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Messages - MeTekillot

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1
I disagree.

2
DF Adventure Mode Discussion / Re: Talking to Specific People? [0.40]
« on: July 07, 2014, 09:54:32 pm »
Cursor over them.

3
DF General Discussion / Re: Time for bets. New release date?
« on: May 04, 2014, 01:28:49 pm »
I'm betting 2014 is optimistic, especially if we factor the bug fixes and 3rd party tool updates that will inevitably be needed.

3rd party tool updates? Toady doesn't care about those one bit (and I don't blame him at all).

Also, bugfixes historically have never taken more than 3-4 months.
Historically, none of the releases have ever taken as long as this one.

4
DF General Discussion / Re: A new version?
« on: March 21, 2014, 12:58:52 am »
November or December.

5
DF General Discussion / Re: Release anticipation hype thread
« on: January 16, 2014, 01:45:47 am »
You can only climb scenery fixtures in this release. No creature climbing.

6
I...am...knackered...I have killed near a hundred geese, cats, and humans...I made it out of the city though...that...was...awesome. My character went from a whiny peasant to warrior goddess in the space of 36 hours...

Good to know that cats are a part of the civ though...makes sense...I did it at night though and no one really saw me so I don't understand...do they talk to the cats?
The way the game handles civ entities right now is that if you attack a member of an entity, the entire entity becomes your entity. They KNOW, whether or not anyone else was there to see it. This is going to be changed next release, but until then, don't murder the pets of a civ you don't want to fight.

7
General Discussion / Re: Skeleton Man
« on: December 09, 2013, 04:36:43 am »
Speaking of OnlyAfro, THE WALL

8
DF General Discussion / Re: New Version Soonish?
« on: December 09, 2013, 04:22:08 am »
You can't rush perfection. I'd say somewhere between now and the heat death of the universe.

9
DF General Discussion / Re: Future of the Fortress
« on: December 01, 2013, 01:50:19 am »
We love you, Toady!

10
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: November 29, 2013, 09:47:24 pm »
any way I can avoid being slowed by becoming a vampire?

Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.



pfft I know WHY I get slowed but can I avoid it?
Don't become a vampire?

11
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: November 28, 2013, 03:56:43 pm »
any way I can avoid being slowed by becoming a vampire?

Vampirism doubles your strength, which doubles your muscle mass. IIRC, it also doubles your toughness, which makes a lot of your tissues and bones heavier. That's why you slow down.

12
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: November 25, 2013, 03:42:07 am »
Severed upper spinal tissue because someone punched me in the head. Skull didn't cave because of my steel helmet, thank goodness.

13
General Discussion / Re: The Spambot Discussion Thread
« on: November 24, 2013, 06:36:11 pm »
I don't see how many people IN the USA enjoy American Football.

14
DF Adventure Mode Discussion / Re: Which species do you dislike the most?
« on: November 24, 2013, 02:05:22 pm »
A lot of people who wrote "D for Dwarf" articles would probably write ELVES in all caps without supporting details.

I'm not one of those people.

I say 75% of my adventurer's parents, because I always make dudes who end up leaving home in skirts and dresses.

Those dudes, when they survive raiding bandits, usually take the leader's pants along with his armor, weapon, and wallet.
It wasn't unheard of for men to run around in dresses in the middle ages, if I know my history.

15
Because a child does as it pleases!

Why do dwarfs run DOWN a staircase at the end of my to-be cistern, instead of up the staircase to escape the rapidly approaching water?

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