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Messages - BanjoSnake

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16
DF Dwarf Mode Discussion / Re: The Mystery of the Missing Ear
« on: November 09, 2013, 10:36:36 pm »
Nah she's not a vampire, she came in with the first migrant wave. You can never get vampires hidden among the first two waves iirc. Besides there's no other signs of vampirism on her.

Though we do have a vamp in the fort. He's serving as my bookkeeper/manager, in a dungeon deep below the surface...

17
DF Dwarf Mode Discussion / The Mystery of the Missing Ear
« on: November 09, 2013, 09:39:12 pm »
Something strange has happened to one of my miners...

Every part of her body is wounded. They are all showing as yellow. Every finger and toe, every organ and tooth.
The only exceptions to this are her upper body which is perfectly fine (despite her heart, lungs and all of her ribs being yellow) and her throat, cheeks and eyelids which are all brown. Oh, and her right ear is gone.

After searching around I can find no reason at all for these bizarre injuries. No combat report was generated so I don't think she fell off anything or had anything dropped on her. I am in a partly terrifying embark so I thought a necrosis syndrome caused by weather? But the only freakish weather we get is raining elf-blood (you'd think the dwarves would enjoy that but it still seems to make them miserable) and practically every other dwarf has also been out in it both before and after the miner so that can't be it. They're all fine.

Finally I do have a decent CMD in the fort but there is nothing showing up in her health screen either, and no call for diagnosis.

I think if I could find the missing ear that might shed some light on the matter but no joy so far.

Any thoughts?

18
DF Dwarf Mode Discussion / Re: High Boots
« on: May 17, 2013, 05:58:41 pm »
Ok so I took socks (and mittens) out of the uniform, and re-assigned that uniform to each squad and now they are gradually getting the idea that two boots is better than one.
Really I can't imagine that socks provide much protection beyond that offered by the boots anyway so I wont bother with them in future.

19
DF Dwarf Mode Discussion / High Boots
« on: May 10, 2013, 09:12:35 pm »
Hi all, I am having an issue with military uniforms (who isn't, right?).
Specifically in this case, with dwarves only wearing one boot.

I can see how it gets started, two dwarves both have high boots assigned as part of their uniforms, an armorsmith makes a pair of boots, each dwarf who wants boots tasks to collect a piece equipment, each ending up with one of the pair.
My issue is that even after making a second pair (in fact I currently have far more pairs of boots than I have dwarves who need boots) almost all of my military dwarves are still only wearing one boot! Do I need to assign "high boot" twice as part of their uniform? They seem to manage with pairs of gauntlets. Would it be better to manually assign two specific boots instead of a generic "bronze high boot" uniform piece?
Or is that that after picking up one boot, they consider that part of the assigned uniform complete and never bother to get another?

Thanks in advance for your help.

20
Excerpts from the First Annual AUDIT of POINTEDCRAFT by BANJOSNAKE, Divinely appointed and royally sanctioned blessed AUDITOR

From his Initial Report

Dwarven tradition dictates that two years after the foundation of a fortress, it must be officially AUDITED to ensure that the fort is:
  • Properly maintained, including:
    • Adequate eating and sleeping areas
    • Sanctified burial grounds
    • Organized and efficient stockpiling
    • Appropriate job designations
    • Dwarfane standards of animal care
  • Secure from undesirable external influence, including:
    • Hardy fortifications
    • Convoluted and trap-filled corridors of spiky doom
    • Excessively massive stockpiles of battleaxes and warhammers
    • Abundant anti-elf propaganda
  • Meeting the many and varied desires of it's working population, including:
    • Survivable medical care
    • A wide variety of food and drink
    • Production of attire in the latest fashions from the mountain-home
    • Well-trained animal companions
    • Abundant artistic renditions of cheese and plump-helmets to appease the more asthetically-minded dwarf
  • Hugely profitable

Personal notes: Though certainly not the worst fortress I have been requested to AUDIT, I find this place... Unsettling. Many, but by no means all of these dwarves have forgotten their own names, referring to each other almost exclusively by the labours they perform.
Those few dwarves lucky enough to have bonded with a life-long animal companion have been forcefully wrenched from their unions by a strict protocol of keeping all animals outside the fortress proper. Woe betide the fellow who is near one of these poor lost souls when the goblins appear on the horizon. Those animals will be the first to taste the goblins poorly-worked steel, and I speak from experience when I say that the death of such a beloved and true friend can be felt from many miles below the rock with potentially disastrous consequences.
As I first entered the fortress, I caught the unmistakable inky aroma of decaying dimple cups. A quick AUDIT of the nearby farm plots taught me that many quarters were dedicated to the growth of these horrible, useless little toadstools. I will be quick to rectify this error. Additionally I had to squeeze through an elaborate arrangement of traps just to enter the fortress. Certainly I approve of such constructions, but how these dwarves ever expect to navigate a wagon to the delightfully provincial little trade depot beyond I do not know.
One unique dwarf, possibly an elven sympathizer and calling himself "Em3rgency", abides in personal chambers bedecked floor to ceiling in precious GOLD, while the other denizens of this place live in what can only be described as "sleeping tubes". I must keep an eye on him. Fortunately as the most supreme book-keeper of this odd little fortress, I will be working with him closely for the next year. After the traditional "Greetings friend and welcome to our halls" piss-up I will ask him for a personal tour of the lower levels, there to seek the true wealth of this place.
In one months time I shall have prepared the initial AUDIT for delivery to the Mountainhome. Then my work can begin in earnest.

21
Yeah length of history can affect save times, even with 250 yr histories my games can take a few minutes to save, though I didn't notice a huge increase when saving this file so I dunno. I think because every time the game has to save the state of everything going on in the world, not just the fort perhaps? So obviously the more stuff has happened the more needs to be written to the file each time.

Anyway I'm finding it playable all the same, expect my first report up in a few hours time!

22
Is the profs file useable or will I be starting from the beginning of what would be his year?

23
*bu-dum tssssh*  ::)

FYI I'm in the UK so if my turn comes up and I don't answer right away... it could be the middle of the night. Or I might be at work. Depending on our relative positions.

24
Hey I wouldn't mind taking a year, I've been playing DF a while but just joined the forums! I'll dorf myself if I find one I grow particularly fond of.

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