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Masterwork DF / Re: [HUMANS] - Post your ideas
« on: April 08, 2014, 11:00:49 am »
How about a thieves' guild and an assassins' guild with associated castes?
Thieves would sneak up on idle workers and "pickpocket" them generating cash and possibly making the victim unhappy, if possible, pickpocketing should be seen as a crime by the guards but unnoticeable to ordinary citizens. Maybe a series of "front-shops" for the thieves' guild to increase the rate that thieves attempt a pickpocketing in addition to usual craft-production.
Assassins would be a military caste with naturally high dodge and ambush skills. The assassins' guild could be used to put a bounty on any unit on the map in exchange for an expensive fee, causing all assassins on the map to attack the targeted unit on sight. Assassinating a civ-member would still be seen as a murder if witnessed, but if possible should not start a loyalty cascade. Assassins might automatically target a worker that shares a grudge against someone, generating cash instead of costing it like a bounty.
Thieves would sneak up on idle workers and "pickpocket" them generating cash and possibly making the victim unhappy, if possible, pickpocketing should be seen as a crime by the guards but unnoticeable to ordinary citizens. Maybe a series of "front-shops" for the thieves' guild to increase the rate that thieves attempt a pickpocketing in addition to usual craft-production.
Assassins would be a military caste with naturally high dodge and ambush skills. The assassins' guild could be used to put a bounty on any unit on the map in exchange for an expensive fee, causing all assassins on the map to attack the targeted unit on sight. Assassinating a civ-member would still be seen as a murder if witnessed, but if possible should not start a loyalty cascade. Assassins might automatically target a worker that shares a grudge against someone, generating cash instead of costing it like a bounty.

