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Messages - kesperan

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316
Ooh ominous!

I love your writing Unraveller; keep it up!

317
Speaking of next turns, did Moldath write any books during his last turn? Want to find a way to learn the secrets of Roastfierce as i cannot find that pesky slab.

He wrote quite a lot of books on my last turn. I don’t know if that specific secret was one of them. More info when I write the rest of my story!

318
I think the !science! around these things is intriguing.

Like, if someone decapitated Maloy, and raised his body as a Fell One, would he then regenerate his head next time he turned into a were-fox? Then you could end up with infinite Maloy heads!

From what I can tell, you have to become a cursed before you die and are raised. It must be something to do with how the game interprets your “soul.”

This is all valuable information for my next turn 😁

319
I’ve had a look into how to heal corpse parts for ….reasons.

Intelligent undead cannot be cursed with vampirism or were-curse from a shrine. You get the “Hubris!” message then nothing happens.

Your only bet is “miraculous healing” from a shrine.

320
I was wondering if the cave dragons would come up.

I assume Arthur got one from The Eternal Citadel? I captured a breeding pair! War cave dragons for everyone! (Assuming adventurers don’t murder them all).

I don’t mind personally using DFHack for narrative stuff like this, especially to fix things that happen out with out control. Interested to see what Bralbaard makes of it!

321
I'm glad Moldath at least remembers the Museum and its creed. Irka forgot to tell you that by remaining in Realmspire, he's made it the capital. Interesting times ahead.

When I last saw Irka, in 937, he wasn’t yet the law-giver. He wasn’t hard to find. The undead ignore Moldath.

322
"Moldath V", Part II, Turn 99

The End of Deler Laboredclutched

16th Slate 937

I travel west for half a day, through temperate scrubland. On the horizon is a forboding mountain range, the western border of this great valley. A fort is dug into the mountain here, overlooked by a great volcano capped by obsidian. This place looks oddly familiar. The tugging fingers of memory grasp at my neck as my dead eyes dart across the landscape. I have been here before, I am sure of it. I spot a retreating goblin and hail him. He eyes me with fear. Does he know me?

Spoiler (click to show/hide)

Moldath Mournsaints the Ardent! The name clicks like a cog in my rotten brain. I am not a mere ranger from Holykingdom, I am eternal! Now you will know why you fear the night!

Deler Laborclutched. Erithsholid.

A rotten hand grips the surprised goblin by the neck. "You know, another translation of Erithsholid is Throatclutched," I rasp. My long teeth dig deep into the struggling goblins exposed throat and I drink deeply. I feel alive again! Sinews of muscle burst from my weakened body and I am enrobed with flesh once more.

Spoiler (click to show/hide)

Renewed, I take in my surroundings. Ashcinders, the Molten Scar. I have been here before. There are many goblins infesting this place, filthy mercenaries picking over the treasures of dwarven sweat and blood. I will purge them. Many of the goblins flee in terror... it will not save them. On their corpses I find coins - glinting metal bearing the sneering visage of Avolition Holyblood the scorpion man. Assassins? Sent to slay me?

Scouring this place, I find dusty armour of adamantine, steel and blistered metal to replace my tattered rags. I also retrieve Empirebolted, the adamantine spear. I will continue on my journey now that glimpses of my past return. I was to be the eternal king of the Walled Dye, and yet I was thrown out of Crownhall, disposed by an unknown usurper. I spent decades in rags and chains, under the woke of the dwarves who forsake me.

I will find the false king who abdandoned me to this fate once again. Speaking to the few dwarves who remain here, it appears he hails from Free the Eggs, a frozen fort to the north that I have visited before. The pretender's name is Libash Tomekindles... he is familiar to me it seems. I met him before when he was wandering the wilds, nearly 40 years ago. I stifle a chuckle as I recall my pet grizzly bear goring him when he caught me feasting on a hapless goblin. Consorting with goblins, and had his spine torn by a cowardly bear. How did this pathetic dwarf steal my crown?

As I leave Ashcinders, I stumble into the reptile man skeleton I ressurected many years ago. He is now decked in the armour of a Walled Dye guardsman. He tries to attack me... perhaps he does not recall I restored him to life many decades ago? I head north, towards Free the Eggs, with a sense of renewed purpose.

18th Slate 937

Glazedriven. A sinister tower I have been to many times before. I find the headless butchered corpse of Cog Wildnesswork where I let it fall. Gesturing, the necromancers skin flops into a sick parody of unlife. Headless and with no way of whispering its secrets, it shambles off. I scour the tower as I have many times before, looking for the slab or any book that Cog may have left behind. To no avail.

Spoiler (click to show/hide)

I arrive at Free the Eggs in the midst of a blizzard. My vampire senses can feel the warm blood of a creature a short distance to the east and it turns out to be a goblin recruit. I find several hours among the frozen ovoid corridors of this strange fort, slaying many olms and crocodiles, and a handful of goblin looters. I eventually find the sole remaining dwarf, the mayor Thikut Youthpaddle. Sadly he claims to have never heard of the so-called King Libash, and is more interested admiring a cave swallow, as I casually slaughter a goblin. I suppose the sensible thing would be to continue north and visit Treatyseed - if the usurper has left his icy fort, that is surely where he would head?

Spoiler (click to show/hide)

20th Slate 937

Palacework lies a short travel north east, the ruined citadel of the Matched Hame. Crossbow bolts litter the surroundings of this dead place. The Hollow Hunter Zuntir patrols the walls as she has for centuries, the legacy of Cog Wildnesswork raising her from undeath when the Matched Hame still ruled these lands. She is silent as ever, not willing to part with her secrets.

22nd Slate 937

Chilledhate, a goblin pit I have attacked before. Many goblins flee in terror at the sight of me, but strangely I find dwarven recruits living in the warren of tunnels below the spires. These dwarves hail from the Angelic Seasons of Light, from Holykingdom, and are trying to hold this pit from the goblin onslaught. I gladly assist them. Many goblins fall to spear and axe and the dwarves rejoice.

I head south, towards an eerie tower the dwarves tell me has appeared in recent years. Rumours of a necromancer cult are whispered. I do not have to travel far into the snowy foothills before I am ambushed!

Spoiler (click to show/hide)

Rotten slayers and their undead thralls! Some are missing limbs, and spattered with blood. Rotten, blistered flesh pokes from rent armour. One wears a tattered grackle leather armour bearing the torn symbol of the Creamy Confederacy. The undead shamble towards me and I leap into action. Hefting a silver warhammer I looted from Free the Eggs, the first rotten slayers head is crushed in a shower of blackened bone.

Spoiler (click to show/hide)

The others cast their death magic on me... it has no effect. You cannot rot the rotted.

Spoiler (click to show/hide)

I butcher the slaughtered corpses and head to the obsidian spire atop the snowy peak. I find it among snow smeared with frozen dwarf blood. It is a sinister place indeed.

Spoiler (click to show/hide)

It is not long before I encounter a necromancer... a jovial human farmer. What is going on here? He clasps a scroll entitled "Better Annihilation" and I know enough about the secrets of death to recognise it when I see it. He tells me The Faithful Group reside here... I must investigate.

Spoiler (click to show/hide)

In the bowels of this place I finally find who is responsible... a gaunt human in priestly garb is raising crundle remains as I hack them apart. There is a glimmer of recognition in his eyes. Irka Tinsabre?!

Spoiler (click to show/hide)

Could this be the bright-eyed child of Jas Anthrad I met so many years ago? He is fallen to darkness. How his father would lament. I find out from him that his mother, Destis, is dead as is his sister, but his neice and nephew have taken holy vows as he once did - it seems indeed that young Asri Boldpoked is following in her grandmothers footsteps. I sense in Tinsabre a fellow vampire necromancer, and I am bound by the creed of the Museum to leave him unharmed. I leave his charnel house in disgust.

I find out from the locals that this place, Realmspire, is not the only new human city to have appeared in my enforced absence. Whispers abound of a resurgance of The Abyssal Cult who seek to propagate and harness the Blight, in a fort to the north east of the tundra by the name of Abyssdeeps. I must travel here too. Treatyseed can wait.

323
Bogeymen are one of the great untold mysteries of this world. It could be a nice theme for an adventure to try and find these elusive creatures by spending a night in each of the evil areas. I think there is a good chance they are out there somewhere.

I’ve certainly seen bogeyman leather pouches - one was submitted as a museum piece. Does that mean they exist in Orid Xem?

Saying that, I’ve also seen some really weird leather pouches - merperson, werejackal etc… maybe it’s totally randomised?

Thanks for the kind words Lurker and Avolition. Trying to come up with an explanation in game for why Moldath goes rogue for decades at a time with new identities, and why he always ends up “incredibly skinny.” Having a rotten brain might explain it…

His changing physiology/anatomy is odd too. I think it might be something to do with months of surgery chopping his flesh off and him not being able to drink blood, but when he reverts to his prime personality he is incredibly muscular again.

I really find him a fascinating character, like he has a mind of his own and I have to come up with explanations for the weird shit he does…

324
That makes it the turn of everyone’s favourite werefox-controlled-by-an-undead-ear: Maloy!

325
Well, that was brief and violent as sadly many lives in Orid Xem are!

Hopefully a brave adventurer will avenge your goblin and clear the Blight once more.

Looks like it is Quantum Drop’s turn to rid this land of evil…. Or create more? 😈😈😈

326
Oh no... Treatyseed got broken in Legends Viewer...

MOLDAAAAAAAAAAAAAAATH! What in Orid Xem's ungodly rocks are you doing, dorf?!?!

Treatseed and Holykingdom are not viewable in Legend's Viewer any more. Moldath visited both on my last turn. I have no idea what is corrupting these sites but the creator of LV doesn't seem to be updating it any more.

327
"Moldath V", Part I, Turn 99

The Fractured Mind of Deler Laboredclutch


15th Slate 937

The wind whips my long bone-white hair though I feel no cold. I... do not know this place. I do not know who I am.

Flashes of memory. A stench of rotten flesh, a glimpse of a blue sword, impossibly sharp. The tang of brimstone and burning bones. A metal crown in a hall of stone. Am I losing my mind?

Spoiler (click to show/hide)

I am standing in a bamboo forest, my back against a cool dolomite wall. A craftsdwarf waves at me nervously, some flicker of recognition on his face? He tells me I am Deler Laboredclutched, a ranger. My skinny, emaciated frame is pocked with disease and a mess of scars, and a miasma of pestillence engulfs me. Am I ... dead? What am I? My head spins, fragments and bursts of memories clashing and coming in waves.

I am not from this place. I do not belong. I am eternal but my purpose is unfilled. I stumble... my eyes are rotten husks but I sense the heartbeats of the living around me. Am I a monster? I pull my <bobcat leather dress> around me instinctively and head towards a grand building to the southeast, great doors of burnished gold set into finely worked stone. A cathedral? A crypt?

This church is bathed in a warm pink glow as sunlight streams through rose-quartz windows. Within is a miner, of noble disposition. I know he is Goden, and he looks concerned. Goden Papercleared the Slick Speechlessness of Shaking. He seems to know me and tries to dissuade me. From what? What is my purpose?

Spoiler (click to show/hide)

Coins litter the floor ... Morul Kan.. 912. The names mean something. The year? How long have I...

The church opens out into a grand museum. A merchant eyes many artifacts on grand pedestals. Something catches my eye.. An ancient axe, of unparalleled craft, its steel blade undulled by centuries of war. Osturist Obot Zaled feels like it belongs in my grasp. The merchant eyes me quietly, his thoughts his own. Through the rose-quartz window I can make out the waves of a great sea. We are perched on the banks of some ocean, or perhaps a lake? The Sea of Blades! The name coalesces from nothing. This fort is perched on the Sea of Blades, in Orid Xem. These are dwarves of Morul Kan.

Atop the church/museum are many statues carved of the same dolomite as these halls. They depict the Angelic Seasons of Light founding Holykingdom. This must be where we are. A seat of power for the Morul Kan?

I leave the museum and enter the fort proper down a wide walkway, many masterwork engravings of The Awe-Inspiring Mark of Warriors line the way - an image of the God Shatag embracing nine longswords. This must be the symbol of the Angelic Seasons of Light. Suddenly I arrive at the trade depot, filled with many crafts and equipment, knee deep in freezing salty water.

Spoiler (click to show/hide)

The corridor leads to a grand meeting hall, completely flooded with brackish seawater. What calamity has befallen this place? Why did the dwarves here dig under the Sea of Blades?

Spoiler (click to show/hide)

I search this drowned folly and retrieve some waterlogged arms and armour from the forgehalls, before making my escape as dusk falls. These dwarves drowned fate will not be mine. I stumble westward, wandering on instinct alone. The moon is high in the sky and I find myself wandering, staggering, west... perhaps pulled to something familiar?


328
Remember you have a whole week and you can make a fort, if you want.

I hope to get the first chapter of Moldath’s record 5th adventure up soon…

329
I’ve experimented a bit with buying mounts rather than companions. They’re still fun. One of my horses got something like 18 kills.

Elves can get flying mounts!

330
Not for Civs but they are on the list for outsider adventurers. Not affordable, however.

Indeed, you would need 10001 points to get one :D

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