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DF Dwarf Mode Discussion / Re: no one can walk right?
« on: July 31, 2014, 09:33:55 am »
You should see if designating the outside tiles of the hallway to high traffic, and the middle ones low traffic, and see if that helps at all.
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I always make a small emergency fortress in the soil layers for the first years of my game. Mostly because I like to have my fortresses well made, so they take years to be functional. I never, ever, EVER, make any definitive places less than 2z in height; I hate the idea that my might fortress has walls lower than my room. I also build pillars in evenly distributed spaces, as if the floors had to be supported.
I also like to build arches and columns in my fortresses. I dream of replicating the design of the Hagia Sophia in one of my halls, but never managed to do so.
Okay, I will definitely make it optional for the next release then!Release 5:
Some of the old Genesis features are making it in:
- Small creatures have weaker body materials, bigger creatures have tougher body materials.
- There are different tiers of skin/chitin/scale, all of them tannable: weak skin, skin, tough skin, chitin, scale, dragonscale.
- 6 different appropriate levels of tanned leather: suede, leather, hide, chitin, scale, dragonscale.
- Leather/wool is standartized. Racoon leather or sea otter leather is now "suede", dog leather or human leather is now "leather"
- The above info means that item names are shorter, but you actually get different toughness of leather from different creatures.
Aww. I dislike mods that do this, I don't care if it means improved FPS; the inability to look at your leather and know the fact that you've got trophies from forgotten beasts, dragons and various large predators just makes the game less dwarfy.
Asking him about armies, he just happened to mention to me that an army from Oarhell was getting ready to march on Problembell. Huh. I wonder how much of a fight they'll put up.Giggled when I read this, in-case you didn't know already, invasions currently have a 100% success rate, so much so that small squads can conquer massive, historic fortresses.
Though you could probably save it by un-retiring it, and playing until you reach the siege after your adventurer is done with his journey. (you could even retire your adventurer there, and he might be able to single-handedly fight off a siege)