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DF Dwarf Mode Discussion / Re: Muskox guards
« on: February 17, 2008, 06:04:00 pm »
He uses the offspring to aid in thief detection. If a baby dies while on duty, well, there are plenty more where he came from.
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quote:And my wood haulers will be paving the road with green whenever they take wood back inside.
Originally posted by Puzzlemaker:
<STRONG>Yeah, but your fisherdwarves + woodcutters wont be cave adapted, then.</STRONG>
quote:On the contrary, corridors are not fine without them. The code tag displays the characters with a fixed width, so that a "w" takes the same space as an "i". Normal text does not.
Originally posted by Wooty:
<STRONG>And I only use the code tags for more complex things like fractal bedroom designs, corridors are fine without them.</STRONG>
Without code tags:
wwwwwwwwww
iiiiiiiiii
With code tags:
code:wwwwwwwwww
iiiiiiiiii
Although your own example should have made that obvious to you.
The degrinchinator was undoubtably *the* best mechanical trap ever made in DF.
Human wagons just need a clear path. Smooth some boulders, cut down some trees, and lots of trade goods shall be yours.
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However, what about things like the silly way in which dwarves deal with clothing?
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What about the way they ignore being on fire?
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How about a way to make the military actually effective without tons of micromanagement?
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How about fixing carp so they aren't super mutant beasts that can drag people into the water?
Maybe putting more thought into what you are actually asking for would help?