creatures. Thin wings stretch over gangling limbs and they screech and holler. My shield makes a satisfying crunching sound as it crushes their skulls. I head north east, to Flightseas.

Spoiler (click to show/hide)

3rd Hematite 1066

The clearcut forest is the first sign that I have arrived at Flightseas, on the northern shore of the continent. A small lake drains into an enormous chasm, spraying fresh mist in the air. I spot a structure to the northeast.

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Near a huge stockpile of logs I find a human who appears to have been slain by a cat... I find a cat corpse atop him with clear signs of the blight! The humans here have excavated a huge cistern and have constructed some strange artifact out of oaken logs. I have never seen anything like it in my life. What could its purpose be?

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It looks like a vessel to walk on the sea? A "Boat" or so they say. How odd these humans are. I find a badly beaten elf merchant in the bowels of the boat. I offer him the chance to escape this place - he appears to prefer to stay in servitude of these humans. What is this... fresh elf corpse... and fresh pools of blood, to the west of the boat. Thralls! I engage the guild representative blighted thrall while a farmer runs in panic. Behind him another thrall shambles towards me to meet the same fate. Satisfied there are no remaining threats, I move on.

4th Hematite 1066

To the south east, along the sinister mountains, I find the fort of Balancehammer. I stride through a convoluted series of bridge traps until I stumble blindly into a trapped corridor. I would have been minced by masterful steel weapons were it not for the angel-metal armour I wear. My limbs are cut to ribbons and I struggle to stand. I curse my own stupidity! Perhaps there is something of value here which will make my wounded body and pride worth the injury.

Spoiler (click to show/hide)

I find a large central mist generator and let the water wash the blood from my wounds. I do find some masterfully crafted sheep wool socks, an adamantine helm and mail shirt, and a spectacular adamantine battle axe. I also take a steel greataxe - too big to hold one handed, but an impressive weapon all the same. I suppose that makes up for a mangled knee and shattered elbow. As I leave I bump into a female dwarf in fine vestments - General Fikod Metalabbeys. She seems to be clutching a wound on her stomach, though no assailants are nearby. She smells.. strange. Almost cat-like. The hairs on the back of my neck stand on end as I talk to her. Something is off here and I do not like it. I am in no state to challenge the general so I curtly bid her good day, crawling out of the fort with my ill-gotten gains.

5th Hematite 1066

After washing in a cool river, my wounds look much better and I am able to stand again. Luckily, no signs of infection as yet. My goal is now to head south. There are two remaining human kingdoms whose law-givers I wish to beseech - The Empire of Peaks and The Realm of Silver.
I stop at a monastery and roll the well crafted stone die, and I feel my old wounds and scars wash away, like tears in the rain. I am revitalised!

6th Hematite 1066

The journey south is largely uneventful, apart from the interference of a dingo pack. All until I arrive at the dwarven fort of Archquakes and I am ambushed by an enormous horned demon!

Spoiler (click to show/hide)

A great skinless serpent wih two long spiral horns. Beware its poisonous sting! The emaciated hell beast lumbers towards me, its stinger dripping with poison. I reach in my pack for the adamantine axe I looted from Balancehammer - it is light as a feather and unnaturally sharp. I swing the blade at the enormous demonic neck, and I am rewarded by a gouting spray of thick foul goo.

The beast lunges at me again and I dodge and dodge its attacks, before lopping off its stinger. Finally, the axe finds its mark in the demon's thick skull. It twitches and falls silent. I think to myself the stinger would make a nice trophy but I cannot for the life of me find it. An hour later I spot it, half way up an almond tree... I fell the tree and inspect the stinger. It is massively heavy and will only slow me down. I leave it for now.

Spoiler (click to show/hide)

A short while later, I spot a fort to the east as dawn breaks. I head in this direction only to be confronted by yet another horned demon. The partner of the one I slew earlier? The beast is huge, and one blow could easily gore my skull or tear off a limb. I stay light on my feet, dodging its attacks where possible. The horned demon eventually succumbs to a similar axe blow to the head. I drag its enormous corpse towards the fort.

A masterful chalk statue indicates this is Archquakes, founded in 733. It is now home to wild beasts - coyotes and kingsnakes stalk its halls. Troll and beak dog skeletons litter the fields around, testament to a great battle. I presume the demons had set up lair here, though it is not obvious how they came to manifest in this realm. How did such foul abominations escape the depths of hell?

7th Hematite 1066

I spend some time in Archquakes fashioning the horned demon horn and bones into menacing spikes for my armour, in a hope to deter further such attacks. I continue south and find myself in the foul Waste of Strangeness. Goblin pits pock the bitter landscape. I arrive in Flyrots and find evidence of a goblin massacre.

The only living soul I find is strangely an elf poet named Ana Adorekeepers. I cannot fathom who he is here to entertain - the beakdogs? The strange elf declines my offer to rescue him from this foul pit. I leave him to his poetry, stupid knife-ears. I forge on, stopping briefly in an apparently abandoned cave called the Brutal Gloom. It certainly matches its description. The eastern ridges of the perfect horns spread out before me, ominous in their oppresive size. The next valley over contains the Empire of Peeks and my next destination. I arrive at the foothalls as dusk falls, and I sense a malign presence abroad...

8th Hematite 1066

Blighted thralls! They crawl from the cellars of the abandoned hovels of Seerhold and stalk the lands of the living. I hack down as many as I can find.

9th Hematitie 1066

I put down a patrolling goblin warrior, before arriving at Faithtalk, capital of the Empire of Peeks. With the number of thralls roaming the foothills to the north, I am not expecting a warm welcome. I am entirely unsurprised when the mead hall is crammed with thralls, including the law giver, Batow Fortunecarmine. I maintain my promise to deliver the handiwork of the dwarves to all the allied civilisations of the world, although probably not in the way Batow had preferred.

Spoiler (click to show/hide)

The only living untainted noble scrambles out of the door to the north, blood gouting from their leg stump. I suspect they might not make it. I have little hope for these humans. I am quite sure more thralls will soon take the place of those nobles whose sufering I ended. I clean up the mess as best I can. The executioner surprises me by not dying, although they appear a little pale. I find their severed leg and give it back to them sheepishly. She is not happy with me for slaying the thralls for some reason.

11th Hematite 1066

Treatyseed, capital of the most prosperous dwarven brotherhoods - The Walled Dye. I wonder if a mountain king still resides here? I bump into a handful of dwarves to the north of the fort. They immediately gasp and fall to the ground, stone cold dead. How bizarre.

Spoiler (click to show/hide)

The first living dwarf I see has the rather splendid name of Kol Brassluck the Quiescent Orbs-Silkiness of Treason, Baron of Bodiceblunt. I suspect this place is going to be full of fat pompous nobles. He tells me the king does reside here.

I noticed a fidgety priestess playing with some foreign coins. A vampire if I am not mistaken. She does not deny it, and quickly loses her head. The other fat nobles pretend not to notice. I finally find the king, wandering the corridors. When I catch up with him he has returned to the surface and is chatting to a muscular elven spearmaster baron, Romimi Clashedglades the Sienna Knot of Admiring.

I gift the king a masterwork spike and I tell him I solemly intend to return the Matched Hame to the rightful place in this world, as a fourth brotherhood of dwarves. We argue the value of co-operation, though he is naive to believe that endless war is not on his doorstep. I leave Treatyseed, however, content that my mission is nearly complete.

Spoiler (click to show/hide)

I have one last law-giver to meet. The humans of The Realm of Silver, ruled for a century by the House of Anthad. The journey south across the frozen wastes will be arduous.

15th Hematite 1066

I pass through the snowy spire of Stockadeoutrage, and find there Queen Sodel Openroad, a venerable necromancer queen bedecked in silver armour. She graciously accepts my offer of co-operation and a menacing spike.

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16th Hematite 1066

Swordgleamed, on the outskirts of Silverthrone. This place is crawling with undead freaks! Some fool has ressurected the skeletal remains of night trolls here. I slay a couple and the rest flee into the night. Someone elses problem I guess. As I turn to leave one of the undead night trolls glances at me and gestures. I feel a burning in my spine as if hot coals had been thrown down my back. My spine is rotting! I cleave the beast's head from its shoulders, wincing in pain.

I arrive at mighty Silverthrone. Many peasants roam the streets and few strong warriors guard the walls. In the central keep I find Umci Gloryage, current ruler of the kingdom alongside her mother, who appears to be the law-giver of the Creamy Confederacy! It seems the line of Gloryage has saught to combine these two kingdoms.  I argue the merits of co-operation and war, and gift them both the handiwork of the dwarves. They accept these gifts graciously. The Matched Hame are returned.

Spoiler (click to show/hide)

18th Hematite 1066

I travel west, arriving in Scarletbronze under a sinister full moon. I hear the sounds of battle from the central keep! When I arrive there is a scene of carnage - an enormous were-cat abbot is tearing their fellow priests to shreds! I leap to their aid. I slice off the werecats arm. To my horror, the werecat abbot is also a necromancer and reanimates their arm. Bathed by the pale moonlight, the arm regenerates into an entire human instantly. I hack at Bujrit's right arm's head after quickly dispatching its original owner.

Spoiler (click to show/hide)

A reanimated vampire lunges at me. What is going on in here? When the dust settles I butcher and burn as many corpses as I can find. I scoop a slurry of Thefin Playhay's human vampire blood mixed with werecat blood into a steel flask. Surely nothing bad could happen were one to ingest this? Night is falling as I leave the city, having cleaned up the remains of the werecat-vampire-necromancer death orgy.

19th Hematite 1066

I continue westwards, occasionally harried by packs of dingos. I arrive at a cluster of dwarven hillocks surrounding a strange structure - this must be Lightningrope, site of an ancient Vault. Within I find Bralbaard Hammerfishes, Worm Spawn. He claims to be a simple peasant but he has a shimmering knowledge in his eyes that belies his years. I find myself giving him the last menacing blistered metal spike.

Spoiler (click to show/hide)

My task is complete. I will return and claim Palacework!



New Forts Visited:

1. Watchfulpalace
2. Fortressbranded
3. Risewinds
4. Speechlessnames
5. Flightseas
6. Coverashes/Lightningrope

Museum Submission:

74: Rhythmshowers the Pure Crosses, Artifact adamantine longsword This sword was once wielded by Tirin Nightwhisper in defence of the Eternal Citadel. It was gifted to merchants of Dalzatèzum, allowing them to return from the mists of time and reclaim Kosothducim, Palacework.

45
Yes, QD and Maloy wanted bumped down a turn or two, so its you and then (oddly) me again. I guess I need to get to work on the rest of Ineth's story.

Good luck with your turn!

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