Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Repseki

Pages: 1 ... 37 38 [39] 40 41 ... 51
571
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 02, 2013, 10:48:24 am »
There is a way to destroy items marked for dumping through DFhack's autodump. Shouldn't be hard to find the commands in the list.

572
"Her upper body is gone".

I assume that is your doing?

573
Masterwork DF / Re: What's happening in your Fort.
« on: July 02, 2013, 09:30:50 am »
"Ingish Lirezuntir .Archer cancels Hunt: To Injured"

quick combat report check...

"The Drake Latches on firmly!"
"The Drake shakes the .Archer around by the head and the severed part sails off in an arc!"
"The Head is ripped away and remains in the Drake's grip!"

To injured you say... I wonder why.

Both of my Hunters dead within 2 minutes of each other because of 4 Drakes that showed up. One even got a name after dropping the first one, but we got him. One of my military used the lower half of his right arm as bait so he could kill him. Then another got stabbed in the thigh by a kobold before beheading the little bugger. Good thing I started with a doctor.

574
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: July 01, 2013, 11:35:43 am »
Weird, I swear I've been beaten to death by Pegasus' that came down from the sky while messing around in Adventure mode. That might have been a few versions back  though.

575
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 01, 2013, 11:18:41 am »
On the subject of Minecarts, I have a quick question about rollers.

In my last fort I was in the process of making a spiral double track down to where I was going to do some extensive ore digging when a Megabeast decided to come visit at the perfect time when there was a giant hole into my fort, and of course, it had dust.

Anyways, the question I have is about what speed setting I should use on the rollers to get the minecarts up the ramps with enough speed to keep going on up (less than 10 tiles to the next ramp/roller)? I had planned to do some testing but got side tracked when all of my dwarves either got eaten, splattered against the wall, or just went limp in misery.

Also if I'm totally missing something and the entire thing wont work, that would be good to know.

576
DF Suggestions / Re: Primitive Explosives
« on: July 01, 2013, 11:03:18 am »
The Chinese had fragmentation devices long long before there were any trenches...

I have a feeling my military would lose a significant number of limbs with anything explosive. Definitely something to look at  ;)

577
DF Gameplay Questions / Re: Best way to add children to a burrow?
« on: July 01, 2013, 05:39:23 am »
I believe someone figured out a somewhat reliable way to get them to stay inside a burrow was to give them a personal bedroom inside the burrow with them.

578
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: June 30, 2013, 05:14:46 am »
The detaching of buttocks' might be something along the line of the vanilla armor weirdness when it comes to protecting certain bodyparts.

579
DF Dwarf Mode Discussion / Re: Dragon hatchlings, Child tag
« on: June 30, 2013, 04:48:50 am »
I bet that would be one heck of a Dragon. At least until your Speardwarf, with trusty leather buckler, walks up to it and stabs it in the lung...

580
I'm pretty sure it is the order in which they arrived. Or at least became visible on the unit list.

581
Masterwork DF / Re: What's happening in your Fort.
« on: June 29, 2013, 07:24:45 am »
Started up a fort near a volcano that is almost just a hole in the ground (has some thin ridges shootingup) to speed up my forging and all that great dwarf stuff, just for kicks I started with 30 figuring I would see how fast they all starve to death, so far no luck.

It's still only Late Summer before the first caravan though, and I apparently received a Vamp with the 1st migrant wave. How no one witnessed him draining one of my Miners in the rather small Meeting Hall/Dorm/Basically only room below ground where everyone stands, is beyond me, but I guess I'll try to find them and set up a goblin feeding tube.

582
Masterwork DF / Re: [DWARF] - Discussion - POLL ABOUT PETS.
« on: June 29, 2013, 07:17:29 am »
I'm pretty sure cloaks in general tend to act like personal forcefields, even cloth ones. Not that an Iron grade cloak wouldn't add to that  :)

583
So what are the chances you will recreate this entire thing, if the science pans out, when the new update eventually brings more persistent worlds?

584
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: June 28, 2013, 10:30:46 am »
You should be able to adjust the depth of the cavern layers at world gen.

585
DF Suggestions / Re: Mantis shrimps
« on: June 28, 2013, 08:07:24 am »
Wouldn't there be possible fire starting issues? Or is the whole cavitation super heating thing over to fast to really ignite anything?

Pages: 1 ... 37 38 [39] 40 41 ... 51