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March 6, 2024: Dwarf Fortress 50.12 has been released.
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DF Gameplay Questions / Re: weapon/archery practice and barracks
« on: October 21, 2006, 02:12:00 am »Make another roomspace for the archery target(s), and define from them to fill the roomspace (and set the appropriate direction, left-to-right, up-to-down, et cetera). You can stick several archery targets in the same space and have their defined rooms overlap and the dwarves will use all of them.
If you want to have a barracks and an archery target in use in the same roomspace, just overlap the defined barracks room with the archery room. I usually put my archery range near my refuse-butchery-tanning-bone carving area for the bolt supply and my barracks deeper in, though.
DF Gameplay Questions / Re: How to force an Obsidian Coffer?
« on: October 19, 2006, 11:56:00 am »DF Bug Reports / Re: Strange mood bug (specific)
« on: November 23, 2007, 01:07:00 pm »DF Bug Reports / Strange mood bug (specific)
« on: November 23, 2007, 01:24:00 am »Short version: It seems to be possible that a strange mood rough gem demand that happens to grab a piece of rough glass can break a strange mood.
Possibly relevant information: I happened to save the game after he'd collected metal bars and cut gems. I didn't have any plant cloth at the time, but I sent my herbalist to gather to find some rope reeds. In the meantime I built the glass industry buildings and made both rough clear glass and rough green glass. Eventually I made some plant cloth. The strange mood dwarf collected it, then gathered a log, and then he picked up the rough clear glass and then the rough green glass, then became stuck again. Ok, I thought, "I guess the rough gems demand just picked up the nearest gem, which happened to be the clear glass", so I made another rough clear glass to satisfy his final request - but he didn't move to pick it up, even though it was not tasked or forbidden. I then mined several other rough gems, thinking I had somehow skipped over the rough gem request, but he wouldn't move for any of them.
I decided to close the program and reload from my save because I suspected there was a bug involved. This time I decided I would wait until the strange mood dwarf had gathered everything besides the two pieces of glass before I actually made the rough glass. This time after collecting the wood he moved on to his rough gem request and retrieved the nearest gem, which happened to be a wood opal. I then created both pieces of rough glass, which he then collected. He then began construction normally. There were plenty of wood opals available in the first scenario, so I think something funny was clearly involved.
DF Bug Reports / Re: Raw clear glass is not consumed
« on: October 20, 2006, 10:16:00 am »DF Bug Reports / Re: Losing limbs is permanent pain?
« on: April 11, 2007, 03:05:00 pm »You might try putting handicapped dwarves or adventurerers on an experience-raising regimen to get them enough levels of toughness to keep from passing out.
[ April 11, 2007: Message edited by: Zomg ]
DF Bug Reports / Are the no-flooding and no-healing bugs connected?
« on: September 28, 2006, 09:03:00 am »DF Suggestions / Re: When will the hurting stop
« on: April 29, 2007, 12:18:00 pm »DF Suggestions / Re: Legendary, Moods and Artifacts
« on: April 24, 2007, 05:54:00 pm »DF Suggestions / Re: Playground
« on: April 24, 2007, 03:21:00 am »DF Suggestions / Re: Weighting pathing by direction?
« on: April 07, 2007, 05:34:00 pm »I shouldn't try to get into the weeds as a layman. It just annoys me to see dwarves "bump" ten times going down a 6-wide corridor.