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Messages - kesperan

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646
I think I'll stick with this version. As much as I want all the new features, the bugs are just overwhelming.

It has the added advantage that your turn is likely to come up quite quickly.
All new versions so far have broken save compatibility, and so far I've mostly been unable to play because of crashes, it may be a while before we have a stable version.
... Especially if we want a large world with a long history like the current world. And we do!

I've not played any 0.4 yet but I can imagine the future incarnation of Dishmab is going to have fun...

647
I started playing when DF2012 was pretty stable, so I haven't lived through a release. Is there likely to be a bug patch?

648
Bralbaard will need to decide if and when to retire the game and create a new version in DF2014.

I'd imagine the people still pending a turn would be added to the new game's turn list.

I'd like to sign up for The Museum 2014.

649
Those trolls look almost exactly 850 times better than they did inside my head.

Your artwork is very evocative!

650
Personally I would choose a blunt and an edged weapon.

I normally go for a sword or axe for organic targets and a warhammer for inorganic.

Swords can stab (pierce) or slash (good for chopping bits off). Axes can only slash and spears/pikes only stab.

Knives can slash as well as stab. My adventurers often roll with a spare knife for emergencies.

651
I meant to say please sign me up for a turn in the next version - The Museum 2014 is going to be epic!

652
That was a really great turn, kesperan! Did you find the main treasure of Evertree, or left it for other generations of adventurers?
I didn't find any treasure. I explored the excavated fort and killed two forgotten beasts, and climbed to the top of the tree, but the only thing I took from the fort was a follower who disappeared after I fast travelled.

653
No, I searched all over and couldn't find it. Where is it on the map?

654
Great story! That dwarven bone crown is probably the most awesome artifact on the planet.
It does have a suitably menacing name too! Rumortainted the Profane Voids!

Quote
The mummy encounter was quite a close call, it could have ended quite differently. Apparently now Eric's minions have started ambushing us too? I thought they were restricted to lairs..

Mummies have been ambushing for quite a while. The first recorded mummy ambush was Keth Tunnelpads. They will ambush you even if you are undead, and they will be friendly to you. Happened quite frequently to Dishmab too, though he usually just beheaded them anyway.

Quote
Only one nitpick about the story: second and third picture in the first post link to the same picture, that is likely unintentional.

Fixed.

Looking forward to seeing the rest of your artwork Bralbaard (and maybe one day some pics of Dishmab... I think this thread has so many epic moments in it worth imortalising in artwork...)

Stukos Stirflag The Unkempt Crowed which was a dwarf under the control of one of you racked up nearly 100 kills over the course of his 25 years of fighting, which is pretty impressive as well.

Stukos has a fairly significant part to play in my stories, and is probably the most badass non-player character in this world (in my humble opinion).

He was the best military dwarf of Ironhelm the Ocean-Castle and was elevated to Baron of the Impervious Fist due to his fighting prowess. He then became known as the Black Baron after his consort was slain during the tantrum spiral which created the fell-mood dwarf bone crown Rumortainted the Profane Voids.

Mad with grief, he then ordered the opening of the Black Gate - the artefact gabbro door sealing the fort from the demon onslaught in Hell - and lead the attack which breached Hell and slew many demons with his masterwork adamantine short sword Osed Catten, the Maze of Channels. He finally died of old age and his body was found and interred in his tomb within Ironhelm by Dishmab Northmanor the Mute Saffron Soot, the God-demon of death. His body was later raised as a skeletal warrior by Aco Knitadmire and was forced to fight demons once more. His dismembered skeleton was retrieved from Hell by Kosoth Griffonblaze the Shaken Galley and returned to his rightful tomb, alongside the sarcophagus of his faithful consort Id Copperowned.

More information can be found here and within the journals of Dishmab and Kosoth, if you're interested.

655
Yeah, sorry about wall of text.

Rather than make lots of little updates as I've not had much time I've made a word document and pasted it in. Too big for one post.

Take your time to read it, there's sine nice pictures too :)

656
28th Hematite 1188

I wake and feel... strangely normal. No nausea yet, and the feeling has returned to my limbs. It seems the syndrome from the execrable doom is shortlived, to my relief.

I make my way south west towards Evertree. I am ambushed by wolves! They do not pose much threat to a spearmaster like me and do provide some variety to my diet.

1st Malachite 1188

I arrive on the outskirts of Evertree. I rest before continuing and am attacked by Bogeymen! I have been very lucky until now not to encounter these little fiends. I manage to hack them to death with only a bruised hand to show for it. It is true that adamantine blades are astonishingly sharp.

I enter the fort from the east and find elves milling about. Elves with dwarvish names! What madness is this? I enter the fort and am suddenly attacked by a forgotten beast, Osmmuk! It is a twisted giant hornet with a deadly stinger. I sneak up behind it and behead it. I butcher the great beast. I will feast on forgotten beast steaks tonight!

Spoiler (click to show/hide)

I head into the fort and find more amiable elf-dwarves. A second forgotten beast roars, an enormous crocodile, Thol Roaredsullied. I fight in a corridor where the cramped conditions prevent it from moving too much. It is an inelegant tussle, but finally I skewer its massive skull with my spear.

Spoiler (click to show/hide)

I exit and head south where I spot something breathtaking - the Evertree. Elves live in the great branches and leaves of the tree which towers over the plains. At the base, I meet an elf in fine armour, an axe lord. He agrees to continue my adventures with me!

Spoiler (click to show/hide)

We have not travelled far when the elf and I are attacked by zombie vultures! We overcome them but the elf seems disheartened. When we next make camp, he is gone. I wonder if I will meet him again?

I have explored the three forts I set out to investigate, gained many treasures and slain horrible beasts. I begin a long, long, long trek north-eastward to Dinnerwandered.

4th Malachite 1188

I wander far through the steppe and plain, stopping to raid bandit camps and lairs.

In a lair, I find a named zombie boar, Coldspurn. This boar had claimed the life of Hratgar Nosefold! I also find a naked elf. They both do not provide any sport as I casually slaughter them.

7th Malachite 1188

The travelling is long and uneventful, and I find little to add to my journal. Finally, I am ambushed one evening by kobolds! The first bow wielding kobold I bite in the throat, ripping and tearing it. He quickly bleeds to death. The other kobold runs in fear. The dark crown speaks to me and, grinning, I torture the little fiend with my knives, before it dies of blood loss.

8th Malachite 1188

I arrive at a small village, Hexholds. For some reason, its name is familiar. I search the town and find it abandoned. North is Crowncruelty, famously the home of Bora Ragedance. There seems to be a tribe of friendly goblins here, and one warns me of a cyclops lair!

I find a small house with goblin corpses strewn around. In the entrance is a pile of jewellry made of human body parts. This must be where Bora Ragedance was struck down by Dishmab the Deathless! I accept the goblin's hospitality and spend the night.

Spoiler (click to show/hide)

9th Malachite 1188

I continue my journey east, skirting the mountains. I come across a bandit camp lead by a goblin warlord, Imi Primplays. She squeals in pain as I plunge my spear into her liver before caving in her skull with my hammer. I spend the night in the human town of Clenchedrealms.

10th Malachite 1188

I travel north east, occasionally encountering bandits, and make good progress.

12th Malachite 1188

I am ambushed by a bloated creature! It is strong and knocks me into a murky pool. Multiple spear strikes to the head only seem to enrage it, so I resort to de-limbing it. Eventually my spear finds a sweet spot and tears it's fetid brain.

On the horizon, I spot a strange tower. On arriving I see corpses scattered around – I am obviously not the first adventurer to happen upon this evil building. I believe this may be the necromancer tower where the great Dishmab learned the secrets of death. Rumortainted the Profane Void whispers to me. Power, strength, immortality. What chance do you have of ending the lord of death if you cannot be his equal?  It is certainly tempting...

13th Malachite 1188

Bowspoons is the tower, and it writhes with undead. I taunt the olm man necromancer into leaving his black tower, and hack him down. He has a very nice masterwork bronze knife, which I take. I wade through the shuffling corpses and find what I seek. The book is named simply "Immortality" and it does not disappoint. Black power courses through my veins! The black crown of bone glimmers with foreboding.

14th Malachite 1188

I drop my meat and water. I have no need of sustenance any longer. I continue to head north east towards where I think the Museum should be, it is still a long way away, but I no longer require to rest. In the dead of night, I am assailed by a grimeling! A hideous tangled creature made of bog reeds. My necromantic strength flows through me and I bite its filthy head off.

Spoiler (click to show/hide)

19th Malachite 1188

For days I travelled the sprawling expanse, known to be home to many night creatures, but I found no lairs and I find no sign of any beasts of the night. Perhaps they are now afraid of me.

Finally I find a lair - Graveburied the Murky Skulls. The two night men inside bleed to death to a hundred frenzied knife wounds.

20th Malachite 1188

I arrive at the human town Chapelscorch, of the Whirling Confederation. The humans there have never heard of me and do not notice the evil gleam in my eye, my dark crown hidden under leather cowl. They tell me of the lairs of night creatures nearby, which I decide to investigate. They implore me to head to the capital Tundrascribes and cleanse it of the vampire threat!

I head south and find the impressively named Ashenbones the Dust of Shadow, and slay the night men there. Next I find a lair with a cyclops, and slaughter it with my knives.

21st Malachite 1188

I head toward the target of the villagers ire. The town of Tundrascribes harbors many outcasts but many of the lairs have been cleared, some by Dishmab. I hack to death the rabid were-peasants and return to the city.

They fete me as a hero, and suggest I descend into the sewers in search of vampires... I descend into the catacombs and search high and low. I eventually find two vampires - a human and a reptile man cowering in the dank tunnels of the sewer. They flail and strike but are no match for me. I hack them to death and harvest their blood. I drink the mixed slurry of human and reptile vampire blood deeply, and feel the strength fill my heart! I am now a vampire!

I return, splashed with vampire blood, and tell the frightened villagers of my victory. I am asked to go the next town to the east and slay a vampire there.

22nd malachite 1188

I arrive in Bakerswalked.  The local merchants go pale when I tell them of my quest to slay the vampire. Search first in the keep! They whisper...

I spend days searching but cannot find the vampire. A strange thirst grows within me and I must leave this town before I feast on the innocent. I head north.

26th Malachite 1188

I arrive in the dwarvish town of Tongsoak, of the Rainy Lashes. This is the furthest north I have ever been and I dare not stay until I can dowse the fiery thirst in my veins. I have no desire to feed on my own kind.

I head north to the fort of Combinelocks which offers no treasure. As I crest a volcano, I am suddenly and without warning engulfed in a thick red cloud of eerie mist! My flesh warps and twists, and I am forever changed. I have become an eerie mist husk!

Spoiler (click to show/hide)

28th Malachite 1188

The dark crown has lead me here, finally I see. It has what it wants. A host, a powerful tool. I have been tricked by the ungodly crown which has now fused to my skull. I take my frustrations out on the local camps. Kobolds are torn apart, and I use my newfound strength to bite the heads of human bandits, cleaving their soft skulls like melons.

Nearby is a necromancer tower. I wonder if it has been plundered? The necromancers are long gone, no doubt hacked to bits  by zealous adventurers. At the pinnacle, I find the slab. The words of an evil God. The secrets of life and death… I stow the slab in my pack.

As I arrive in Combinelocks I discover it is overrun with beasts, and I cannot enter. I leave and head east, stumbling into a lair. I enter and find Ramet Vipertin the werebeast. He is surprisingly chatty.
I strangle him, feed on his hot red blood, then punch his skull in.

2nd Galena 1188

I cross a small river when I am attacked by an alligator. He is the biggest I have ever seen, gigantic with incredible muscles! I wish to test my strength and so I attempt to wrestle the snapping beast to  death. I know it will tire before I do.

The alligator is possessed of unnatural vigour and does not yield. I wrestle it for a whole day. It never tires. It never gives up. Finally, and with great respect, I sink my sword between its eyes. It weighs almost double what a normal adult alligator weighs, strapped with thick muscles. I take its skull as a trophy.

Spoiler (click to show/hide)

I am now in the great sun-baked plains to the north of the world, surrounded by elephants, rhinos and cheetahs. Dinnerwandered lies yet further East. I am not far from Legendfountains, one of the first forts in this world. Logic was a great dragonslayer who founded Legendfountains, and stories remain of undisturbed dragon lairs in this part of the world. I travel eastwards and am ambushed by cheetahs, who I choke to death.

3rd Galena 1188

I am attacked by bogeymen. Their attacks patter off my armour and shield as I strangle them. I strangle them all night, until sun burns their flesh and they explode in clouds of acrid smoke. Next some dingoes attack. I put all my weapons and shields in my pack, and pull out a zinc ladle I took from the night men. I smack the dingoes to death with my ladle.

Spoiler (click to show/hide)

7th Galena 1188

Much to my disappointment, having searched for days, I cannot find the supposed dragon lair. I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

8th Galena 1188

I attack a bandit camp armed only with my ladle. The bandits gain so much skill trying to attack me that they gain the titles of master or lord. I bash in their brains with my ladle.

I head east to the nearest necromancer tower, thinking that perhaps they can direct me to the dragon lair. The necromancers eye me with distrust, despite recognising me as a fellow creature of undeath. Sadly they are uninterested in talking to me. In the tower is a slab made of adamantine... I have never seen such craftwork!

Fatecrypts the Funeral of Dust! The disgruntled necromancers do not stop me when I place the god-created adamantine slab in my backpack.

10th Galena 1188

I steadily make my way east. I stop at any camp or lair I see and add to my tally of kills. My infamy grows in this land. I make my way through the haunted mountains of The Smeared Spines, when suddenly I am surrounded by a vile mist!

The choking gas warps my body yet further... I am twice-husked, just like Dishmab! Insane strength burdens me with slowed reflexes, but I am utterly unstoppable.

Spoiler (click to show/hide)

I arrive at Legendfountains but cannot enter – time slows down and I can go no further. I recognise the well documented temporal anomaly that affects older forts. I decide to head further east.

I arrive in the Empire of Omon Woge- the Realm of Ancients. Dinnerwandered is the capital but I decide to explore the outskirts and surrounding areas. The old dwarven fort of Tongsrace is deserted. I head to the fortress of Muffinseasons.

In the fort I find the corpse of a dwarf, who clenches an iron drum in his skeletal fist. He is Dakost Shootbelts, the Dimpled Tactic of Pears, famed companion of Nithe Earthspeaker. He appears to have died of old age. I collect his equipment, including a brace of fine crafted warhammers.

Standing on the battlement, is an elf who screams her name... Nithe Earthspeaker, the Lauded Way, the Heavenly Harpist! He is a famed elven hero, has long since given up the adventuring way. I leave him to his contemplation. I have no desire to slay heroes and this slender elf is no match for a twice husked abomination like me.

Spoiler (click to show/hide)

I head east and find myself in the lands of the vile goblins of the Curse of Mites. Harpies stalk these evil lands and I find a pair of two necromancer towers. I raid the towers and find their inhabitants either dead or unwilling to talk to a creature such as me. I stow two more slabs in my pack.

13th Galena 1188

I find a goblin bandit camp. The bandits obviously have not heard of my prowess in battle as they brazenly attack. I lie on the floor unarmed and rest. Their feeble attacks tickle me. I let the goblins attack me until they become lords. I then stand up, unarmed, and bite their heads, crushing their skulls.

Spoiler (click to show/hide)

14th Galena 1188

I am deep in the heart of goblin territory now and my genocide of the foul greenskins begins.
I arrive at Badfaints, a filthy goblin town, at night. These wretched creatures have no hope. They attempt to swarm me in a conga line of death. I punch the first and he flies into his comrades, like knocking down skittles. Unarmed, I tear one goblin's sock off and use it to beat his friends to death.

Spoiler (click to show/hide)

I head to the goblin capital, Wipeticks, and clear the dungeon of goblins and bosses with a silver maul I wrested from the dead hands of a goblin militia. Having cleared the catacombs beneath the ciry, I head north to Owlwalls, most northern dwarven outpost in the scorching heat of the top of the world.

Owlwalls is truly magnificent! A great wooden boat stands proudly in the dock. There are no enemies to best though, so I head south and then west to Dinnerwandered.

Spoiler (click to show/hide)

18th Galena 1188

I arrive back on the eastern outskirts of Dinnerwandered. I intend to visit the Tower of Seers for fine dwarf-made coffins as I plan to inter my fellow husks Aco Knitadmire and Nil Swifttoast in proper coffins in pride of place on the top floor of the Museum.

The Tower is serviced by a respectable fort, which has access to the caverns. I begin searching the tower for forgotten beasts, encountering a tribe of antmen. Their fungiwood blowdarts are useless against my armour. Their strange high pitched screams are muffled when I tear them apart.

I descend further into the caverns and find a hideous ancient beast, a quadraped made of morganite. It is massive and has seen battle with the dwarves here, its rosy gem hide pock marked by crossbow bolts and scratches from iron weapons. It is massive, weighing 26 tons. I take a few purposeful strides towards it and cleanly bisect it in a single blow with my adamantine short sword.

I search further and find another beast, and think to myself that this impressive monster could be more challenging. Weri Sofipubirethi has come, a gigantic winged panda composed of yellow diamond, beware its deadly spittle!

I begin chipping away at the massive diamond panda with my grimy silver maul, figuring edged attacks would be pointless against a foe of crystalling diamond. My attacks dent and chip the beast causing it to bellow in rage. My shield skills and enormous strength save me from harm as its massive diamond fists pound upon me, as I dodge gouts of boiling forgotten beast extract.

Eventually I catch the panda in the jaw perfectly with my maul and tear off its huge diamond head. The diamond beast falls in a heap, now nothing more than an enormous precious stone. I have never seen a diamond even close to this size, and know it must be utterly priceless. This will be a fine submission to the museum.

I leave the Tower of Seers hauling the diamond corpse of the massive beast, weighing nearly 35 tons.

Spoiler (click to show/hide)

Hauling the great corpse, I head into Dinnerwandered from the east, startling a cat. Just at the entrance to the central keep, I find a small room with a dead dwarf in fine steel gear - Feb Minesizzled! I recognise this dwarf by name as being an adventurer, long dead to old age.

I gather her corpse and equipment.

Spoiler (click to show/hide)

I head west and gather the remains of Aco Knitadmire, hacked to pieces after betraying Dishmab the Deathless before eventually I arrive at the Museum proper.

I lay my cave swallow woman egg with the serpent woman eggs that Logic Legendfinder retrieved. On the first floor, I deposit various trophies including elephant ivory, the skull of the giant alligator I wrestled, the iron drum of Dakost Shootbelts, and the right hand and left foot of a bogeyman ripped off by my own teeth in combat.

On the top floor, I set our four stone coffins I gathered in the Tower of Seers. In each coffin I inter the remains of an adventurer.

Spoiler (click to show/hide)

The left most coffin contains the remains Nil Swifttoast the Colourless Complexity, his armour and equipment. The second left contains the dismembered ruin of Aco Knitadmire, cut down by Dishmab.

The third coffin contains the skeletal remains of Freeman Dielightnings, who died at the hands of Teshil Despairdaub 135 years ago and whose bleached bones I found on the second level of the Museum.

In the rightmost coffin is the body of the dwarf heroine Feb Minesizzled, who died of old age in Dinnerwandered, by my reckoning only the second adventurer to achieve this feat.

To the south of the room I place three slabs, given by Gods to twisted necromancers.

Deadfiends the Spider of Dust, crafted of the metal electrum.
Dustbone the Fated Burial, made of cryolite, used by Kosoth to kill 14 dingos in the Hills of Murdering.
Finally, my favourite, Fatecrypts the Funeral of Dust, an adamantine slab of unparalleled craft.

On the second highest story of the museum, on its own, I place the diamond corpse of the gigantic panda creature, Weri Menacecurses, my formal submission to the museum.

With that, his task complete, Kosoth Griffonblaze the Shaken Galley melts into the night, and woe betide any adventurer who seeks him out!

Spoiler (click to show/hide)

Notable kills: 448
Other kills: 473

Forts explored:
•   Shovelscratches the Shady Heliotrope Chamber
•   Ironhelm the Ocean-Castle
•   Evertree
•   Combinelocks the Locks of Combinations (FPS death)
•   Legendfountains (FPS death)
•   Tongsrace
•   Owlwalls
•   The Tower of Seers

Legendary +8 Speardwarf
Legendary +523 shield user
Legendary +66 Armour user
Legendary +17 Ambusher
Legendary +2 Swimmer
Legendary +93 Observer
Legendary +548 Fighter
Legendary +115 Wrestler
Legendary +36 Dodger

657
The Adventures of Kosoth Griffonblaze the Shaken Galley

Prologue

Kosoth Griffonblaze was by all accounts an enormously fat and terribly awkward young dwarf. Possessed of fine strength and agility but all the social skills of a dead muskox, he lived all his simple life in the human city of Showeredsling, nestled in the southern cold of the Virtuous Empires.

Kosoth whiled away his days toiling for his uncle, the merchant Nod Fernwhipped, in his imported goods shop, The Cooperation of Businesses. Nod clung to the idea that he could make a living selling bone trinkets when all around the humans died off in the great plague of mortality. Kosoth cleaned and polished the undisturbed crafts as all around the humans withered and fell.

And on one fateful day, Nod decided he had had enough. Placing a warm hand on Kosoth’s enormous fat shoulder, he spoke to the boy of his father and his history as a dwarf of the Impervious Pages, long before he joined the humans of the League of Troughs.

He told stories of Kosoth’s father’s steel spear, and his mortal wounding at the unliving hands of the god-demon Dishmab.

Nod handed Kosoth the spear that day, cool to the touch and unpitted. Kosoth grasped the weapon in both hands and vowed to become an adventurer. He had lofty goals… explore the dangerous world, swarming with the undead and goblins. Track and slay terrible beasts. And scour the land for the deathlord Dishmab, and end his reign of terror.

8th Hematite 1188

Spoiler (click to show/hide)

I leave the house, spear strapped to my back. I have only meagre possessions including a wombat leather backpack and some tattered clothes, but this spear of steel, it is glorius.

I search the abandoned houses of the humans and find some bags, which I fill with berries and water. I spend the rest of the day training with my spear and swimming to improve my stamina.

There are three forts in the south west continent, and these forts I intend to explore first. There are no dwarven towns or keeps for miles around, and that means nowhere to gain equipment and armour designed for a dwarf, albeit a very fat one.

These forts are known as Ironhelm the Ocean-Castle, founded by the Impervious Fist of the Rough Labor over fifty years ago, the bizarrely-monikered Shovelscratches the Shady Heliotrope Chamber- a recently built fort of which little is known, and the even more secretive Evertree, allegedly crafted by haughty elves.

I will travel to Shovelscratches first, which lies a good distance South East of the human lands of the Virtuous Empires.

9th Hematite 1188

Having rested in an abandoned house, and belly and pack full of water and berries I set out west, intending to make good distance while the sun is in the sky. None of the merchants here will accompany me, and the long trek will be lonely. I have jotted down what Uncle Nod told me of nearby places on my map, and there is a rumour of a serpent man outcast lair not far from the city walls. I decide to test my mettle and my skill with the spear on this foul creature.

I arrive upon the lair at midday, and it is eerily quiet. I venture inside, heart pumping in my chest. I have discovered the den of the serpent man were-monkey Sposmo Cruxhail the Disperasal of Scholars!

The snake-man hisses in fury at being challenged, shouting his list of victories, as if I cared. I feel strangely calm as I leap at him, aiming at his head with my spear. He raises his hands to block the strike when I feint low, opening a deep slash across his torso and spearing his guts. He chokes in rage and pain, retching and spluttering, and as he is unbalanced and dazed, I sink my spear through his soft serpentine skull… first blood to Kosoth!

Spoiler (click to show/hide)

A short distance north is a second lair, home to a filthy, impressively fat human woman. I assume by her feral demeanour that she is a were-beast of some kind in peasant form. She gibbers and slavers as she leaps at me. With only soft pink flesh to defend her, she has no chance against my steel, and I strike Rusna Wealthscradles down.

Leaving the dank lair, I travel north along the main road heading to the nearby towns and fortresses in search of some armour, and arrive at the human fortress of Cavesenses. It is a great yellow building, standing proudly astride a roaring waterfall. The fortress is long deserted, but I do find a curious thing – a slicing knife carved from a sliver of the gemstone aventurine.

10th Hematite 1188

I travel along the well-used road north when all of a sudden I am ambushed by three human outlaws! Their leader, a bowman, stumbles and falls stone dead, clutching her throat. Another bad case of mortality, I ponder. The hammerman and pikeman who advance on me have iron weapons and a mad determination in their eyes.

I drop my burdening equipment and leap into a murky pool, evading the lackeys who cannot swim. Sneaking to the corpse of the leader, I have a cunning plan. I retrieve her silver arrows, and launch them at my assailants. My hours of practice knapping and throwing stones back home pay off, and solid arrows lodge in soft organs. The panicked bandits are quickly put down by the point of my spear through their skulls. I take some arrows and an iron shield with me before heading again northwards towards civilisation.

Spoiler (click to show/hide)

On my journey north I am ambushed yet again, this time by an angry and very hungry black bear. I throw two silver arrows at it, which thud into its chest. It skids to a halt a few feet from me, and a spear through the face means bear meat fills my belly tonight. I take its skull as a trophy.

To the north east is a bandit camp, which I cautiously approach. The bandits have long since been slaughtered, their skeletons scattered. It would appear these bandits were hacked to death by Dishmab himself!

Night is falling as I spot the city on the horizon, and so I spend a restless night in the tomb Ivoryamaze, taking care not to disturb the dead. The human tomb will have no armour fit for a dwarf and I dare not anger a malevolent mummy.

In a lair on the outskirts of the nearby city, I find a handful of dismembered peasants and bizarrely an undead kobold. The kobold collapses after a swift spearshaft to the face, and in the back of the cave I find a were-creature, a goblin caked scrabbling in filth. The goblin is naked and whimpers as I strangle the life from him.

I head onwards into the city of Spiritfrill itself, capital of the human civilisation of the Kingdoms of Garlic.  In the keep I find only elves, the humans long dead. I travel to the top floor of the keep hoping to find the lawgiver.

The room is deserted, and in one corner is the mutilated corpse of an amphibian man in fine if very small clothing. It is initially unclear who killed this being but it is apparent he has been dead some time, and if he was the lawgiver of the Kingdoms of Garlic, most probably a vampire.

I search the corpse of Gustem Erasesearches, who was clearly a vampire, decked as his corpse is in human bone jewellry. The fatal spear wounds seem to be from an elvish spear.

History records he was confronted and unmasked as a vampire by Ini Passskirt the Contested Dale, and the killing blow was from her elven follower Lasiv Adorebases, 61 years ago. I take his mastercrafted silver knife.

11th Hematite 1188

I travel around Spiritfrill and the nearby towns. I have scoured all the forts I can find and none has any armour, no elf or dwarf or goblin corpses to loot.

I look at the map I have made. The dwarf forts I learned about earlier are many leagues away through evil wastes and goblin infested badlands… it will be a long and arduous journey.

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I have travelled for many days and I have been very lucky, not to incur the wrath of goblin patrols or night creatures. I am now deep in goblin lands, and I travel by stealth through the barren landscape.

I sneak into a goblin town Entrancedjackal at dusk, searching for equipment that may fit me. The goblins are all asleep as sneak from house to house, slitting their throats and spearing their evil skulls before rifling through their bodies.

I come across the mutilated corpse of a hammer lord, wearing fine equipment indeed! He appears to have been murdered by his fellow goblins, his blood and teeth scatter the room. I take his superior hammer, and his finely made masterwork socks, iron mail shirt and copper cap. The armour is heavy and cumbersome compared to my supple leathers, and I must practice moving in this encumbering mail.

The history books reveal that the goblin Kutsmob Menacesilences was a hammer lord who, 58 years previously had lead an assault on Ironhelm the Ocean Castle, and although defeated, escaped with his life. I will never know why his brethren turned upon him...

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After a long days trek, tiredness clouds my eyes, and I am forced to make camp in a windswept and featureless open plain. Warily, I set out my fires.

Not long after nodding off I am somewhat predictably disturbed by a goblin ambush!

The goblins lunge at me and I am grateful for my new armour, as I twist my spear in the leg of a hammer goblin. As an axegoblin scrambles towards me, I whip out my knife and it thuds into his eyesocket, stopping him in his tracks…

Spoiler (click to show/hide)

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I spend the morning again practicing my skills – wrestling critters, sharpening and throwing rocks -before continuing my journey. To get to the perplexingly named Shovelscractches the Shady Heliotrope Chamber, I will have to traverse a long expanse of horrific undead plains, The Unwelcome Hill.

Steeling myself for the journey, I make sure I have plenty water and food and plan to sneak as much as possible.

Revolting slush covers the landscape and I gag in my throat at the stench. Camels coated in fluorescent gunk eye me evilly.

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I am again lucky to avoid ambush when sleeping overnight. Soon the evil plain makes way to a barren desert, and then on the horizon I spot a dwarf settlement! I enter the Exalted Hill determined to greet my brethren and get rid of this armour. Well-made as it is, it reeks with the stench of goblins and I wish to wear some fine dwarven mail!

I arrive on the outskirts of this settlement and find to my horror the scattered remains of my comrades! Scores of goblins patrol the grounds and a crude flag of the The Carnal Wickedness flutters from the battlements. There are no living dwarves in sight here, and the halls teem with goblin scum!

I grip my spear and knife tight as I sneak through the shadows, maiming and garrotting goblins as I go until I make it inside the keep. I search a curious spiral staricase and find the barracks, but no useable equipment. Forging ahead I descend into the fortress.

I move methodically through the sprawling structure checking each room in turn. In each roughly hewn chamber, the skeletons of fallen dwarfs are scattered with discarded clothing and rocky boulders. It appears this fortress fell in a terrible battle.

One crossbow-goblin spots me as I lunge at him, biting and bruising my hand before I stab him in the eye with my iron knife.

I find only coffins and corpses amongst the rubble of this fortress, the two main exports seemingly rocks and death. On the brewery level I find what must be the leader of this goblin invasion force, a hammer lord…

Bosa Scourgegazes has dwarf blood smeared over his silver war hammer, and finely crafted armour. Later, the books of history will show that Bosa led the attacking force of 56 goblins against the defenders of the fort in 1187, in the Assaults of Splattering of The Scabrous War, and sakced the citadel.

I leap upon him! My first strike glances off his mastercrafted iron mail shirt, and he spots me! He grunts and swings his great silver hammer at me and clips my right foot, bruising the bone. I catch him in the left arm with the swinging tip of my spear and he drops his shield. My next strike fractures his left femur, the spear lodged in the wound. He gasps and gives into pain, before I ram my knife through his skull to the hilt.

Spoiler (click to show/hide)

I take his hammer and his superbly crafted, if grime-stained, iron shirts replace my mundane ones. I move further into the fort finding nothing of value, continuing to silently murder the invading goblins one by one… Suddenly I stumble upon a vast ogre!

Its thick hide and leather armour deflect my blows until with one admittedly lucky strike I stab it in the mouth, my steel spear-tip piercing its skull and tearing its brain. The vast beast thuds to the ground with a crash. Its warm corpse weighs 5323 Urists!

In the next room is a menacing pikemaster, Kutsmob Flewscourges. He spots me skulking towards him but his copper pike, caked in the blood of the dwarf Fikod Copperdrills, cannot find a weakness in my iron mail.

A spear strike to the leg unbalances him before I split his skull. I take a masterful iron helm to replace my corroded copper cap, and I also find a well-crafted steel axe on the floor. This is a dwarvish weapon!

As I explore this larger level further, yet more goblins fall, before I find another Ogre, and sever its spine. I continue my grim assault further and further, each room becoming a blur. My spear is caked in goblin blood and ogre filth. I descend to the depths of the fort, finding only an iron boot and bronze glove to equip myself. Finally I reach the bottom and there are no more goblins to slay, so I turn around and head back up the staircase.

I make my way to the surface a changed dwarf. Kosoth is a hardened individual, and has earned the right to call himself a Spearmaster.

On the surface, cowering in a small nook, I spot a carpenter dwarf, the first dwarf I have seen since I left on my journey! He has a scar from a ragged wound on his arm and looks terrified. I tell him I have killed the invaders, all of them. He looks at me in disbelief.

Fully sixty goblins and six ogres have fallen today.

Terrified as he is, he refuses to come with me. He would... rather not.

I leave to the north, and rest to tend my many bruises. Thankfully, I have gained no permanent scars. Suddenly, not far from the fort, I am ambushed by two yetis, the first I incapacitate then stab in the spine, the second I wrestle into submission. Finally I am afforded some peace to rest, and set camp after a meal of yeti steak.

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I make my way north into the mountains when I am ambushed by an enraged wolverine. I stab it in the face and its teeth shower around me. Taking advantage of its toothless maw, I grapple with it to train. It bites helplessly with its bleeding gums, before collapsing exhausted.

Spoiler (click to show/hide)

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The goblins have been harrying me for the last two nights. I am skilled in the spear now, and disable and kill them efficiently. I am getting better with my knife too.

Ironhelm, the Ocean-Castle, is far to the north, and is my next destination. I have heard that it now crawls with the undead raised by Aco Knitadmire, and demons he released from hell! I intend to brave these dangers and I plan to gather some good equipment.

I travel carefully through the Hills of Illness. Vile mist clouds bubble over the revolting landscape, ravens caught in the cloud drop from the sky, feverish and convulsing.

Spoiler (click to show/hide)

I hide out in a river while the clouds pass and make it to the coast of the vast ocean that gives Ironhelm its name, and spot the glittering city far on the horizon.

As I arrive at Ironhelm, I see a horrible sight. Demons roam the surface! I count at least five huge terrifying twisted beasts. I may be a spearmaster, but I am no match for an enormous demon. I avoid them with stealth and creep around the perimeter.

The only dwarf I see still alive is the Mad Miner, Dobar Boredhame the Abated Soul. He gazes out across the ocean. He refuses to come with me, laughing at me maniacally. Dobar killed over 50 goblins with his pick, but now his fort has fallen and the dwarves he defended scattered to the winds.

The fortress itself is clad in impenetrable iron walls, with a magnificent adamantine bridge entrance leading to an adamantine trade depot, and a floor paved with gold and silver. I head into the seemingly deserted fortress and find the tomb of the Black Baron Stukos Stirflag, but his body is long gone, perhaps profaned by Aco Knitadmire?

His gleaming masterwork adamantine armour sits neatly by his tomb, craftdwarfship of breathtaking beauty and quality. I equip his adamantine armour, but his famous sword Osed Catten, the Maze of Channels, is nowhere to be seen. I imagine it was looted by the traitor Knitadmire.

Descending deep into the depths of the fort I find the treasure room, and what wonderful treasures it holds! An engraved pillar of adamantine pierces the room, and I find weapons and armour of fine craft.

Scattered around is the dismembered corpse of a demon, some banshee of salt. I equip a finely crafted adamantine short sword encircled with bands of gold, and a masterwork silver warhammer. I also equip two adamantine shields, light as a feather and almost impenetrable.

Spoiler (click to show/hide)

In the corner of the treasure room is an imposing adamantine bin. Inside I find all the collected masterpieces of the Impervious Fist, absurdly beautifully worked crafts and goods made  by the hands of dwarves possessed of the spirit of creation.

One of these artefacts calls to me, in forbidden whispers of dark and forgotten power. The blackened crown is cold to touch, and is unmistakably evil. It has been worked and shaped from the living bone of a murdered dwarf, the product of the darkest of fell moods as the city of Ironhelm tore itself apart in a massive spiralling tantrum of murder and destruction.

I grasp it in both hands and it whispers profane things to my unprepared mind.

Tithlethongos Vildangtorir - Rumortainted the Profane Voids!

This is a dwarf bone crown. All craftdwarfship is of the highest quality. It is decorated with dwarf bone. I place the macabre relic on my brow and shiver with dark power. I feel it grasping into my soul. It whispers of greed and death, and the subtle perversion of power.

Spoiler (click to show/hide)

With fear in my heart, I travel down the spire of adamantine, carefully hewn and hollowed out. Judging by the many dismembered demon corpses, this must lead to Hell itself!

Eventually I arrive at a small outpost on the hot slade surface of Hell, strong walls of gleaming gold and a great artefact Black Gate bar the passage of demons.

Yet more demon body parts are scattered around, testament to Dishmab and Aco who have set foot here before. I venture forward into Hell, realising I am probably the first mortal to do so! A short distance away I find the dismembered corpse of the black baron, and take him with me. It appears he was raised as a zombie by Aco, and used to assault the demons. Judging by the state of his abused corpse, not very successfully…

Spoiler (click to show/hide)

I head back to the surface, stopping on the tomb level to replace the Baron in his rightful place, and escape from the fort. I am careful to avoid the demons on the surface - only a lord of death would have any chance against those vicious brutes.

Leaving the deserted Ironhelm behind, I head north. I am unsure where exactly the fabled Evertree is, but I know it is roughly north west of here. I am ambushed by giant desert scorpions, who I best with ease with my new weapons.

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I find the lair of a vampiric cave swallow woman, a strange creature indeed! I challenge her and in the ensuing battle I slice off her beak before slaying her, and take both the beak and an egg as a trophy.

I rest the night next to a river and am ambushed by a group of nine giant dingoes, great massive dog creatures with slavering jaws. I dodge their clumsy blows, sinking my spear into their soft flesh.
Finally only the last massive dingo remains, over twice the size of the others, a spear wound in its lung running hot blood.

I put my weapons away and decide to wrestle it. It is well muscled and just gigantic overall. We tussle for hours, and it is tiring, when I finally snap its massive neck. The dead beast weighs 608 Urists, a truly massive hound. My skin is tanned from my travels in the outdoors and my muscles have grown with all my combat experience. I doubt Uncle Nod would recognise the fat dwarf who left Showeredsling not a few months ago!

Spoiler (click to show/hide)

I travel again north, heading towards a volcano on the horizon, hoping to get some vantage point over the lands around.

As I continue towards the volcano, I come across a vast and deep cave complex, Partneredechoes, and descend inside, finding a massive troll!

I choke it to death with my bare hands, and then do the same to its mate. Finally, all this wrestling has given me superdwarven strength!

Spoiler (click to show/hide)

Sadly the cave ends abruptly in an underground sea, and I am not foolhardy enough to jump in with no clear way back. In silence and darkness, I make my way back to the surface.

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I head north-west the remaining short distance to the volcano, through the haunted Dune of Dourness. Clusters of zombies ignore me as I sneak through the rocky terrain. I come to the peak of the volcano and see far into the distance. I spot something unusual in the distance to the south-west. I have come too far it seems. The dwarf fortress must be to the south west, so I travel in this direction.

I have not gone far when I am suddenly ambushed by... elves? I have not heard of elven bandits before!

Their leader is a spearmaster, with a masterwork copper spear. Kazis Grandcooked is his name!
There are also an elite bowman, elite crossbowman, hammer lord, axeman and hammerman.
These elves are skilled and mean business! This could be a good challenge indeed.

Spoiler (click to show/hide)

Mastercrafted silver and bronze bolts fly left and right, as I lunge towards the elite bowman, feeling the trance glaze over my eyes...

My spear strikes true and destroys his left upper arm, tearing many nerves and tendons. He won't be firing any more arrows. I then flick out my iron slicing knife and thrust it into his chest, tearing his lung. Next, I hack at his lower body with my short sword which tears apart his stomach and wedges in the wound. He looks stunned, three blades piercing his body, when I finish him off with a punch to the face tearing his brain before he has time to react.

In the time it has taken to slay the elite bowman, the leader has caught up to my position. The crossbowman hasn't had a chance to fire another bolt. I see the axeman and hammerman running behind him.

I grab Kazis by the throat and in two moves, choke him into submission. The novice axeman lunges next, missing. I stab him in the thigh with my spear sending him sprawling. As he tumbles unbalanced, I plant my knife in his skull.

I keep moving, dodging silver arrows and bronze bolts. The hammerlord misses me, and I dodge and open his guts with my sword. My next strike separates his arm from his body, before I ram my spear in his chest. Calmly I then flick out my knife and stab him in the neck, severing his spinal cord. He drops like a puppet with no strings.

The silver arrows and bronze bolts still fly, and I worry that one is going to get lucky soon. I need to take out those pesky ranged elves!

I try to run towards the archers but the maceman has caught up. I lash out with my sword and take his left leg off at the knee. As he tumbles I punch his skull through his brain.

I dodge 7 or 8 arrows and bolts by the time I reach the elite bowman, jamming my spear in his hip and thrusting my knife in his chest. He gives into pain as I strangle him.

Out of the corner of my eye I see the leader regains consciousness. He staggers to his feet and gaining his bearings, he bellows and runs toward me, spear held high. As he flies at me, I grab him by the throat with my other arm, and choke both him and the bow elf simultaneously.

Spoiler (click to show/hide)

Both elves fall unconscious as I run south to the only threat to remain, the elite crossbowman. My iron knife slashes at his head, tearing his throat out in a great shower of elf-blood.  He collapses in a lifeless heap.

Bizarrely, I see something lumbering over the hill - a giant tiercel peregrine zombie! The decaying falcon tears towards me and I dodge its attacks, leading it to the elves....

Spoiler (click to show/hide)

The leader tussles with the massive falcon, its decaying beak pecking at him as he counterstrikes with his spear. He plunges his spear again and again into its undead flesh, as he bats away its clumsy strikes. I watch on, impressed by the elvish warriors skill and determined to best the victor. Finally the great beast collapses...

Spoiler (click to show/hide)

The leader wipes the black flesh from his spear and leaps upon me, determined to avenge his comrades. I bring my shield up and shatter his hand, and he drops the masterwork spear in horror. Slowly he realises he will die today.

He still has his copper shield equipped, so I stab him in the hand with my spear, causing his grip to fail. Now he is defenceless.

Spoiler (click to show/hide)

I hack him in the leg with my sword and he tries to scramble away in fear. As he runs, I throw my iron dagger, it lodges in his thigh and he falls unconscious in pain. It is not difficult to finish him off. Kazis the Elf Bandit lies dead in the dirt.

I scour the bodies of the elite elves and find some fine soft wool crafts. Socks and mittens as soft as anything I have held, of sheep and llama wool. These replace my well-made but crude goblin clothes.

I make it south hoping to get some distance before I have to rest. I sleep on the river bank and am disturbed by giant desert scorpions. I hack them to death and fall back asleep. I am careful to butcher them before I rest – my encounter with the massive zombie falcon has taught me that the dead are restless.

The evil crown on my head jolts me awake… Danger! My fears are confirmed when suddenly I am confronted by a crazed mummy!

The mummy gestures, and the dismembered chitin shells of the scorpions shudder. They shamble towards me, dripping ichor. I know I must take down the mummy before he curses me, or I will never survive. The only way to stop a mummy is to behead him, so I unsheath my adamantine sword. He is heavily muscled and my first sword strikes bite deep but not enough to end his unlife.

With a rush of adrenaline, the martial trance washes over me. I spot a lone sasquatch across the river, who witnesses me hack the mummy's rotten head from his shoulders in one perfect arc.
The scorpion shells do not immediately collapse, so must be dealt with, and the sasquatch looks like he is trying to find a way across the river.  Perhaps he fancies all the free scorpion meat.

Spoiler (click to show/hide)

As I tussle with the scorp-zombies, from nowhere a cloud of execrable gloom erupts around us, catching us all in its choking filth!

I feel nauseus and numb! I feel no pain and my weapons feel clumsy in my gasp and I cough and hack, vomiting green fluid around me… The sasquatch is similarly afflicted, retching and coughing. I take him down with ease.

Spoiler (click to show/hide)

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Any update Gnorm? You've had over 10 days... I know its summer and its the World Cup, but there might be people waiting for their turn :)

As for me, I am still writing my story. I am at 7800 words so far so I may have to split it into several posts :D

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OK guys, my week is up and I sadly didn't get time to make a fort. Play time is limited with a 5 month old baby, when I played my last turn he had just been born... time flies.

Anyway, here is the save.

I shall post the story of Kosoth Griffonblaze the Shaken Galley ASAP. He is a badass.

660
506 is a significant number. It's 60 % of 816 which is 60% of 1290.

These numbers may be familiar.

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