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DF Adventure Mode Discussion / Re: Adventurer Needed, Apply Within! Now with episode 3 goodness!
« on: April 28, 2013, 05:01:40 pm »
I tried a little bit of messing around with the DFHack liquids menu, but I am pretty far from expert on DFHack as I only downloaded it yesterday.
I figured out how to seal the cavern lakes off from map edges by forming obsidian walls. I wondered if water leaving or entering the map was causing the problem because normally you would expect the lakes to be uniform 7/7 wouldn't you? That didn't affect the calculations per tick or whatever is driving the insane lag.
Couldn't get new water to add to existing water though, only create it on dry tiles. There's probably a trick to it that I don't understand.
I didn't see any way to convert the water to ice. Would that be something possible on the fly via raws etc? Like changing the temperature of the zone to freezing, like rivers freezing at night in adventure mode?
Any tips? Or failing that, I could upload my existing save (with my adventurer Kogan inside the fort having killed first FB, which incidentally when butchered created a whopping 448 meat...) so that someone with a bit more modding experience could take a look? As I said in my first post I haven't been playing long and until now had stuck to Vanilla with no mods etc.
I figured out how to seal the cavern lakes off from map edges by forming obsidian walls. I wondered if water leaving or entering the map was causing the problem because normally you would expect the lakes to be uniform 7/7 wouldn't you? That didn't affect the calculations per tick or whatever is driving the insane lag.
Couldn't get new water to add to existing water though, only create it on dry tiles. There's probably a trick to it that I don't understand.
I didn't see any way to convert the water to ice. Would that be something possible on the fly via raws etc? Like changing the temperature of the zone to freezing, like rivers freezing at night in adventure mode?
Any tips? Or failing that, I could upload my existing save (with my adventurer Kogan inside the fort having killed first FB, which incidentally when butchered created a whopping 448 meat...) so that someone with a bit more modding experience could take a look? As I said in my first post I haven't been playing long and until now had stuck to Vanilla with no mods etc.