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Messages - kesperan

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301
Congratulations on learning the 11th and 12th secrets you needed, Avolition!

I can see from the save that somehow you are now affiliated with the elves, and are no longer the law-giver of The Armored Confederacy.

I hope to get the rest of my story up this week and I look forward to hearing of your exploits!

302
Does this have an open slot, am currently reading through the first one and got curious if the new one was still accepting.

Welcome to the Museum! Hope you enjoy the stories in the first game too!

303
I think it’s down to modifying entity relationships in gm-editor rather than a specific script in DFhack.

I did find a very effective pregnancy generator script though. It works in adventure mode too, and the parents don’t even have to be the same species…

304
Argh dammit Avolition you beat me to it!

I think I know what you’ve done because I was going to do it too!

305
Hm. No one embarked over Boltspumkin or Reclaimed it in there turn?
Looking at it in LV, there's something labelled "Important Location" on the same map tile as the Museum, with almost the same position (X 274, Y 1970 for Boltspumpkin, X 273 Y 1970 for "Important Location".) And since all the items seem to consistently scatter about one screen north-west of Boltspumpkin, I'm guessing that's where the "Important Location" is.

Does this mean someone turned Boltspumpkin into a camp? If so, does that make it easier to toggle the Lair command?

If anyone knows how to fix it I would bet on Unraveller. Their DFHack kung fu is strong.


306
This happened on my last turn too! I spent a long time putting everything I could find back on pedestals and containers, so it’s not unique to your turn.

307
I've also noticed that the graphics for the save seem to have gone a little wonky. (Goblins going from 'g' tiles to 'ù', wall tiles changing colours and symbols, etc.) Anyone know what's up with that and how to fix it?

How’s the turn going QD? Did you solve the raw corruption?

308
I've seen a few references in LV to gods destroying various things. I think it is a weird LV bug.

309
Wow. . . Now I wish I went to Abyssdeeps on any of my adventures, there's gotta be more sinister stuff to find.

Yeah, I suspect there’s even more going on that I didn’t get a chance to explore.

I’d imagine an adventurer with a lower Observer skill might have had a more !!FUN!! experience with those pressure plates…

310
Another great post Kesperan, what a lovely adamantine sword. The more writting of Moldath the more of a legend he becomes. Is nothing but rot on bones, catches on fire but just goes for a quick dip. Looking forward to where this is going.

I was lucky there was water nearby. For some reason I could not walk while on fire. I kept getting "You are melting!" messages, but I was able to jump. Jumped into the murky pool and the water started evaporating due to the heat. Thats why there are 5s and 6s in the water pool. Not something I had experienced before but very cool!

311
"Moldath V", Part III, Turn 99

The Deep Abyss

28th Slate 937

I travel east for some time, leaving Realmspire behind... I arrive in the sinister foothills of the Hill of Bogs, north-easterly of the great tundra. Zombie ravens ignore me as I travel, and I make out an imposing obsidian structure on the horizon. Could this be the work of the rumoured Abyssal Cult? Snow-caked hideous wormy tendrils grasp from the earth... foul lidless eyes unblinking before me.  I spot what appear to be pressure plate traps all around me.. what is this place? Half-submerged iron grates are scattered haphazardly, belching the unmistakeable brimstone stench of magma. What infernal structure could they lead to?

Spoiler (click to show/hide)

I explore the snow-covered landscape; it seems there are no living souls to be found. There are dozens of similar iron grates, all surrounded by pressure plates. Some kind of complex trap system designed to douse the unwary in hot spurts of molten rock?
I arrive at a huge large delta-shaped building hewn of black stone, surrounded by the remains of many dingoes and long-dead human skeletons. It looks oddly familiar, like the vault of Coverashes? Something very grim is going on here and I intend to find out exactly what it is.
The well crafted iron door is strangely unlocked, and creaks ominously as I push it open.

Spoiler (click to show/hide)

The first sight that greets my rotten eyes is a well crafted statue of Cog Wildnesswork, entitled The Goal of Sweltering. Cog is holding aloft the slab Shadowbury. This is all wrong. Shadowbury was gifted to Oddom Girdergrove. Cog was gifted The Fragrant Burial.
How curious - the same mistake was made by the necromancer scholar I met in Northmanor four decades ago, Catten Elderbasements. Could these two places be related? I hope the Cult of Ramparts are not in league with these lunatics.

Spoiler (click to show/hide)
(Large image)

The other two statues are no less intriguing, if macabre. The second is dedicated to Gopet the Putrid Cyst, human deity of death of Omon Obin, entitled The Vision of Blighting - Gopet is striking down the human God of healing Otu Lovelycherished. The victory of blight over life? Thrall worshippers? The third is most concerning - it depcits in vivid detail the noble law-giver Jas Gloryage being devoured by humans, entitled The Permanent Doom of Silver. It seems I have stumbled upon yet another necromancer coven. This must be the shadowy Abyssal Cult I have heard furtive whispers of. It is said they even launched an ill-fated assault on Silverthrone many years ago. There is a cancer at the heart of the Realm of Silver, both this place and Realmspire are proof. I press forward.

I travel through the eerily quiet obsidian corridors, until I chance upon a lever, marked Solitary Confinement. Of course, I pull it. I forge onwards through the endless maze. Deeper into the structure the walls are hastily hewn from black sand, or marble, or sandstone. Dank mushrooms sprout in the silence.

Spoiler (click to show/hide)

I sense lifeblood pulsing through the cold, damp walls... but I have reached a dead end. How frustrating. I must retrace my steps or be lost in this labyrinth forever.

Spoiler (click to show/hide)

Finally I find another being - I almost tumble into a human thresher blighted thrall! I have discovered the so-called "solitary confinement" - rough hewn cells where thralls have been kept prisoner! I put the beasts out of their misery. I retrace my steps through this huge complex. The thrum of machinery is everywhere, and the few peasants I find cannot answer my questions. I leave this place none the wiser.

Spoiler (click to show/hide)

The Journey North

1st Felsite 937

Leaving Abyssdeeps, I continue on my travels in the rough northwesterly direction, intending to visit Treatyseed in my search for the false King. I decide to pay my old green friends in Dreadruled a visit. The place is teaming with trolls and beak dogs but atop the keep, I find a few goblins and some strange weapons - Fedlilacs the bronze axe and Oceanbald the Decision of Teeth. These weapons have been wielded by the demon Dreamypuzzled the Tenebrous Obscurity centuries ago...

2nd Felsite 937

Travelling west I find myself in the scattered hamlets around Growlsuppers. Arriving at noon in Moltenpelts, I hear a commotion in the mead hall. Heavily armed goblin bandits are being attacked by blighted thralls. There is only one solution here.

Spoiler (click to show/hide)

4th Felsite 937

I skim past Boltspumpkin and head towards Ironwards - rumours of another demon incursion triggered by foolhardy adventurers are confirmed when I am ambushed by Flygrave the weasel demon. Its flesh is rotten and it is spattered with dwarf blood. I leap towards it as it begins spewing webs. A flick of my wrist paralyses it, and the artifact steel battle axe Osturist Obot Zaled cleaves its skull.

Spoiler (click to show/hide)

I have not travelled far when I feel a searing heat! An enormous boulder of flames strikes me and I am engulfed in unnatural demonfire! A clear brute has ambushed me and I am unable to block the fire with my shield. My flesh bubbles and crackles as I leap towards the threat, its enormous skull sundered by my axe as I fell.

Spoiler (click to show/hide)

I spot a murky pool to the south and rush towards it to douse the unholy fire consuming my body. I jump into the pool and am consumed in a burst of steam. The water around me boils and erupts as the flames are quenched.

Spoiler (click to show/hide)

Dragging my sodden body out of the murky pool, I see a huge swathe of fire where the demon fell. Metal.

Spoiler (click to show/hide)

Arriving at Ironwards, I sense something is different. The lava moat runs dry, cold ash pocked with demon corpses where once the lifeblood of the moutain flowed. What has happened here?

Spoiler (click to show/hide)

I pace the silent halls, gathering the skeletons of the dwarves who fell here. The forges run cold. I place the fallen kin in their cold coffins and descend to the steps where I first noticed the Rot. I forge ahead through a chokepoint of steel spears. I arrive at an iron staging ground on the slade caverns of hell, and venturing forth I seek out demons to slay.

A lizard devil sees through my stealth and grasps my skull in its great jaws! I feel the rank heat of his breath on my rotten skin as I paralyze him and cut myself free by slashing off his head. His hide will make a fine cloak!

Spoiler (click to show/hide)

I spend some time crafting and embellishing my gear. I now have a masterwork adamantine short sword, which I took from Ashcinders, encircled by bands of masterfully worked weasel demon teeth. I bestow upon it the name Demonfang the Bloody Feast of Slaughter, and it will drink its fill of blood.

Spoiler (click to show/hide)


312
As for great story posts, at least in terms of syntax, off the top of my head I'd put QD, Unraveller and Kesperan on top in no particular order.

Nah, I am hackish compared to QD and Unraveller. Masterful as always. Sitting here with a grin because you mentioned ol' Kothvir, and how his gift of the slab Stabbedwring has set the Gloryage dynasty down a dark, dark path!

I have so many ideas for my next turn that I don't think I will be able to fit them in, thanks to the inspiration of you all. Who'd have thought that would be the case in a world so mature as this.

I also can't wait until Adventure mode is available for Steam DF... Museum IV will be glorius indeed!

313
OOC: To answer an earlier question from Kesperan: I THINK it was one of yours? If so it was totally wild and I tried to flee I'm sorry :(

I checked legends mode - the cave dragon which was killed was the mother of the three hatched in The Eternal Citadel. How strange. That means there should still be four male cave dragons kicking about but they may have scattered to the winds, and without the female, no chance of getting more...

OH NO I'm really sorry I really did do my best to escape the dragon. Would it be possible if you reembarked on that fortress to use dfhack to restore the wild cave dragon population? Thus causing more to migrate into the caverns? I had to do something like that on my generational fort because we wiped out all the local animal populations over the years


Normally elves don't turn necromancer that's why I felt comfortable letting Arthur hunt for Mortality for me. I'm actually kind of bummed to see he is a necromancer as when I was playing him it didn't say he became one.

Don't worry about it Maloy. The female cave dragon obviously reverted to wild state and left my fort, which is why you encountered her in the wilds. I can always reclaim the fort in my next turn and hunt for more, but I might do something else entirely!

Legends Viewer classes Arthur as a necromancer because he read the book and learned the secrets of life and death. However, he cannot actually use any necromantic powers as he is an elf, and already immortal. I confirmed this by unretiring Arthur to have a look - in his description it says "he doesn't feel anything after learning the secrets of life and death" but he has no option to raise corpses as an acquired power. It must be a LV quirk.

I have tried learning secrets as elf adventurers before and it doesn't matter if they are raised in human civs etc; it isn't anything to do with values/ethics; somehow the physiology of immortality makes you immune from actually using death magic even if you "learn" the secrets.

It kind of puts me off ever playing as an elf in adventure mode - always having to lug food and water around. Suppose vampirism is always an option...

314
OOC: To answer an earlier question from Kesperan: I THINK it was one of yours? If so it was totally wild and I tried to flee I'm sorry :(

I checked legends mode - the cave dragon which was killed was the mother of the three hatched in The Eternal Citadel. How strange. That means there should still be four male cave dragons kicking about but they may have scattered to the winds, and without the female, no chance of getting more...

Edit: Is Confinedsabres the new Herograves?

Edit 2: How did Arthur become a necromancer? I thought Elves couldn't be necromancers because they are immortal?

315
Interesting!

I caught two cave dragons in the caverns below The Eternal Citadel and tries to train them while chained next to a nest box.

They had three children to my knowledge who were (trained) but not domesticated. I’m assuming that’s one of those children you found as the adults should still be chained. I’m guessing the training cases with time.

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