Bay 12 Games Forum
- April 06, 2024, 02:36:27 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Suggestions / Make human farmland on savannahs yellow
« on: September 03, 2010, 04:24:11 pm »Maybe it would make sense to have farms built in dryer regions be displayed yellow instead of green? Drought-tolerant grain crops probably make more sense in dry regions.
DF Suggestions / Elf adventurers shouldn't need to be starving to butcher or eat sentient corpses
« on: August 14, 2010, 07:46:20 pm »DF General Discussion / I have no need for you. Seek me out, wherever I might be.
« on: July 07, 2010, 07:35:39 am »
DF Bug Reports / [0.31.01] I have no need for you; seek out dead quest-giver.
« on: April 03, 2010, 08:27:34 am »
0.31.01, vanilla. With a previous character I had been given a quest by this dead warlord to kill the lizard fiend law-giver of the very same town (known bug); because I had become a member of the local church of trade, a civil war broke out (known bug) and the warlord died when he decided to attack my character for actually succeeding in my quest. I came back as a new character and started asking around for quests, and got referred to that same (still dead) warlord.
As a side note: His corpse wasn't in The Golden Trances.
DF General Discussion / Legendary cougars
« on: August 06, 2009, 09:28:10 pm »Any thoughts on how I could go about ensuring that the beasts that prowl my world's nightmares have a bit more varied? I'm thinking of maybe editing the entity files to make civs settle more diverse terrain in the hopes that the world-gen fight simulator will consider some stranger foes.
DF Bug Reports / [40d13 on Mac] Can't exit Travel mode
« on: July 07, 2009, 08:30:49 pm »DF Modding / Can Donkeys and Horses have Mule children?
« on: November 14, 2007, 04:07:00 pm »(The reason I ask is because I had thought it might be possible to split cattle into a [FEMALE] 'Cow' and a [MALE] 'Bull', have them cross-breed to have baby cows and baby bulls, and then fix milking to only work with cows.)
--EDIT-- It seems like the milking tag wouldn't work in any case. It would still be nice to be able to mod in cross-breeding results; I wouldn't mind seeing a Liger or two...
[ November 14, 2007: Message edited by: Arkose ]
DF Bug Reports / Harpies don't attack elf adventurers
« on: February 29, 2008, 06:24:00 am »DF Suggestions / Ability to specify weapons as able to cut trees [for mod
« on: April 06, 2008, 09:03:00 pm »(It would also be nice if digging implements could be specified to only dig soft materials like dirt, sand and clay, so that we could have shovels that don't scoop through granite like warm ice cream.)
That's all for now; thanks for all the hard work, Toady!
DF General Discussion / The great 2x2 starting site search!
« on: December 20, 2007, 01:39:00 pm »Minifort, awesome!
In preparation for the upcoming version, then: What is the coolest / most feature rich 2x2 starting site you can find? (Remember, the seed needs to be generated without a custom title for it to generate properly in the next version.)

