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Messages - dig_for_!!sparklies!!

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 25, 2014, 04:21:47 pm »
They will execute prisoners with their bone artifacts, pull out the entrails and give them to the citizens. The citizens will then drop the entrails in the river.
You will call it Watanagashi Festival.

And dwarves will randomly go insane around Festival time every year. (This plan is excellent and you get points for referencing Higurashi).

My fort's FPS is dangerously low, so I'm trying to get the random stuff cleared out from the caverns (this is a reclaim) and into proper stockpiles. I suppose FPS 10-12 isn't toooo bad when you consider I have TWO (gravity-based) waterfalls and an ocean shore...

Edit: dig_for_!!sparklies!! has grown to become a Bay Watcher. Dig_for_!!sparklies!! was pleased to become a Bay Watcher recently. XD

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Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: April 22, 2014, 10:30:21 pm »
I ordered the job from the manager's screen, and it's working. Actually from what I can tell from my experimenting, the oil that comes from "press liquid from paste" works, where the "press oil [directly] from quarry bushes" doesn't. I wondered at one point if that had something to do with the former resulting in a jug of oil, rather than a barrel of oil. Unless I'm totally wrong about that. :p

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Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: April 22, 2014, 07:38:32 pm »
Question about the soap industry.

Namely, I can't get it to work for me. I have lye, rock nut oil and paste (or at least the oil you can screw press directly from quarry bushes) but the chemistry workshop doesn't show any of the "make soap" reactions as able to be done right now. Since I don't know if the directly-from-quarry-bushes type of oil works for soap, I've been experimenting with the 'long' method as described in vanilla df (process at farmer's workshop, grind into paste at quern, turn into oil at screw press). But while I have rock nut paste, I can't get tell the screw press to "make liquid from paste" (the option's listed there, but it's red instead of white).

Could it be a lack of jugs? Barrels? I'm so confused.

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DF Dwarf Mode Discussion / Re: When was your "Start of Darkness"?
« on: April 19, 2014, 08:39:41 pm »
I have fun reading about other players' darkness (albeit with a bit of suppressed cringing), but I'm with FA and TGL above. I'm more of a "build cool things and create luxury" player. Each dwarf even has a little 'house,' four suites around a stairwell. Although since it takes so much effort to designate, build, smooth, and furnish each one, I do rather gleefully install new migrants in the empty rooms that dead dorfs have left behind, when dead dorfs happen. Also I tend to rail at them for not cohabiting enough, as that makes me need only half as many rooms.

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DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 19, 2014, 08:35:03 pm »
Bread for the bread god!

I had a face palm moment today when trying to figure out why my dorfs were leaving gaps in the cavern walls so things could (FREQUENTLY) come in and kill them. It turns out they--I don't know if they can't, but they really don't like to build a wall right next to a ramp (I had ramps alternating with floors, for scaffolding). Build floors over them, and now my caves are much more secure.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 05:36:38 pm »
Maybe it was a fire imp? That's happened to me before.

The walls are finally almost up in the caverns, and I've stopped getting beasties (not FBs, just normal bat, swallow, serpentfolk and troll type beasties) come through the cracks. Although I did get three metal wraiths... That was odd. At least they went down without too much trouble. And I'm managing to keep the ghost population under control.

And I have a zillion foodstuffs and drink, though sadly I lost my legendary cook, Sewer Ceilingsect. (I have been unable to turn off the "names in English" feature, but I don't mind too much because it amuses me. Once I had a dwarf named Plague Floorpet. This inspired my partner and I to dub my stuffed sheep as the "floor-pet," saying "Don't plague the floorpet! D:".)

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 01:40:29 pm »
I don't think they're ducks in Masterwork. Drakes have often given me problems, especially when I made the mistake of dismissing them as simply male waterfowl.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 18, 2014, 10:08:48 pm »
And that's the second mood that's resulted in an artifact coffin. Should I be worried...? o.O

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 18, 2014, 09:27:04 pm »
First time I've gotten the "despite the danger" message with migrants. And this is in a fort where I have invaders OFF, with NO FBs, Titans, etc allowed in world gen, and where I'm walling off the caverns (I've only breached the first layer) as fast as I can.

The danger? Things keep slipping in through the unfinished walls. Everything from Trolls to serpent and frog men, to ant people, to Giant Cave Swallows and Giant Bats. I think by now my veteran military is just like "Oh, another Troll? Move aside recruit, let me fix that for you -wham- okay carry on."

It's kinda frustrating because I want to DO things in this fort, like figure out projects and various industries and stuff. But instead I've been surviving while getting the wall (slooooooooooooowly) up.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2013, 09:02:51 pm »
Sounds like a fun mod. Maybe I should try it some time. :3

A lasherdwarf singlehandely took out a fire elemental before the rest of the military even showed up. Sadly she succombed to her wounds soon after, but she will be getting a nice tomb. Her coffin will watch over the passage way to the caverns...

I just donated a shit ton of expensive wooden products to the dwarven caravan, so I'm hoping I get the King soon, which I've never gotten before. Also trying to find adamantine and make use of the magma layer. Damn fire elemental broke my magma forge...but luckily the smelter is safe, so steel should be less expensive fuel-wise to make.

I think I also finally figured out why wagons kept finding my site inaccessible. This time I was like, wtf I built a 5 tile wide bridge for you punks, but then I saw them crossing via the smaller bridge which has traps at this end, so I dismantled that bridge and the traps.

They have no excuse now. >:]

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2013, 02:51:17 pm »
That is AWESOME. I know, it's things like these you just can't explain to non-players. Or non-gamers in general, anyway.

So, it seems you can't assign a tomb to a merchant, unlike slabs. So I've designated a one pixel garbage dump right next to the elf's 'tomb' and I'm going to 'dump' his/her corpse then undesignate the dump, and s/he can just...lie there in the grass among the trees in elvish splendor, with the waterfall as the background music to his/her final resting place. >.> The things I do for poetic beauty.

I also mixed a few bars of silver in with the limestone for the roof, because I remembered that in lotr elves love silver. I love it too, so it was a bit of a sacrifice, but this whole affair is making me feel very lotr-ish, so I can't complain much.

Edit: Also, I noticed a few posts ago that I am no longer an Escaped Lunatic (LOL yeah no I still am, like all df players) but have joined the hallowed and venerable ranks of the Bay Watchers! Yay! *feels accomplished* *was pleased to enter the ranks of the Bay Watchers lately*

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 16, 2013, 02:09:47 pm »
My elf merchants left (good riddance, I'd decided not to trade with them) rather unexpectly, and I discovered an elf corpse as the possible reason why. Now...I have no idea how he/she died, and the combat logs show nothing. So I engraved a slab for him/her, and it only says "suffocated". Of what....?

I did noticed the corpse was right next to a colony of bane spiders (which don't bother my dwarves, but you never know). So anyway I decided to put the slab next to the depot and build a little hut next to the river of rough white stone (for that natural look) with some trees inside, to house the elf's coffin. As a nice gesture.

I like elves outside of df, just in df they're morbidly annoying. So yeah.

Also Driders almost destroyed my fortress. So naturally I want to play them. A drider fortress >.> We could make our own silk! X3

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I should mention Oil Hovelbuttock the...I forget what he/she does? And the unfortunately named Chamber Pottrap. Good with name order there, dwarven parents.

14
That last deity is awesome. My gothy heart twings with joy. ^u^

Just after a fire possibly started by a herd of warlock spies, I got to migrants named Dreadghost and Gloomstar. :D Awesome names. And really fitting for all the Fun going on right now.

15
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 14, 2013, 07:17:25 pm »
The last suspiciously hanging around trader turned into a warlock spy and set a fire (in my HOSPITAL :P), and then I had another fire of unknown origin so I went whatev, I'm not waiting to be ambushed by a whole crowd of them. Nothing bad has happened with my soldiers, but I didn't get very many of the "traders", so I'm just penning them out via fortification. And spike pits.

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