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Messages - Alexandria

Pages: 1 ... 93 94 [95] 96 97 ... 130
1411
Then they can hover away.... still beats walking.

1412
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 03:33:02 pm »
We've got a few hours at most, not a few days then we need to be back in the line to meet the coming attack.

1413
Kwl, I'll do my sheet when I'm home in a few hours.

1414
When I see bad odds I see a challenge waiting for me to beat it.

Kai are going down and I'm getting off this planet alive, even if all of you have to die to make it happen.

I'll deal with those problems when it comes up.



1415
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 07:09:45 am »
They can drop in enough numbers to draw attention for a few minutes, thats all they need to do.

1416
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 06:51:08 am »
Aerial attacks directly after massed artillery bombardments with infantry and veterans following them in works perfectly though.

The aerial attack is purely to throw them off balance for a few minutes so the infantry can get inside without running the gauntlet of defensive fire first.
Aerial force will lose some men, but far less then a head on infantry assault across the ground.

1417
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 06:39:35 am »
Btw Adwarf, is it possible for us to get drop troopers? They'd make great sense for siege offense. Blow an entrance and the enemy expects you to send in the troopers, they don't expect an army to drop out of the skies with guns blazing to shred the defenders within before they know they're under attack.

(( I really really love drop troopers. Old ODST hang up.))

1418
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 06:34:51 am »
We can use the ammunition mate if nothing else, though I'm hoping if we pull this off we can just get supplies dropped in to us and maybe even some reinforcements if we're lucky. Like a battalion of drop troopers :P because they would be amazingly useful to us.
If we are pushed back to the third line we let the enemy attack us in force then drop them in behind to close the door and crush them in between us.

Drop troops are amazingly useful in almost every circumstance :P every army should have a battalion or 10.

1419
I'll work it out as it comes, but a nuclear device is relatively easy to detect with sensors so it should be avoidable as long as we're careful, the radiation stands out a bit.

AA wise I'm fairly certain my lock on missiles will work, as long as I put a little dread unit out ahead with stealth kit to paint them I should have the range on lock on missile for massed volleys from jugs to work before they get in range of the jugs, kamikaze is an issue but dreads can use flight packs to evade and jugs? I guess they run and the dread try to carry/drag them out of the way then hope the reinforced shields can withstand the rest

Underground bases I plan to deal with a much simpler way, I'm gonna detonate explosives all over the surface and bury them alive. Underground is good for security, bad for safety if your enemy has a bomb and knows where the base is.
But even going into it with heavy firepower it works fine, jug up front, anything comes out in front of us is doing so in small numbers and I highly doubt they have bigger guns then I do, I just shoot a path through if it comes to it, but I intend to avoid underground bases as much as possible and just bury them.

The US didn't have walking tanks, and I have the audacity to be certain that if they throw an army at me I can grind it into dust. Probably suicidal I know but hey, audacity has served me well so far and on the last eventuality like that in a game I played I took down an army of 29000 men with 250 of my own. Luck has a way of favoring the bold with dice rolls.



I'm not planning a blitzkrieg style mass offensive, but with the 6 men I have at present we do have enough to knock over the smaller little bases in our area for additional supplies, with those we can come back to recruit more men and locate others to continue improving our strength.
I'm going full on offensive, on a smaller scale.

1420
Air support ain't a problem. I have quad RPG's and Lock on rockets on 3 jugs already. Air support I'll blow out of the sky.

Traps is an issue, but one I can plan around and intend to in future with a couple of flight dreads and plenty of sensor upgrades, a trap I can probably detect the same way. Then walk directly into so they jump out to ambush me and my dreads dropping from the sky ambush them.

But meh, raw firepower is the answers to all problems, you just have to know where to aim it to solve said problem.
I'm not gonna be quite that stupid though, I want the numbers and firepower but I'm going to apply it in effective none suicidal ways.

Like dropping a jug team from a dropship into an enemy base to blow shit up and engage the enemy then having dreads leap the walls with flight packs to hit the enemy in the back once they turn to my jug unit.

Catch an enemy between heavy armor and super heavy armored forces and they will crumple and die very quickly, the only problem is jugs are slow so once they are dropped I have to follow through since evacuating them is almost impossible without first beating the enemy.

But hey, heavies are built for getting into the deepest of shit then blasting a way back out.

1421
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 06:05:03 am »
True, shame it's a very wet jungle which means no burning. It'd take far to long so we have to do it the old fashion way, charge in and blow shit up.

1422
(( So does that mean he got to level 3? Or he got part way to level 3? Btw will this update onto the first page or do we just keep updating our own sheets? ))

1423
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 06:02:44 am »
That'd depend on how the guns built, if it has a solid bottom then it'd just drop and then be fine.

1424
Yeah I figured as the game gets going and things start happening it's gonna come up more and more often.

1425
Forum Games and Roleplaying / Re: Imperial Might
« on: July 19, 2013, 05:59:44 am »
Which will still completely fail to destroy a huge metal gun because a forest fire is not hot enough, and will force us to wait for hours or day.

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