DF Dwarf Mode Discussion / Re: Oh God, I'm Going to Die (Godly 38a Seed)
« on: February 09, 2008, 07:25:00 pm »
April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
One use of the chasm is to trap purring maggots so that you can milk them and make dwarven cheese. Yes, you can actually put milkers and cheese makers to use!
Sorry, I fail at mapreading, so I can't tell if there are trees or not.
2 miners
1 carpenter / woodcutter*
1 mason / architect**
1 crafter so I can buy stuff from the caravan
1 grower / brewer ***
1 leader
* I rarely spend points on this person, as he trains up woodcutting quite fast. When the first round of immigrants arrive, one of them will either have some carpenting skill or will soon have some carpenting skill...
** The mason / architect combo is one of the few that I keep. For building workshops and supports, this works well. For road building, not so much. Still, I don't build many roads and by the time I do, efficiency isn't high on my priority list.
*** When the first immigrants arrive, he becomes a dedicated brewer and two immigrants become the growers for the fortress.
I also give a single point of armorcrafting, weaponcrafting, metalworking and metalcrafting to each dwarf where possible to increase the liklihood of getting a legendary metalworker. No luck with the current attempt. I am still experimenting with different jobs for the mayor to do in addition to his broker / manager roles.
quote:
Originally posted by aha:
<STRONG>Goblin sieges also put your military in severe risk - should we get rid of them too?</STRONG>
quote:lol
Originally posted by Run Comrades:
<STRONG>Now that I think about it...perhaps he was banished to here for just that reason. Maybe we don't want to learn what Pebu has to teach us.</STRONG>
Overkill much?