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Utilities and 3rd Party Applications / Re: SoundSense: a sound engine for dwarf fortress.
« on: March 21, 2016, 01:44:32 pm »
That worked perfectly, thank you!
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My soundsense activated the "sample.xml" everytime. leading to the problem, that:
Quote
<sound logPattern="(.+): (.+)">
<soundFile fileName="85791__sandyrb__NATIVE_FLUTE_FIGURE_02.wav" randomBalance="true">
<attribution url="http://www.freesound.org/people/sandyrb/sounds/85791/" license="CC BY 3.0" author="sandyrb" description="NATIVE FLUTE FIGURE 02.wav" />
</soundFile>
</sound>
activated everytime a : was present (in other words every time). I just deleted that line, but you should know about it.
This is a pretty common problem, but thankfully clever stockpile management can fix it. Provide 4 1x1 stockpiles, with different food types enabled at each, and barrels disallowed so there can only be one stack of food at each stockpile, Link these piles to give to the kitchen, and take from the main food stockpile. When he tries to make a meal, he only has 4 ingredients to choose from, all different. This can be used to force the creation of very specific meals.
Unfortunately, you need some extremely prompt hauling to refill the feeder stockpiles before the chef wants more ingredients, if he's any good, so if you leave cooking on repeat you will get cancellations. You could make sure that there are dedicated food haulers on hand, burrowed so they will be close by, but that's kinda a pain.
You can also make a larger number of small stockpiles, since there are more than 4 ingredient types, or use 1x2 and 1x3 stockpiles if you don't mind a few duplicate ingredients making their way in occasionally.
AFAIK, migration wave numbers are a function of both your wealth creation, and the population of your home civilization.
The largest migration waves I've had were in the 60's, and they're not the largest that have been reported. It's completely normal.
Nah, stick it in a weapon trap to boost the value of a room.No traps allowed in this fort! Military only. I might do what I usually do with artifacts and put it in a custom stockpile in a private statue garden for the weaponsmith. I know that has no effect on room value, I just do it for my own aesthetic enjoyment really. Or make a room full of a number of one tile stockpiles deep underground as a treasure vault haha.